// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions #include "libANGLE/renderer/gl/FunctionsGL.h" #include #include "common/string_utils.h" #include "libANGLE/renderer/gl/renderergl_utils.h" namespace rx { static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction, gl::Version *outVersion, StandardGL *outStandard) { const std::string version = reinterpret_cast(getStringFunction(GL_VERSION)); if (version.find("OpenGL ES") == std::string::npos) { // OpenGL spec states the GL_VERSION string will be in the following format: // // The version number is either of the form major number.minor number or major // number.minor number.release number, where the numbers all have one or more // digits *outStandard = STANDARD_GL_DESKTOP; *outVersion = gl::Version(version[0] - '0', version[2] - '0'); } else { // ES spec states that the GL_VERSION string will be in the following format: // "OpenGL ES N.M vendor-specific information" *outStandard = STANDARD_GL_ES; *outVersion = gl::Version(version[10] - '0', version[12] - '0'); } } static std::vector GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction, PFNGLGETSTRINGIPROC getStringIFunction) { std::vector result; GLint numExtensions; getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions); result.reserve(numExtensions); for (GLint i = 0; i < numExtensions; i++) { result.push_back(reinterpret_cast(getStringIFunction(GL_EXTENSIONS, i))); } return result; } template static void AssignGLEntryPoint(void *function, T *outFunction) { *outFunction = reinterpret_cast(function); } template static void AssignGLExtensionEntryPoint(const std::vector &extensions, const char *requiredExtensionString, void *function, T *outFunction) { std::vector requiredExtensions; angle::SplitStringAlongWhitespace(requiredExtensionString, &requiredExtensions); for (const std::string& requiredExtension : requiredExtensions) { if (std::find(extensions.begin(), extensions.end(), requiredExtension) == extensions.end()) { return; } } *outFunction = reinterpret_cast(function); } FunctionsGL::FunctionsGL() : version(), standard(), extensions(), blendFunc(nullptr), clear(nullptr), clearColor(nullptr), clearDepth(nullptr), clearStencil(nullptr), colorMask(nullptr), cullFace(nullptr), depthFunc(nullptr), depthMask(nullptr), depthRange(nullptr), disable(nullptr), drawBuffer(nullptr), enable(nullptr), finish(nullptr), flush(nullptr), frontFace(nullptr), getBooleanv(nullptr), getDoublev(nullptr), getError(nullptr), getFloatv(nullptr), getIntegerv(nullptr), getString(nullptr), getTexImage(nullptr), getTexLevelParameterfv(nullptr), getTexLevelParameteriv(nullptr), getTexParameterfv(nullptr), getTexParameteriv(nullptr), hint(nullptr), isEnabled(nullptr), lineWidth(nullptr), logicOp(nullptr), pixelStoref(nullptr), pixelStorei(nullptr), pointSize(nullptr), polygonMode(nullptr), readBuffer(nullptr), readPixels(nullptr), scissor(nullptr), stencilFunc(nullptr), stencilMask(nullptr), stencilOp(nullptr), texImage1D(nullptr), texImage2D(nullptr), texParameterf(nullptr), texParameterfv(nullptr), texParameteri(nullptr), texParameteriv(nullptr), viewport(nullptr), bindTexture(nullptr), copyTexImage1D(nullptr), copyTexImage2D(nullptr), copyTexSubImage1D(nullptr), copyTexSubImage2D(nullptr), deleteTextures(nullptr), drawArrays(nullptr), drawElements(nullptr), genTextures(nullptr), isTexture(nullptr), polygonOffset(nullptr), texSubImage1D(nullptr), texSubImage2D(nullptr), blendColor(nullptr), blendEquation(nullptr), copyTexSubImage3D(nullptr), drawRangeElements(nullptr), texImage3D(nullptr), texSubImage3D(nullptr), deleteFencesNV(nullptr), genFencesNV(nullptr), isFenceNV(nullptr), testFenceNV(nullptr), getFenceivNV(nullptr), finishFenceNV(nullptr), setFenceNV(nullptr), activeTexture(nullptr), compressedTexImage1D(nullptr), compressedTexImage2D(nullptr), compressedTexImage3D(nullptr), compressedTexSubImage1D(nullptr), compressedTexSubImage2D(nullptr), compressedTexSubImage3D(nullptr), getCompressedTexImage(nullptr), sampleCoverage(nullptr), blendFuncSeparate(nullptr), multiDrawArrays(nullptr), multiDrawElements(nullptr), pointParameterf(nullptr), pointParameterfv(nullptr), pointParameteri(nullptr), pointParameteriv(nullptr), beginQuery(nullptr), bindBuffer(nullptr), bufferData(nullptr), bufferSubData(nullptr), deleteBuffers(nullptr), deleteQueries(nullptr), endQuery(nullptr), genBuffers(nullptr), genQueries(nullptr), getBufferParameteriv(nullptr), getBufferPointerv(nullptr), getBufferSubData(nullptr), getQueryObjectiv(nullptr), getQueryObjectuiv(nullptr), getQueryiv(nullptr), isBuffer(nullptr), isQuery(nullptr), mapBuffer(nullptr), unmapBuffer(nullptr), attachShader(nullptr), bindAttribLocation(nullptr), blendEquationSeparate(nullptr), compileShader(nullptr), createProgram(nullptr), createShader(nullptr), deleteProgram(nullptr), deleteShader(nullptr), detachShader(nullptr), disableVertexAttribArray(nullptr), drawBuffers(nullptr), enableVertexAttribArray(nullptr), getActiveAttrib(nullptr), getActiveUniform(nullptr), getAttachedShaders(nullptr), getAttribLocation(nullptr), getProgramInfoLog(nullptr), getProgramiv(nullptr), getShaderInfoLog(nullptr), getShaderSource(nullptr), getShaderiv(nullptr), getUniformLocation(nullptr), getUniformfv(nullptr), getUniformiv(nullptr), getVertexAttribPointerv(nullptr), getVertexAttribdv(nullptr), getVertexAttribfv(nullptr), getVertexAttribiv(nullptr), isProgram(nullptr), isShader(nullptr), linkProgram(nullptr), shaderSource(nullptr), stencilFuncSeparate(nullptr), stencilMaskSeparate(nullptr), stencilOpSeparate(nullptr), uniform1f(nullptr), uniform1fv(nullptr), uniform1i(nullptr), uniform1iv(nullptr), uniform2f(nullptr), uniform2fv(nullptr), uniform2i(nullptr), uniform2iv(nullptr), uniform3f(nullptr), uniform3fv(nullptr), uniform3i(nullptr), uniform3iv(nullptr), uniform4f(nullptr), uniform4fv(nullptr), uniform4i(nullptr), uniform4iv(nullptr), uniformMatrix2fv(nullptr), uniformMatrix3fv(nullptr), uniformMatrix4fv(nullptr), useProgram(nullptr), validateProgram(nullptr), vertexAttrib1d(nullptr), vertexAttrib1dv(nullptr), vertexAttrib1f(nullptr), vertexAttrib1fv(nullptr), vertexAttrib1s(nullptr), vertexAttrib1sv(nullptr), vertexAttrib2d(nullptr), vertexAttrib2dv(nullptr), vertexAttrib2f(nullptr), vertexAttrib2fv(nullptr), vertexAttrib2s(nullptr), vertexAttrib2sv(nullptr), vertexAttrib3d(nullptr), vertexAttrib3dv(nullptr), vertexAttrib3f(nullptr), vertexAttrib3fv(nullptr), vertexAttrib3s(nullptr), vertexAttrib3sv(nullptr), vertexAttrib4Nbv(nullptr), vertexAttrib4Niv(nullptr), vertexAttrib4Nsv(nullptr), vertexAttrib4Nub(nullptr), vertexAttrib4Nubv(nullptr), vertexAttrib4Nuiv(nullptr), vertexAttrib4Nusv(nullptr), vertexAttrib4bv(nullptr), vertexAttrib4d(nullptr), vertexAttrib4dv(nullptr), vertexAttrib4f(nullptr), vertexAttrib4fv(nullptr), vertexAttrib4iv(nullptr), vertexAttrib4s(nullptr), vertexAttrib4sv(nullptr), vertexAttrib4ubv(nullptr), vertexAttrib4uiv(nullptr), vertexAttrib4usv(nullptr), vertexAttribPointer(nullptr), uniformMatrix2x3fv(nullptr), uniformMatrix2x4fv(nullptr), uniformMatrix3x2fv(nullptr), uniformMatrix3x4fv(nullptr), uniformMatrix4x2fv(nullptr), uniformMatrix4x3fv(nullptr), beginConditionalRender(nullptr), beginTransformFeedback(nullptr), bindBufferBase(nullptr), bindBufferRange(nullptr), bindFragDataLocation(nullptr), bindFramebuffer(nullptr), bindRenderbuffer(nullptr), bindVertexArray(nullptr), blitFramebuffer(nullptr), checkFramebufferStatus(nullptr), clampColor(nullptr), clearBufferfi(nullptr), clearBufferfv(nullptr), clearBufferiv(nullptr), clearBufferuiv(nullptr), colorMaski(nullptr), deleteFramebuffers(nullptr), deleteRenderbuffers(nullptr), deleteVertexArrays(nullptr), disablei(nullptr), enablei(nullptr), endConditionalRender(nullptr), endTransformFeedback(nullptr), flushMappedBufferRange(nullptr), framebufferRenderbuffer(nullptr), framebufferTexture1D(nullptr), framebufferTexture2D(nullptr), framebufferTexture3D(nullptr), framebufferTextureLayer(nullptr), genFramebuffers(nullptr), genRenderbuffers(nullptr), genVertexArrays(nullptr), generateMipmap(nullptr), getBooleani_v(nullptr), getFragDataLocation(nullptr), getFramebufferAttachmentParameteriv(nullptr), getIntegeri_v(nullptr), getRenderbufferParameteriv(nullptr), getStringi(nullptr), getTexParameterIiv(nullptr), getTexParameterIuiv(nullptr), getTransformFeedbackVarying(nullptr), getUniformuiv(nullptr), getVertexAttribIiv(nullptr), getVertexAttribIuiv(nullptr), isEnabledi(nullptr), isFramebuffer(nullptr), isRenderbuffer(nullptr), isVertexArray(nullptr), mapBufferRange(nullptr), renderbufferStorage(nullptr), renderbufferStorageMultisample(nullptr), texParameterIiv(nullptr), texParameterIuiv(nullptr), transformFeedbackVaryings(nullptr), uniform1ui(nullptr), uniform1uiv(nullptr), uniform2ui(nullptr), uniform2uiv(nullptr), uniform3ui(nullptr), uniform3uiv(nullptr), uniform4ui(nullptr), uniform4uiv(nullptr), vertexAttribI1i(nullptr), vertexAttribI1iv(nullptr), vertexAttribI1ui(nullptr), vertexAttribI1uiv(nullptr), vertexAttribI2i(nullptr), vertexAttribI2iv(nullptr), vertexAttribI2ui(nullptr), vertexAttribI2uiv(nullptr), vertexAttribI3i(nullptr), vertexAttribI3iv(nullptr), vertexAttribI3ui(nullptr), vertexAttribI3uiv(nullptr), vertexAttribI4bv(nullptr), vertexAttribI4i(nullptr), vertexAttribI4iv(nullptr), vertexAttribI4sv(nullptr), vertexAttribI4ubv(nullptr), vertexAttribI4ui(nullptr), vertexAttribI4uiv(nullptr), vertexAttribI4usv(nullptr), vertexAttribIPointer(nullptr), copyBufferSubData(nullptr), drawArraysInstanced(nullptr), drawElementsInstanced(nullptr), getActiveUniformBlockName(nullptr), getActiveUniformBlockiv(nullptr), getActiveUniformName(nullptr), getActiveUniformsiv(nullptr), getUniformBlockIndex(nullptr), getUniformIndices(nullptr), primitiveRestartIndex(nullptr), texBuffer(nullptr), uniformBlockBinding(nullptr), clientWaitSync(nullptr), deleteSync(nullptr), drawElementsBaseVertex(nullptr), drawElementsInstancedBaseVertex(nullptr), drawRangeElementsBaseVertex(nullptr), fenceSync(nullptr), framebufferTexture(nullptr), getBufferParameteri64v(nullptr), getInteger64i_v(nullptr), getInteger64v(nullptr), getMultisamplefv(nullptr), getSynciv(nullptr), isSync(nullptr), multiDrawElementsBaseVertex(nullptr), provokingVertex(nullptr), sampleMaski(nullptr), texImage2DMultisample(nullptr), texImage3DMultisample(nullptr), waitSync(nullptr), matrixLoadEXT(nullptr), genPathsNV(nullptr), delPathsNV(nullptr), pathCommandsNV(nullptr), setPathParameterfNV(nullptr), setPathParameteriNV(nullptr), getPathParameterfNV(nullptr), getPathParameteriNV(nullptr), pathStencilFuncNV(nullptr), stencilFillPathNV(nullptr), stencilStrokePathNV(nullptr), coverFillPathNV(nullptr), coverStrokePathNV(nullptr), stencilThenCoverFillPathNV(nullptr), stencilThenCoverStrokePathNV(nullptr), coverFillPathInstancedNV(nullptr), coverStrokePathInstancedNV(nullptr), stencilFillPathInstancedNV(nullptr), stencilStrokePathInstancedNV(nullptr), stencilThenCoverFillPathInstancedNV(nullptr), stencilThenCoverStrokePathInstancedNV(nullptr), programPathFragmentInputGenNV(nullptr), bindFragDataLocationIndexed(nullptr), bindSampler(nullptr), deleteSamplers(nullptr), genSamplers(nullptr), getFragDataIndex(nullptr), getQueryObjecti64v(nullptr), getQueryObjectui64v(nullptr), getSamplerParameterIiv(nullptr), getSamplerParameterIuiv(nullptr), getSamplerParameterfv(nullptr), getSamplerParameteriv(nullptr), isSampler(nullptr), queryCounter(nullptr), samplerParameterIiv(nullptr), samplerParameterIuiv(nullptr), samplerParameterf(nullptr), samplerParameterfv(nullptr), samplerParameteri(nullptr), samplerParameteriv(nullptr), vertexAttribDivisor(nullptr), vertexAttribP1ui(nullptr), vertexAttribP1uiv(nullptr), vertexAttribP2ui(nullptr), vertexAttribP2uiv(nullptr), vertexAttribP3ui(nullptr), vertexAttribP3uiv(nullptr), vertexAttribP4ui(nullptr), vertexAttribP4uiv(nullptr), beginQueryIndexed(nullptr), bindTransformFeedback(nullptr), blendEquationSeparatei(nullptr), blendEquationi(nullptr), blendFuncSeparatei(nullptr), blendFunci(nullptr), deleteTransformFeedbacks(nullptr), drawArraysIndirect(nullptr), drawElementsIndirect(nullptr), drawTransformFeedback(nullptr), drawTransformFeedbackStream(nullptr), endQueryIndexed(nullptr), genTransformFeedbacks(nullptr), getActiveSubroutineName(nullptr), getActiveSubroutineUniformName(nullptr), getActiveSubroutineUniformiv(nullptr), getProgramStageiv(nullptr), getQueryIndexediv(nullptr), getSubroutineIndex(nullptr), getSubroutineUniformLocation(nullptr), getUniformSubroutineuiv(nullptr), getUniformdv(nullptr), isTransformFeedback(nullptr), minSampleShading(nullptr), patchParameterfv(nullptr), patchParameteri(nullptr), pauseTransformFeedback(nullptr), resumeTransformFeedback(nullptr), uniform1d(nullptr), uniform1dv(nullptr), uniform2d(nullptr), uniform2dv(nullptr), uniform3d(nullptr), uniform3dv(nullptr), uniform4d(nullptr), uniform4dv(nullptr), uniformMatrix2dv(nullptr), uniformMatrix2x3dv(nullptr), uniformMatrix2x4dv(nullptr), uniformMatrix3dv(nullptr), uniformMatrix3x2dv(nullptr), uniformMatrix3x4dv(nullptr), uniformMatrix4dv(nullptr), uniformMatrix4x2dv(nullptr), uniformMatrix4x3dv(nullptr), uniformSubroutinesuiv(nullptr), activeShaderProgram(nullptr), bindProgramPipeline(nullptr), clearDepthf(nullptr), createShaderProgramv(nullptr), deleteProgramPipelines(nullptr), depthRangeArrayv(nullptr), depthRangeIndexed(nullptr), depthRangef(nullptr), genProgramPipelines(nullptr), getDoublei_v(nullptr), getFloati_v(nullptr), getProgramBinary(nullptr), getProgramPipelineInfoLog(nullptr), getProgramPipelineiv(nullptr), getShaderPrecisionFormat(nullptr), getVertexAttribLdv(nullptr), isProgramPipeline(nullptr), programBinary(nullptr), programParameteri(nullptr), programUniform1d(nullptr), programUniform1dv(nullptr), programUniform1f(nullptr), programUniform1fv(nullptr), programUniform1i(nullptr), programUniform1iv(nullptr), programUniform1ui(nullptr), programUniform1uiv(nullptr), programUniform2d(nullptr), programUniform2dv(nullptr), programUniform2f(nullptr), programUniform2fv(nullptr), programUniform2i(nullptr), programUniform2iv(nullptr), programUniform2ui(nullptr), programUniform2uiv(nullptr), programUniform3d(nullptr), programUniform3dv(nullptr), programUniform3f(nullptr), programUniform3fv(nullptr), programUniform3i(nullptr), programUniform3iv(nullptr), programUniform3ui(nullptr), programUniform3uiv(nullptr), programUniform4d(nullptr), programUniform4dv(nullptr), programUniform4f(nullptr), programUniform4fv(nullptr), programUniform4i(nullptr), programUniform4iv(nullptr), programUniform4ui(nullptr), programUniform4uiv(nullptr), programUniformMatrix2dv(nullptr), programUniformMatrix2fv(nullptr), programUniformMatrix2x3dv(nullptr), programUniformMatrix2x3fv(nullptr), programUniformMatrix2x4dv(nullptr), programUniformMatrix2x4fv(nullptr), programUniformMatrix3dv(nullptr), programUniformMatrix3fv(nullptr), programUniformMatrix3x2dv(nullptr), programUniformMatrix3x2fv(nullptr), programUniformMatrix3x4dv(nullptr), programUniformMatrix3x4fv(nullptr), programUniformMatrix4dv(nullptr), programUniformMatrix4fv(nullptr), programUniformMatrix4x2dv(nullptr), programUniformMatrix4x2fv(nullptr), programUniformMatrix4x3dv(nullptr), programUniformMatrix4x3fv(nullptr), releaseShaderCompiler(nullptr), scissorArrayv(nullptr), scissorIndexed(nullptr), scissorIndexedv(nullptr), shaderBinary(nullptr), useProgramStages(nullptr), validateProgramPipeline(nullptr), vertexAttribL1d(nullptr), vertexAttribL1dv(nullptr), vertexAttribL2d(nullptr), vertexAttribL2dv(nullptr), vertexAttribL3d(nullptr), vertexAttribL3dv(nullptr), vertexAttribL4d(nullptr), vertexAttribL4dv(nullptr), vertexAttribLPointer(nullptr), viewportArrayv(nullptr), viewportIndexedf(nullptr), viewportIndexedfv(nullptr), bindImageTexture(nullptr), drawArraysInstancedBaseInstance(nullptr), drawElementsInstancedBaseInstance(nullptr), drawElementsInstancedBaseVertexBaseInstance(nullptr), drawTransformFeedbackInstanced(nullptr), drawTransformFeedbackStreamInstanced(nullptr), getActiveAtomicCounterBufferiv(nullptr), getInternalformativ(nullptr), memoryBarrier(nullptr), texStorage1D(nullptr), texStorage2D(nullptr), texStorage3D(nullptr), bindVertexBuffer(nullptr), clearBufferData(nullptr), clearBufferSubData(nullptr), copyImageSubData(nullptr), debugMessageCallback(nullptr), debugMessageControl(nullptr), debugMessageInsert(nullptr), dispatchCompute(nullptr), dispatchComputeIndirect(nullptr), framebufferParameteri(nullptr), getDebugMessageLog(nullptr), getFramebufferParameteriv(nullptr), getInternalformati64v(nullptr), getPointerv(nullptr), getObjectLabel(nullptr), getObjectPtrLabel(nullptr), getProgramInterfaceiv(nullptr), getProgramResourceIndex(nullptr), getProgramResourceLocation(nullptr), getProgramResourceLocationIndex(nullptr), getProgramResourceName(nullptr), getProgramResourceiv(nullptr), invalidateBufferData(nullptr), invalidateBufferSubData(nullptr), invalidateFramebuffer(nullptr), invalidateSubFramebuffer(nullptr), invalidateTexImage(nullptr), invalidateTexSubImage(nullptr), multiDrawArraysIndirect(nullptr), multiDrawElementsIndirect(nullptr), objectLabel(nullptr), objectPtrLabel(nullptr), popDebugGroup(nullptr), pushDebugGroup(nullptr), shaderStorageBlockBinding(nullptr), texBufferRange(nullptr), texStorage2DMultisample(nullptr), texStorage3DMultisample(nullptr), textureView(nullptr), vertexAttribBinding(nullptr), vertexAttribFormat(nullptr), vertexAttribIFormat(nullptr), vertexAttribLFormat(nullptr), vertexBindingDivisor(nullptr), coverageModulationNV(nullptr), bindBuffersBase(nullptr), bindBuffersRange(nullptr), bindImageTextures(nullptr), bindSamplers(nullptr), bindTextures(nullptr), bindVertexBuffers(nullptr), bufferStorage(nullptr), clearTexImage(nullptr), clearTexSubImage(nullptr), bindTextureUnit(nullptr), blitNamedFramebuffer(nullptr), checkNamedFramebufferStatus(nullptr), clearNamedBufferData(nullptr), clearNamedBufferSubData(nullptr), clearNamedFramebufferfi(nullptr), clearNamedFramebufferfv(nullptr), clearNamedFramebufferiv(nullptr), clearNamedFramebufferuiv(nullptr), clipControl(nullptr), compressedTextureSubImage1D(nullptr), compressedTextureSubImage2D(nullptr), compressedTextureSubImage3D(nullptr), copyNamedBufferSubData(nullptr), copyTextureSubImage1D(nullptr), copyTextureSubImage2D(nullptr), copyTextureSubImage3D(nullptr), createBuffers(nullptr), createFramebuffers(nullptr), createProgramPipelines(nullptr), createQueries(nullptr), createRenderbuffers(nullptr), createSamplers(nullptr), createTextures(nullptr), createTransformFeedbacks(nullptr), createVertexArrays(nullptr), disableVertexArrayAttrib(nullptr), enableVertexArrayAttrib(nullptr), flushMappedNamedBufferRange(nullptr), generateTextureMipmap(nullptr), getCompressedTextureImage(nullptr), getCompressedTextureSubImage(nullptr), getGraphicsResetStatus(nullptr), getNamedBufferParameteri64v(nullptr), getNamedBufferParameteriv(nullptr), getNamedBufferPointerv(nullptr), getNamedBufferSubData(nullptr), getNamedFramebufferAttachmentParameteriv(nullptr), getNamedFramebufferParameteriv(nullptr), getNamedRenderbufferParameteriv(nullptr), getQueryBufferObjecti64v(nullptr), getQueryBufferObjectiv(nullptr), getQueryBufferObjectui64v(nullptr), getQueryBufferObjectuiv(nullptr), getTextureImage(nullptr), getTextureLevelParameterfv(nullptr), getTextureLevelParameteriv(nullptr), getTextureParameterIiv(nullptr), getTextureParameterIuiv(nullptr), getTextureParameterfv(nullptr), getTextureParameteriv(nullptr), getTextureSubImage(nullptr), getTransformFeedbacki64_v(nullptr), getTransformFeedbacki_v(nullptr), getTransformFeedbackiv(nullptr), getVertexArrayIndexed64iv(nullptr), getVertexArrayIndexediv(nullptr), getVertexArrayiv(nullptr), getnCompressedTexImage(nullptr), getnTexImage(nullptr), getnUniformdv(nullptr), getnUniformfv(nullptr), getnUniformiv(nullptr), getnUniformuiv(nullptr), invalidateNamedFramebufferData(nullptr), invalidateNamedFramebufferSubData(nullptr), mapNamedBuffer(nullptr), mapNamedBufferRange(nullptr), memoryBarrierByRegion(nullptr), namedBufferData(nullptr), namedBufferStorage(nullptr), namedBufferSubData(nullptr), namedFramebufferDrawBuffer(nullptr), namedFramebufferDrawBuffers(nullptr), namedFramebufferParameteri(nullptr), namedFramebufferReadBuffer(nullptr), namedFramebufferRenderbuffer(nullptr), namedFramebufferTexture(nullptr), namedFramebufferTextureLayer(nullptr), namedRenderbufferStorage(nullptr), namedRenderbufferStorageMultisample(nullptr), readnPixels(nullptr), textureBarrier(nullptr), textureBuffer(nullptr), textureBufferRange(nullptr), textureParameterIiv(nullptr), textureParameterIuiv(nullptr), textureParameterf(nullptr), textureParameterfv(nullptr), textureParameteri(nullptr), textureParameteriv(nullptr), textureStorage1D(nullptr), textureStorage2D(nullptr), textureStorage2DMultisample(nullptr), textureStorage3D(nullptr), textureStorage3DMultisample(nullptr), textureSubImage1D(nullptr), textureSubImage2D(nullptr), textureSubImage3D(nullptr), transformFeedbackBufferBase(nullptr), transformFeedbackBufferRange(nullptr), unmapNamedBuffer(nullptr), vertexArrayAttribBinding(nullptr), vertexArrayAttribFormat(nullptr), vertexArrayAttribIFormat(nullptr), vertexArrayAttribLFormat(nullptr), vertexArrayBindingDivisor(nullptr), vertexArrayElementBuffer(nullptr), vertexArrayVertexBuffer(nullptr), vertexArrayVertexBuffers(nullptr), blendBarrier(nullptr), primitiveBoundingBox(nullptr), eglImageTargetRenderbufferStorageOES(nullptr), eglImageTargetTexture2DOES(nullptr) { } FunctionsGL::~FunctionsGL() { } void FunctionsGL::initialize() { // Grab the version number AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); GetGLVersion(getString, &version, &standard); // Grab the GL extensions if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0))) { AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); extensions = GetIndexedExtensions(getIntegerv, getStringi); } else { const char *exts = reinterpret_cast(getString(GL_EXTENSIONS)); angle::SplitStringAlongWhitespace(std::string(exts), &extensions); } // Load the entry points switch (standard) { case STANDARD_GL_DESKTOP: initializeProcsDesktopGL(); break; case STANDARD_GL_ES: initializeProcsGLES(); break; default: UNREACHABLE(); break; } } void FunctionsGL::initializeProcsDesktopGL() { // Check the context profile profile = 0; if (isAtLeastGL(gl::Version(3, 2))) { getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); } // clang-format off // Load extensions // Even though extensions are written against specific versions of GL, many drivers expose the extensions // in even older versions. Always try loading the extensions regardless of GL version. // GL_ARB_program_interface_query (loading only functions relevant to GL_NV_path_rendering here) AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); // GL_NV_path_rendering AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV); // GL_NV_framebuffer_mixed_samples AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV); // GL_NV_fence AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV); // GL_EXT_texture_storage AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage1DEXT"), &texStorage1D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage1DEXT"), &textureStorage1D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage2DEXT"), &textureStorage2D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access GL_EXT_texture3D", loadProcAddress("glTextureStorage3DEXT"), &textureStorage3D); // GL_ARB_vertex_array_object AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray); AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays); AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray); // GL_ARB_sync AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glClientWaitSync"), &clientWaitSync); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glDeleteSync"), &deleteSync); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glFenceSync"), &fenceSync); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64v"), &getInteger64v); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetSynciv"), &getSynciv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glIsSync"), &isSync); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glWaitSync"), &waitSync); // GL_EXT_framebuffer_object AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsRenderbufferEXT"), &isRenderbuffer); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindRenderbufferEXT"), &bindRenderbuffer); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteRenderbuffersEXT"), &deleteRenderbuffers); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenRenderbuffersEXT"), &genRenderbuffers); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glRenderbufferStorageEXT"), &renderbufferStorage); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetRenderbufferParameterivEXT"), &getRenderbufferParameteriv); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsFramebufferEXT"), &isFramebuffer); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindFramebufferEXT"), &bindFramebuffer); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteFramebuffersEXT"), &deleteFramebuffers); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenFramebuffersEXT"), &genFramebuffers); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glCheckFramebufferStatusEXT"), &checkFramebufferStatus); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture1DEXT"), &framebufferTexture1D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture2DEXT"), &framebufferTexture2D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture3DEXT"), &framebufferTexture3D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferRenderbufferEXT"), &framebufferRenderbuffer); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetFramebufferAttachmentParameterivEXT"), &getFramebufferAttachmentParameteriv); AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenerateMipmapEXT"), &generateMipmap); // GL_EXT_framebuffer_blit AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_blit", loadProcAddress("glBlitFramebufferEXT"), &blitFramebuffer); // GL_KHR_debug AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); // GL_ARB_internalformat_query AssignGLExtensionEntryPoint(extensions, "GL_ARB_internalformat_query", loadProcAddress("glGetInternalformativ"), &getInternalformativ); // GL_ARB_ES2_compatibility AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glShaderBinary"), &shaderBinary); AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glDepthRangef"), &depthRangef); AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glClearDepthf"), &clearDepthf); // GL_ARB_instanced_arrays AssignGLExtensionEntryPoint(extensions, "GL_ARB_instanced_arrays", loadProcAddress("glVertexAttribDivisorARB"), &vertexAttribDivisor); // GL_EXT_draw_instanced AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced); AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced); // GL_ARB_draw_instanced AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawArraysInstancedARB"), &drawArraysInstanced); AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawElementsInstancedARB"), &drawElementsInstanced); // GL_ARB_sampler_objects AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGenSamplers"), &genSamplers); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glDeleteSamplers"), &deleteSamplers); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glIsSampler"), &isSampler); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glBindSampler"), &bindSampler); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteri"), &samplerParameteri); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterf"), &samplerParameterf); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); // GL_ARB_occlusion_query AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGenQueriesARB"), &genQueries); AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glDeleteQueriesARB"), &deleteQueries); AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glIsQueryARB"), &isQuery); AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glBeginQueryARB"), &beginQuery); AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glEndQueryARB"), &endQuery); AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryivARB"), &getQueryiv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectivARB"), &getQueryObjectiv); AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectuivARB"), &getQueryObjectuiv); // EXT_transform_feedback AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferRangeEXT"), &bindBufferRange); AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferBaseEXT"), &bindBufferBase); AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBeginTransformFeedbackEXT"), &beginTransformFeedback); AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glEndTransformFeedbackEXT"), &endTransformFeedback); AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glTransformFeedbackVaryingsEXT"), &transformFeedbackVaryings); AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glGetTransformFeedbackVaryingEXT"), &getTransformFeedbackVarying); // GL_ARB_transform_feedback2 AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback); // GL_ARB_transform_feedback3 AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glEndQueryIndexed"), &endQueryIndexed); AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv); // GL_ARB_get_program_binary AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glGetProgramBinary"), &getProgramBinary); AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramBinary"), &programBinary); AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramParameteri"), &programParameteri); // GL_ARB_robustness AssignGLExtensionEntryPoint(extensions, "GL_ARB_robustness", loadProcAddress("glGetGraphicsResetStatusARB"), &getGraphicsResetStatus); // GL_KHR_robustness AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); // 1.0 if (isAtLeastGL(gl::Version(1, 0))) { AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc); AssignGLEntryPoint(loadProcAddress("glClear"), &clear); AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor); AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth); AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil); AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask); AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace); AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc); AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask); AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange); AssignGLEntryPoint(loadProcAddress("glDisable"), &disable); AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer); AssignGLEntryPoint(loadProcAddress("glEnable"), &enable); AssignGLEntryPoint(loadProcAddress("glFinish"), &finish); AssignGLEntryPoint(loadProcAddress("glFlush"), &flush); AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace); AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv); AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev); AssignGLEntryPoint(loadProcAddress("glGetError"), &getError); AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv); AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage); AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv); AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv); AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv); AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv); AssignGLEntryPoint(loadProcAddress("glHint"), &hint); AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled); AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth); AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp); AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref); AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei); AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize); AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode); AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer); AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels); AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor); AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc); AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask); AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp); AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D); AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D); AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf); AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv); AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri); AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv); AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport); } // 1.1 if (isAtLeastGL(gl::Version(1, 1))) { AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture); AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), ©TexImage1D); AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), ©TexImage2D); AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), ©TexSubImage1D); AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), ©TexSubImage2D); AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures); AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays); AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements); AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures); AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture); AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset); AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D); AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D); } // 1.2 if (isAtLeastGL(gl::Version(1, 2))) { AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor); AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation); AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), ©TexSubImage3D); AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements); AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D); AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D); } // 1.3 if (isAtLeastGL(gl::Version(1, 3))) { AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture); AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D); AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D); AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D); AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D); AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D); AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D); AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage); AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage); } // 1.4 if (isAtLeastGL(gl::Version(1, 4))) { AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate); AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays); AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements); AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf); AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv); AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri); AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv); } // 1.5 if (isAtLeastGL(gl::Version(1, 5))) { AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery); AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer); AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData); AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData); AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers); AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries); AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery); AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers); AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries); AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv); AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData); AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv); AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv); AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv); AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer); AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery); AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer); AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer); } // 2.0 if (isAtLeastGL(gl::Version(2, 0))) { AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader); AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation); AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate); AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader); AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram); AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader); AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram); AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader); AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader); AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray); AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers); AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray); AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib); AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform); AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders); AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation); AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog); AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv); AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog); AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource); AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv); AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation); AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv); AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv); AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram); AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader); AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram); AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource); AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate); AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate); AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate); AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f); AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv); AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i); AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv); AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f); AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv); AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i); AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv); AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f); AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv); AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i); AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv); AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f); AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv); AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i); AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv); AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram); AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv); AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer); } // 2.1 if (isAtLeastGL(gl::Version(2, 1))) { AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv); } // 3.0 if (isAtLeastGL(gl::Version(3, 0))) { AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender); AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback); AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase); AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange); AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation); AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer); AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer); AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray); AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer); AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus); AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor); AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi); AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv); AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv); AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv); AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski); AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers); AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers); AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei); AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei); AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender); AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback); AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange); AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer); AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D); AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D); AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D); AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer); AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers); AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers); AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays); AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap); AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v); AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation); AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv); AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v); AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv); AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv); AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying); AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv); AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi); AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer); AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer); AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray); AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange); AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage); AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample); AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv); AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv); AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings); AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui); AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv); AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui); AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv); AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui); AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv); AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui); AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i); AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i); AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i); AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv); AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer); } // 3.1 if (isAtLeastGL(gl::Version(3, 1))) { AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), ©BufferSubData); AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced); AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced); AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName); AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv); AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName); AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv); AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex); AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices); AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex); AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer); AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding); } // 3.2 if (isAtLeastGL(gl::Version(3, 2))) { AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync); AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync); AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex); AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex); AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex); AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync); AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture); AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v); AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v); AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv); AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv); AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync); AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex); AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex); AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski); AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample); AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample); AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync); } // 3.3 if (isAtLeastGL(gl::Version(3, 3))) { AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed); AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler); AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers); AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers); AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex); AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v); AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler); AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter); AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf); AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri); AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor); AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv); } // 4.0 if (isAtLeastGL(gl::Version(4, 0))) { AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed); AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei); AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi); AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei); AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci); AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect); AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect); AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback); AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream); AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed); AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName); AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName); AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv); AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv); AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv); AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex); AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation); AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv); AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv); AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading); AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv); AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri); AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d); AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv); AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d); AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv); AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d); AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv); AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d); AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv); AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv); } // 4.1 if (isAtLeastGL(gl::Version(4, 1))) { AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram); AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline); AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf); AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv); AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines); AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv); AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed); AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef); AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines); AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v); AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v); AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary); AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog); AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv); AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv); AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline); AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary); AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri); AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d); AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv); AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f); AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv); AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i); AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d); AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv); AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f); AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i); AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d); AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv); AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f); AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv); AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i); AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d); AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv); AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f); AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i); AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv); AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv); AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed); AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv); AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary); AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages); AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline); AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d); AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv); AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d); AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv); AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d); AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv); AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d); AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv); AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer); AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv); AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf); AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv); } // 4.2 if (isAtLeastGL(gl::Version(4, 2))) { AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture); AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance); AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance); AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance); AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced); AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced); AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv); AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ); AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier); AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D); AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D); AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D); } // 4.3 if (isAtLeastGL(gl::Version(4, 3))) { AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer); AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData); AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData); AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), ©ImageSubData); AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl); AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute); AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect); AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri); AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v); AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv); AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel); AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData); AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData); AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer); AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer); AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage); AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage); AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect); AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect); AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel); AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup); AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup); AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding); AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange); AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample); AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample); AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView); AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding); AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat); AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat); AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat); AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor); } // 4.4 if (isAtLeastGL(gl::Version(4, 4))) { AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase); AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange); AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures); AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers); AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures); AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers); AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage); AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage); AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage); } // 4.5 if (isAtLeastGL(gl::Version(4, 5))) { AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit); AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer); AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus); AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData); AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData); AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi); AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv); AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv); AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv); AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl); AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D); AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D); AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D); AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), ©NamedBufferSubData); AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), ©TextureSubImage1D); AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), ©TextureSubImage2D); AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), ©TextureSubImage3D); AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers); AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers); AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines); AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries); AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers); AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers); AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures); AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks); AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays); AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib); AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib); AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange); AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap); AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage); AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage); AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v); AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv); AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData); AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv); AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v); AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv); AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v); AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv); AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage); AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv); AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv); AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv); AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv); AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv); AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv); AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage); AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v); AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v); AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv); AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv); AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv); AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv); AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage); AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage); AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv); AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv); AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv); AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv); AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData); AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData); AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer); AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange); AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion); AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData); AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage); AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData); AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer); AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers); AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri); AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer); AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer); AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture); AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer); AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage); AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample); AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels); AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier); AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer); AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange); AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv); AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv); AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf); AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv); AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri); AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv); AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D); AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D); AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample); AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D); AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample); AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D); AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D); AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D); AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase); AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange); AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer); AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding); AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat); AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat); AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat); AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor); AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer); AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer); AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers); } // clang-format on } void FunctionsGL::initializeProcsGLES() { // No profiles in GLES profile = 0; // clang-format off // GL_NV_path_rendering AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV); // GL_OES_texture_3D AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D); AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D); AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), ©TexSubImage3D); // GL_NV_framebuffer_mixed_samples AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV); // GL_NV_fence AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV); AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV); // GL_EXT_texture_storage AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D); AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D); // GL_OES_vertex_array_object AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray); AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays); AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray); // GL_EXT_map_buffer_range AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange); AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange); AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer); // GL_OES_mapbuffer AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer); AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer); // GL_KHR_debug AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControlKHR"), &debugMessageControl); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsertKHR"), &debugMessageInsert); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallbackKHR"), &debugMessageCallback); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLogKHR"), &getDebugMessageLog); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointervKHR"), &getPointerv); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroupKHR"), &pushDebugGroup); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroupKHR"), &popDebugGroup); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabelKHR"), &objectLabel); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabelKHR"), &getObjectLabel); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabelKHR"), &objectPtrLabel); AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabelKHR"), &getObjectPtrLabel); // GL_EXT_draw_instanced AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor); AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced); AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced); // GL_EXT_occlusion_query_boolean AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries); AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries); AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery); AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery); AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery); AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv); AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv); // GL_EXT_disjoint_timer_query AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGenQueriesEXT"), &genQueries); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glIsQueryEXT"), &isQuery); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glBeginQueryEXT"), &beginQuery); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glEndQueryEXT"), &endQuery); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glQueryCounterEXT"), &queryCounter); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryivEXT"), &getQueryiv); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectivEXT"), &getQueryObjectiv); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjecti64vEXT"), &getQueryObjecti64v); AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectui64vEXT"), &getQueryObjectui64v); // GL_OES_EGL_image AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetRenderbufferStorageOES"), &eglImageTargetRenderbufferStorageOES); AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetTexture2DOES"), &eglImageTargetTexture2DOES); // GL_OES_get_program_binary AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glGetProgramBinaryOES"), &getProgramBinary); AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glProgramBinaryOES"), &programBinary); // GL_EXT_robustness AssignGLExtensionEntryPoint(extensions, "GL_EXT_robustness", loadProcAddress("glGetGraphicsResetStatusEXT"), &getGraphicsResetStatus); // GL_KHR_robustness AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatusKHR"), &getGraphicsResetStatus); // 2.0 if (isAtLeastGLES(gl::Version(2, 0))) { AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture); AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader); AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation); AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer); AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer); AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer); AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture); AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor); AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation); AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate); AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc); AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate); AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData); AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData); AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus); AssignGLEntryPoint(loadProcAddress("glClear"), &clear); AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor); AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf); AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil); AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask); AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader); AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D); AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D); AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), ©TexImage2D); AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), ©TexSubImage2D); AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram); AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader); AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace); AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers); AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers); AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram); AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers); AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader); AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures); AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc); AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask); AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef); AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader); AssignGLEntryPoint(loadProcAddress("glDisable"), &disable); AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray); AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays); AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements); AssignGLEntryPoint(loadProcAddress("glEnable"), &enable); AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray); AssignGLEntryPoint(loadProcAddress("glFinish"), &finish); AssignGLEntryPoint(loadProcAddress("glFlush"), &flush); AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer); AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D); AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace); AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers); AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap); AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers); AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers); AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures); AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib); AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform); AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders); AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation); AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv); AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetError"), &getError); AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv); AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv); AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv); AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv); AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog); AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv); AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog); AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat); AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource); AssignGLEntryPoint(loadProcAddress("glGetString"), &getString); AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv); AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv); AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv); AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv); AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv); AssignGLEntryPoint(loadProcAddress("glHint"), &hint); AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer); AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled); AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer); AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram); AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer); AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader); AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture); AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth); AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram); AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei); AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset); AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels); AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler); AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage); AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage); AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor); AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary); AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource); AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc); AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate); AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask); AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate); AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp); AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate); AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D); AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf); AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv); AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri); AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv); AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D); AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f); AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv); AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i); AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv); AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f); AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv); AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i); AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv); AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f); AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv); AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i); AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv); AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f); AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv); AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i); AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv); AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram); AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f); AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv); AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer); AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport); } // 3.0 if (isAtLeastGLES(gl::Version(3, 0))) { AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer); AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements); AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D); AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D); AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), ©TexSubImage3D); AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D); AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D); AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries); AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries); AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery); AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery); AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery); AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv); AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv); AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer); AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv); AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv); AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv); AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer); AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample); AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer); AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange); AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange); AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray); AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays); AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays); AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray); AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v); AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback); AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback); AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange); AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase); AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings); AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying); AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv); AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv); AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv); AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv); AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation); AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui); AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui); AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui); AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui); AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv); AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv); AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv); AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv); AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv); AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv); AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv); AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi); AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi); AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), ©BufferSubData); AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices); AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv); AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex); AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv); AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName); AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding); AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced); AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced); AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync); AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync); AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync); AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync); AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync); AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v); AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv); AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v); AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v); AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers); AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers); AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler); AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler); AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri); AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv); AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf); AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv); AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor); AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback); AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks); AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks); AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback); AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback); AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback); AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary); AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary); AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri); AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer); AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer); AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D); AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D); AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ); } // 3.1 if (isAtLeastGLES(gl::Version(3, 1))) { AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute); AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect); AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect); AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect); AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri); AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv); AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv); AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation); AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages); AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram); AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv); AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline); AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines); AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines); AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline); AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i); AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i); AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i); AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i); AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui); AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f); AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f); AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f); AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f); AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv); AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv); AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv); AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv); AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv); AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv); AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline); AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog); AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture); AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v); AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier); AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion); AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample); AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv); AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski); AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv); AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv); AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer); AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat); AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat); AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding); AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor); } // 3.2 if (isAtLeastGLES(gl::Version(3, 2))) { AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier); AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), ©ImageSubData); AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl); AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert); AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback); AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog); AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup); AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup); AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel); AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel); AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel); AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel); AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv); AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei); AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei); AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi); AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei); AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci); AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei); AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski); AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi); AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex); AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex); AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex); AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture); AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox); AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus); AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels); AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv); AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv); AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv); AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading); AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri); AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv); AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv); AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv); AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv); AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv); AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv); AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv); AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer); AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange); AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample); } // clang-format on } bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const { return standard == STANDARD_GL_DESKTOP && version >= glVersion; } bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const { return standard == STANDARD_GL_ES && version >= glesVersion; } bool FunctionsGL::hasExtension(const std::string &ext) const { return std::find(extensions.begin(), extensions.end(), ext) != extensions.end(); } bool FunctionsGL::hasGLExtension(const std::string &ext) const { return standard == STANDARD_GL_DESKTOP && hasExtension(ext); } bool FunctionsGL::hasGLESExtension(const std::string &ext) const { return standard == STANDARD_GL_ES && hasExtension(ext); } }