// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer11.h: Defines the Framebuffer11 class. #ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ #include "libANGLE/renderer/d3d/FramebufferD3D.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/signal_utils.h" namespace rx { class Renderer11; class Framebuffer11 : public FramebufferD3D, public angle::SignalReceiver { public: Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); virtual ~Framebuffer11(); gl::Error discard(size_t count, const GLenum *attachments) override; gl::Error invalidate(size_t count, const GLenum *attachments) override; gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; // Invalidate the cached swizzles of all bound texture attachments. gl::Error invalidateSwizzles() const; void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; const RenderTargetArray &getCachedColorRenderTargets() const { return mCachedColorRenderTargets; } const RenderTarget11 *getCachedDepthStencilRenderTarget() const { return mCachedDepthStencilRenderTarget; } bool hasAnyInternalDirtyBit() const; void syncInternalState(); void signal(angle::SignalToken token) override; private: gl::Error clearImpl(ContextImpl *context, const ClearParameters &clearParams) override; gl::Error readPixelsImpl(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) const override; gl::Error blitImpl(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override; gl::Error invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const; gl::Error invalidateAttachment(const gl::FramebufferAttachment *attachment) const; GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override; void updateColorRenderTarget(size_t colorIndex); void updateDepthStencilRenderTarget(); Renderer11 *const mRenderer; RenderTargetArray mCachedColorRenderTargets; RenderTarget11 *mCachedDepthStencilRenderTarget; std::vector mColorRenderTargetsDirty; angle::ChannelBinding mDepthStencilRenderTargetDirty; gl::Framebuffer::DirtyBits mInternalDirtyBits; }; } #endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_