// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D. #ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ #include #include "libANGLE/angletypes.h" #include "libANGLE/renderer/d3d/BufferD3D.h" #include "libANGLE/signal_utils.h" namespace gl { class FramebufferAttachment; } namespace rx { struct PackPixelsParams; class Renderer11; struct SourceIndexData; struct TranslatedAttribute; enum BufferUsage { BUFFER_USAGE_STAGING, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK, BUFFER_USAGE_INDEX, BUFFER_USAGE_PIXEL_UNPACK, BUFFER_USAGE_PIXEL_PACK, BUFFER_USAGE_UNIFORM, BUFFER_USAGE_SYSTEM_MEMORY, BUFFER_USAGE_EMULATED_INDEXED_VERTEX, BUFFER_USAGE_COUNT, }; typedef size_t DataRevision; class Buffer11 : public BufferD3D { public: Buffer11(Renderer11 *renderer); virtual ~Buffer11(); gl::ErrorOrResult getBuffer(BufferUsage usage); gl::ErrorOrResult getEmulatedIndexedBuffer(SourceIndexData *indexInfo, const TranslatedAttribute &attribute, GLint startVertex); gl::ErrorOrResult getConstantBufferRange(GLintptr offset, GLsizeiptr size); gl::ErrorOrResult getSRV(DXGI_FORMAT srvFormat); bool isMapped() const { return mMappedStorage != nullptr; } gl::Error packPixels(const gl::FramebufferAttachment &readAttachment, const PackPixelsParams ¶ms); size_t getTotalCPUBufferMemoryBytes() const; // BufferD3D implementation size_t getSize() const override { return mSize; } bool supportsDirectBinding() const override; gl::Error getData(const uint8_t **outData) override; void initializeStaticData() override; void invalidateStaticData() override; // BufferImpl implementation gl::Error setData(const void *data, size_t size, GLenum usage) override; gl::Error setSubData(const void *data, size_t size, size_t offset) override; gl::Error copySubData(BufferImpl *source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) override; gl::Error map(GLenum access, GLvoid **mapPtr) override; gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override; gl::Error unmap(GLboolean *result) override; gl::Error markTransformFeedbackUsage() override; // We use two set of dirty events. Static buffers are marked dirty whenever // data changes, because they must be re-translated. Direct buffers only need to be // updated when the underlying ID3D11Buffer pointer changes - hopefully far less often. angle::BroadcastChannel *getStaticBroadcastChannel(); angle::BroadcastChannel *getDirectBroadcastChannel(); private: class BufferStorage; class EmulatedIndexedStorage; class NativeStorage; class PackStorage; class SystemMemoryStorage; struct ConstantBufferCacheEntry { ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) { } BufferStorage *storage; unsigned int lruCount; }; gl::Error markBufferUsage(); gl::ErrorOrResult getStagingStorage(); gl::ErrorOrResult getPackStorage(); gl::ErrorOrResult getSystemMemoryStorage(); gl::Error updateBufferStorage(BufferStorage *storage, size_t sourceOffset, size_t storageSize); gl::ErrorOrResult getBufferStorage(BufferUsage usage); gl::ErrorOrResult getLatestBufferStorage() const; gl::ErrorOrResult getConstantBufferRangeStorage(GLintptr offset, GLsizeiptr size); BufferStorage *allocateStorage(BufferUsage usage); void updateSystemMemoryDeallocThreshold(); Renderer11 *mRenderer; size_t mSize; BufferStorage *mMappedStorage; std::vector mBufferStorages; // Cache of D3D11 constant buffer for specific ranges of buffer data. // This is used to emulate UBO ranges on 11.0 devices. // Constant buffers are indexed by there start offset. typedef std::map ConstantBufferCache; ConstantBufferCache mConstantBufferRangeStoragesCache; size_t mConstantBufferStorageAdditionalSize; unsigned int mMaxConstantBufferLruCount; typedef std::pair BufferSRVPair; std::map mBufferResourceViews; unsigned int mReadUsageCount; unsigned int mSystemMemoryDeallocThreshold; angle::BroadcastChannel mStaticBroadcastChannel; angle::BroadcastChannel mDirectBroadcastChannel; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_