// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FramebufferGL.h: Defines the class interface for FramebufferGL. #ifndef LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ #define LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_ #include "libANGLE/renderer/FramebufferImpl.h" namespace rx { class BlitGL; class FunctionsGL; class StateManagerGL; struct WorkaroundsGL; class FramebufferGL : public FramebufferImpl { public: FramebufferGL(const gl::FramebufferState &data, const FunctionsGL *functions, StateManagerGL *stateManager, const WorkaroundsGL &workarounds, BlitGL *blitter, bool isDefault); // Constructor called when we need to create a FramebufferGL from an // existing framebuffer name, for example for the default framebuffer // on the Mac EGL CGL backend. FramebufferGL(GLuint id, const gl::FramebufferState &data, const FunctionsGL *functions, const WorkaroundsGL &workarounds, BlitGL *blitter, StateManagerGL *stateManager); ~FramebufferGL() override; gl::Error discard(size_t count, const GLenum *attachments) override; gl::Error invalidate(size_t count, const GLenum *attachments) override; gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; gl::Error clear(ContextImpl *context, GLbitfield mask) override; gl::Error clearBufferfv(ContextImpl *context, GLenum buffer, GLint drawbuffer, const GLfloat *values) override; gl::Error clearBufferuiv(ContextImpl *context, GLenum buffer, GLint drawbuffer, const GLuint *values) override; gl::Error clearBufferiv(ContextImpl *context, GLenum buffer, GLint drawbuffer, const GLint *values) override; gl::Error clearBufferfi(ContextImpl *context, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override; GLenum getImplementationColorReadFormat() const override; GLenum getImplementationColorReadType() const override; gl::Error readPixels(ContextImpl *context, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override; gl::Error blit(ContextImpl *context, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, GLbitfield mask, GLenum filter) override; bool checkStatus() const override; void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; GLuint getFramebufferID() const; bool isDefault() const; private: void syncClearState(GLbitfield mask); void syncClearBufferState(GLenum buffer, GLint drawBuffer); gl::Error readPixelsRowByRowWorkaround(const gl::Rectangle &area, GLenum format, GLenum type, const gl::PixelPackState &pack, GLvoid *pixels) const; gl::Error readPixelsPaddingWorkaround(const gl::Rectangle &area, GLenum format, GLenum type, const gl::PixelPackState &pack, GLvoid *pixels) const; const FunctionsGL *mFunctions; StateManagerGL *mStateManager; const WorkaroundsGL &mWorkarounds; BlitGL *mBlitter; GLuint mFramebufferID; bool mIsDefault; }; } #endif // LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_