// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BlitGL.h: Defines the BlitGL class, a helper for blitting textures #ifndef LIBANGLE_RENDERER_GL_BLITGL_H_ #define LIBANGLE_RENDERER_GL_BLITGL_H_ #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/angletypes.h" #include "libANGLE/Error.h" namespace gl { class Framebuffer; } namespace rx { class FramebufferGL; class FunctionsGL; class StateManagerGL; struct WorkaroundsGL; class BlitGL : public angle::NonCopyable { public: BlitGL(const FunctionsGL *functions, const WorkaroundsGL &workarounds, StateManagerGL *stateManager); ~BlitGL(); gl::Error copyImageToLUMAWorkaroundTexture(GLuint texture, GLenum textureType, GLenum target, GLenum lumaFormat, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, const gl::Framebuffer *source); gl::Error copySubImageToLUMAWorkaroundTexture(GLuint texture, GLenum textureType, GLenum target, GLenum lumaFormat, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source); gl::Error initializeResources(); private: const FunctionsGL *mFunctions; const WorkaroundsGL &mWorkarounds; StateManagerGL *mStateManager; GLuint mBlitProgram; GLuint mScratchTextures[2]; GLuint mScratchFBO; GLuint mVAO; }; } #endif // LIBANGLE_RENDERER_GL_BLITGL_H_