// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextImpl: // Implementation-specific functionality associated with a GL Context. // #ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_ #define LIBANGLE_RENDERER_CONTEXTIMPL_H_ #include #include "common/angleutils.h" #include "libANGLE/ContextState.h" #include "libANGLE/renderer/GLImplFactory.h" namespace gl { class Path; } namespace rx { class ContextImpl : public GLImplFactory { public: ContextImpl(const gl::ContextState &state); virtual ~ContextImpl(); virtual gl::Error initialize() = 0; // Flush and finish. virtual gl::Error flush() = 0; virtual gl::Error finish() = 0; // Drawing methods. virtual gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) = 0; virtual gl::Error drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) = 0; virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const gl::IndexRange &indexRange) = 0; virtual gl::Error drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const gl::IndexRange &indexRange) = 0; virtual gl::Error drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, const gl::IndexRange &indexRange) = 0; // CHROMIUM_path_rendering path drawing methods. virtual void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask); virtual void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask); virtual void coverFillPath(const gl::Path *path, GLenum coverMode); virtual void coverStrokePath(const gl::Path *path, GLenum coverMode); virtual void stencilThenCoverFillPath(const gl::Path *path, GLenum fillMode, GLuint mask, GLenum coverMode); virtual void stencilThenCoverStrokePath(const gl::Path *path, GLint reference, GLuint mask, GLenum coverMode); virtual void coverFillPathInstanced(const std::vector &paths, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); virtual void coverStrokePathInstanced(const std::vector &paths, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); virtual void stencilFillPathInstanced(const std::vector &paths, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); virtual void stencilStrokePathInstanced(const std::vector &paths, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); virtual void stencilThenCoverFillPathInstanced(const std::vector &paths, GLenum coverMode, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); virtual void stencilThenCoverStrokePathInstanced(const std::vector &paths, GLenum coverMode, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); // Device loss virtual GLenum getResetStatus() = 0; // Vendor and description strings. virtual std::string getVendorString() const = 0; virtual std::string getRendererDescription() const = 0; // Debug markers. virtual void insertEventMarker(GLsizei length, const char *marker) = 0; virtual void pushGroupMarker(GLsizei length, const char *marker) = 0; virtual void popGroupMarker() = 0; // State sync with dirty bits. virtual void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) = 0; // Disjoint timer queries virtual GLint getGPUDisjoint() = 0; virtual GLint64 getTimestamp() = 0; // Context switching virtual void onMakeCurrent(const gl::ContextState &data) = 0; // Native capabilities, unmodified by gl::Context. virtual const gl::Caps &getNativeCaps() const = 0; virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0; virtual const gl::Extensions &getNativeExtensions() const = 0; virtual const gl::Limitations &getNativeLimitations() const = 0; const gl::ContextState &getContextState() { return mState; } int getClientMajorVersion() const { return mState.getClientMajorVersion(); } int getClientMinorVersion() const { return mState.getClientMinorVersion(); } const gl::State &getGLState() const { return mState.getState(); } const gl::Caps &getCaps() const { return mState.getCaps(); } const gl::TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); } const gl::Extensions &getExtensions() const { return mState.getExtensions(); } const gl::Limitations &getLimitations() const { return mState.getLimitations(); } protected: const gl::ContextState &mState; }; } // namespace rx #endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_