// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BufferGL.h: Defines the class interface for BufferGL. #ifndef LIBANGLE_RENDERER_GL_BUFFERGL_H_ #define LIBANGLE_RENDERER_GL_BUFFERGL_H_ #include "common/MemoryBuffer.h" #include "libANGLE/renderer/BufferImpl.h" namespace rx { class FunctionsGL; class StateManagerGL; class BufferGL : public BufferImpl { public: BufferGL(const FunctionsGL *functions, StateManagerGL *stateManager); ~BufferGL() override; gl::Error setData(const void* data, size_t size, GLenum usage) override; gl::Error setSubData(const void* data, size_t size, size_t offset) override; gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) override; gl::Error map(GLenum access, GLvoid **mapPtr) override; gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override; gl::Error unmap(GLboolean *result) override; gl::Error getIndexRange(GLenum type, size_t offset, size_t count, bool primitiveRestartEnabled, gl::IndexRange *outRange) override; GLuint getBufferID() const; private: bool mIsMapped; size_t mMapOffset; size_t mMapSize; bool mShadowBufferData; MemoryBuffer mShadowCopy; size_t mBufferSize; const FunctionsGL *mFunctions; StateManagerGL *mStateManager; GLuint mBufferID; }; } #endif // LIBANGLE_RENDERER_GL_BUFFERGL_H_