// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramGL.h: Defines the class interface for ProgramGL. #ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_ #define LIBANGLE_RENDERER_GL_PROGRAMGL_H_ #include #include #include "libANGLE/renderer/gl/WorkaroundsGL.h" #include "libANGLE/renderer/ProgramImpl.h" namespace rx { class FunctionsGL; class StateManagerGL; struct SamplerBindingGL { GLenum textureType; std::vector boundTextureUnits; }; class ProgramGL : public ProgramImpl { public: ProgramGL(const gl::ProgramState &data, const FunctionsGL *functions, const WorkaroundsGL &workarounds, StateManagerGL *stateManager, bool enablePathRendering); ~ProgramGL() override; LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override; gl::Error save(gl::BinaryOutputStream *stream) override; void setBinaryRetrievableHint(bool retrievable) override; LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override; GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override; bool getUniformBlockMemberInfo(const std::string &memberUniformName, sh::BlockMemberInfo *memberInfoOut) const override; void setPathFragmentInputGen(const std::string &inputName, GLenum genMode, GLint components, const GLfloat *coeffs) override; GLuint getProgramID() const; const std::vector &getAppliedSamplerUniforms() const; private: void preLink(); bool checkLinkStatus(gl::InfoLog &infoLog); void postLink(); // Helper function, makes it simpler to type. GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } const FunctionsGL *mFunctions; const WorkaroundsGL &mWorkarounds; StateManagerGL *mStateManager; std::vector mUniformRealLocationMap; std::vector mUniformBlockRealLocationMap; // An array of the samplers that are used by the program std::vector mSamplerBindings; // A map from a mData.getUniforms() index to a mSamplerBindings index. std::vector mUniformIndexToSamplerIndex; struct PathRenderingFragmentInput { std::string name; GLint location; }; std::vector mPathRenderingFragmentInputs; bool mEnablePathRendering; GLuint mProgramID; }; } #endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_