// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureImpl.h: Defines the abstract rx::TextureImpl classes. #ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_ #define LIBANGLE_RENDERER_TEXTUREIMPL_H_ #include #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/Error.h" #include "libANGLE/ImageIndex.h" #include "libANGLE/Stream.h" #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" namespace egl { class Surface; class Image; } namespace gl { struct Box; struct Extents; struct Offset; struct Rectangle; class Framebuffer; struct PixelUnpackState; struct TextureState; } namespace rx { class TextureImpl : public FramebufferAttachmentObjectImpl { public: TextureImpl(const gl::TextureState &state); virtual ~TextureImpl(); virtual gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0; virtual gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0; virtual gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; virtual gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0; virtual gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, const gl::Framebuffer *source) = 0; virtual gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) = 0; virtual gl::Error copyTexture(GLenum internalFormat, GLenum type, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source); virtual gl::Error copySubTexture(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source); virtual gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) = 0; virtual gl::Error setEGLImageTarget(GLenum target, egl::Image *image) = 0; virtual gl::Error setImageExternal(GLenum target, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) = 0; virtual gl::Error generateMipmap() = 0; virtual void setBaseLevel(GLuint baseLevel) = 0; virtual void bindTexImage(egl::Surface *surface) = 0; virtual void releaseTexImage() = 0; protected: const gl::TextureState &mState; }; } #endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_