#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // COLOR 0 xyzw 1 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_TARGET 0 xyzw 0 TARGET float xyzw // SV_TARGET 1 xyzw 1 TARGET float xyzw // SV_TARGET 2 xyzw 2 TARGET float xyzw // SV_TARGET 3 xyzw 3 TARGET float xyzw // SV_TARGET 4 xyzw 4 TARGET float xyzw // SV_TARGET 5 xyzw 5 TARGET float xyzw // SV_TARGET 6 xyzw 6 TARGET float xyzw // SV_TARGET 7 xyzw 7 TARGET float xyzw // ps_4_0 dcl_input_ps linear v1.xyzw dcl_output o0.xyzw dcl_output o1.xyzw dcl_output o2.xyzw dcl_output o3.xyzw dcl_output o4.xyzw dcl_output o5.xyzw dcl_output o6.xyzw dcl_output o7.xyzw mov o0.xyzw, v1.xyzw mov o1.xyzw, v1.xyzw mov o2.xyzw, v1.xyzw mov o3.xyzw, v1.xyzw mov o4.xyzw, v1.xyzw mov o5.xyzw, v1.xyzw mov o6.xyzw, v1.xyzw mov o7.xyzw, v1.xyzw ret // Approximately 9 instruction slots used #endif const BYTE g_PS_ClearFloat[] = { 68, 88, 66, 67, 19, 30, 102, 69, 166, 219, 165, 14, 173, 41, 171, 133, 144, 58, 14, 224, 1, 0, 0, 0, 88, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0, 0, 0, 224, 0, 0, 0, 188, 1, 0, 0, 220, 2, 0, 0, 82, 68, 69, 70, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 255, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 15, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 171, 171, 79, 83, 71, 78, 212, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0, 0, 200, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 24, 1, 0, 0, 64, 0, 0, 0, 70, 0, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 4, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 5, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 6, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 7, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 2, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 3, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 4, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 5, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 6, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 7, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };