// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureImpl_mock.h: Defines a mock of the TextureImpl class. #ifndef LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_ #define LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_ #include "gmock/gmock.h" #include "libANGLE/renderer/TextureImpl.h" namespace rx { class MockTextureImpl : public TextureImpl { public: MockTextureImpl() : TextureImpl(gl::TextureState(GL_TEXTURE_2D)) {} virtual ~MockTextureImpl() { destructor(); } MOCK_METHOD8(setImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *)); MOCK_METHOD7(setSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *)); MOCK_METHOD7(setCompressedImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, const gl::PixelUnpackState &, size_t, const uint8_t *)); MOCK_METHOD7(setCompressedSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, const gl::PixelUnpackState &, size_t, const uint8_t *)); MOCK_METHOD5(copyImage, gl::Error(GLenum, size_t, const gl::Rectangle &, GLenum, const gl::Framebuffer *)); MOCK_METHOD5(copySubImage, gl::Error(GLenum, size_t, const gl::Offset &, const gl::Rectangle &, const gl::Framebuffer *)); MOCK_METHOD6(copyTexture, gl::Error(GLenum, GLenum, bool, bool, bool, const gl::Texture *)); MOCK_METHOD6(copySubTexture, gl::Error(const gl::Offset &, const gl::Rectangle &, bool, bool, bool, const gl::Texture *)); MOCK_METHOD4(setStorage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &)); MOCK_METHOD3(setImageExternal, gl::Error(GLenum, egl::Stream *, const egl::Stream::GLTextureDescription &)); MOCK_METHOD2(setEGLImageTarget, gl::Error(GLenum, egl::Image *)); MOCK_METHOD0(generateMipmap, gl::Error()); MOCK_METHOD1(bindTexImage, void(egl::Surface *)); MOCK_METHOD0(releaseTexImage, void(void)); MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, FramebufferAttachmentRenderTarget **)); MOCK_METHOD1(setBaseLevel, void(GLuint)); MOCK_METHOD0(destructor, void()); }; } #endif // LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_