// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. #include "libANGLE/Texture.h" #include "common/mathutil.h" #include "common/utilities.h" #include "libANGLE/Config.h" #include "libANGLE/Context.h" #include "libANGLE/ContextState.h" #include "libANGLE/Image.h" #include "libANGLE/Surface.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/GLImplFactory.h" #include "libANGLE/renderer/TextureImpl.h" namespace gl { namespace { bool IsPointSampled(const gl::SamplerState &samplerState) { return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); } size_t GetImageDescIndex(GLenum target, size_t level) { return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) : level; } } // namespace bool IsMipmapFiltered(const gl::SamplerState &samplerState) { switch (samplerState.minFilter) { case GL_NEAREST: case GL_LINEAR: return false; case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: return true; default: UNREACHABLE(); return false; } } SwizzleState::SwizzleState() : swizzleRed(GL_INVALID_INDEX), swizzleGreen(GL_INVALID_INDEX), swizzleBlue(GL_INVALID_INDEX), swizzleAlpha(GL_INVALID_INDEX) { } SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha) : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) { } bool SwizzleState::swizzleRequired() const { return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA; } bool SwizzleState::operator==(const SwizzleState &other) const { return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; } bool SwizzleState::operator!=(const SwizzleState &other) const { return !(*this == other); } TextureState::TextureState(GLenum target) : mTarget(target), mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA), mSamplerState(SamplerState::CreateDefaultForTarget(target)), mBaseLevel(0), mMaxLevel(1000), mImmutableFormat(false), mImmutableLevels(0), mUsage(GL_NONE), mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), mCompletenessCache() { } bool TextureState::swizzleRequired() const { return mSwizzleState.swizzleRequired(); } GLuint TextureState::getEffectiveBaseLevel() const { if (mImmutableFormat) { // GLES 3.0.4 section 3.8.10 return std::min(mBaseLevel, mImmutableLevels - 1); } // Some classes use the effective base level to index arrays with level data. By clamping the // effective base level to max levels these arrays need just one extra item to store properties // that should be returned for all out-of-range base level values, instead of needing special // handling for out-of-range base levels. return std::min(mBaseLevel, static_cast(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)); } GLuint TextureState::getEffectiveMaxLevel() const { if (mImmutableFormat) { // GLES 3.0.4 section 3.8.10 GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel()); clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1); return clampedMaxLevel; } return mMaxLevel; } GLuint TextureState::getMipmapMaxLevel() const { const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); GLuint expectedMipLevels = 0; if (mTarget == GL_TEXTURE_3D) { const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), baseImageDesc.size.depth); expectedMipLevels = static_cast(log2(maxDim)); } else { expectedMipLevels = static_cast( log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height))); } return std::min(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); } bool TextureState::setBaseLevel(GLuint baseLevel) { if (mBaseLevel != baseLevel) { mBaseLevel = baseLevel; mCompletenessCache.cacheValid = false; return true; } return false; } void TextureState::setMaxLevel(GLuint maxLevel) { if (mMaxLevel != maxLevel) { mMaxLevel = maxLevel; mCompletenessCache.cacheValid = false; } } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. bool TextureState::isCubeComplete() const { ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) { return false; } for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) { const ImageDesc &faceImageDesc = getImageDesc(face, 0); if (faceImageDesc.size.width != baseImageDesc.size.width || faceImageDesc.size.height != baseImageDesc.size.height || !Format::SameSized(faceImageDesc.format, baseImageDesc.format)) { return false; } } return true; } bool TextureState::isSamplerComplete(const SamplerState &samplerState, const ContextState &data) const { const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized()); if (!mCompletenessCache.cacheValid || mCompletenessCache.samplerState != samplerState || mCompletenessCache.filterable != textureCaps.filterable || mCompletenessCache.clientVersion != data.getClientMajorVersion() || mCompletenessCache.supportsNPOT != data.getExtensions().textureNPOT) { mCompletenessCache.cacheValid = true; mCompletenessCache.samplerState = samplerState; mCompletenessCache.filterable = textureCaps.filterable; mCompletenessCache.clientVersion = data.getClientMajorVersion(); mCompletenessCache.supportsNPOT = data.getExtensions().textureNPOT; mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data); } return mCompletenessCache.samplerComplete; } bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, const ContextState &data) const { if (mBaseLevel > mMaxLevel) { return false; } const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) { return false; } // The cases where the texture is incomplete because base level is out of range should be // handled by the above condition. ASSERT(mBaseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) { return false; } const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized()); if (!textureCaps.filterable && !IsPointSampled(samplerState)) { return false; } bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3; if (!npotSupport) { if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) || (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height))) { return false; } } if (IsMipmapFiltered(samplerState)) { if (!npotSupport) { if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height)) { return false; } } if (!computeMipmapCompleteness()) { return false; } } else { if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) { return false; } } // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a // texture unit that would have been rejected by a call to TexParameter* for the texture bound // to that unit, the behavior of the implementation is as if the texture were incomplete. For // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the // sampler object bound to a texture unit and the texture bound to that unit is an external // texture, the texture will be considered incomplete. // Sampler object state which does not affect sampling for the type of texture bound to a // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness. if (mTarget == GL_TEXTURE_EXTERNAL_OES) { if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE) { return false; } if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST) { return false; } } // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: // The internalformat specified for the texture arrays is a sized internal depth or // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- // MODE is NONE, and either the magnification filter is not NEAREST or the mini- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. if (baseImageDesc.format.info->depthBits > 0 && data.getClientMajorVersion() >= 3) { // Note: we restrict this validation to sized types. For the OES_depth_textures // extension, due to some underspecification problems, we must allow linear filtering // for legacy compatibility with WebGL 1. // See http://crbug.com/649200 if (samplerState.compareMode == GL_NONE && baseImageDesc.format.sized) { if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || samplerState.magFilter != GL_NEAREST) { return false; } } } return true; } bool TextureState::computeMipmapCompleteness() const { const GLuint maxLevel = getMipmapMaxLevel(); for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++) { if (mTarget == GL_TEXTURE_CUBE_MAP) { for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) { if (!computeLevelCompleteness(face, level)) { return false; } } } else { if (!computeLevelCompleteness(mTarget, level)) { return false; } } } return true; } bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const { ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (mImmutableFormat) { return true; } const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) { return false; } const ImageDesc &levelImageDesc = getImageDesc(target, level); if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || levelImageDesc.size.depth == 0) { return false; } if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format)) { return false; } ASSERT(level >= getEffectiveBaseLevel()); const size_t relativeLevel = level - getEffectiveBaseLevel(); if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel)) { return false; } if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel)) { return false; } if (mTarget == GL_TEXTURE_3D) { if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel)) { return false; } } else if (mTarget == GL_TEXTURE_2D_ARRAY) { if (levelImageDesc.size.depth != baseImageDesc.size.depth) { return false; } } return true; } GLenum TextureState::getBaseImageTarget() const { return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; } ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid()) { } ImageDesc::ImageDesc(const Extents &size, const Format &format) : size(size), format(format) { } const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const { size_t descIndex = GetImageDescIndex(target, level); ASSERT(descIndex < mImageDescs.size()); return mImageDescs[descIndex]; } void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) { size_t descIndex = GetImageDescIndex(target, level); ASSERT(descIndex < mImageDescs.size()); mImageDescs[descIndex] = desc; mCompletenessCache.cacheValid = false; } void TextureState::setImageDescChain(GLuint baseLevel, GLuint maxLevel, Extents baseSize, const Format &format) { for (GLuint level = baseLevel; level <= maxLevel; level++) { int relativeLevel = (level - baseLevel); Extents levelSize(std::max(baseSize.width >> relativeLevel, 1), std::max(baseSize.height >> relativeLevel, 1), (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth : std::max(baseSize.depth >> relativeLevel, 1)); ImageDesc levelInfo(levelSize, format); if (mTarget == GL_TEXTURE_CUBE_MAP) { for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) { setImageDesc(face, level, levelInfo); } } else { setImageDesc(mTarget, level, levelInfo); } } } void TextureState::clearImageDesc(GLenum target, size_t level) { setImageDesc(target, level, ImageDesc()); } void TextureState::clearImageDescs() { for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) { mImageDescs[descIndex] = ImageDesc(); } mCompletenessCache.cacheValid = false; } TextureState::SamplerCompletenessCache::SamplerCompletenessCache() : cacheValid(false), samplerState(), filterable(false), clientVersion(0), supportsNPOT(false), samplerComplete(false) { } Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target) : egl::ImageSibling(id), mState(target), mTexture(factory->createTexture(mState)), mLabel(), mBoundSurface(nullptr), mBoundStream(nullptr) { } Texture::~Texture() { if (mBoundSurface) { mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); mBoundSurface = nullptr; } if (mBoundStream) { mBoundStream->releaseTextures(); mBoundStream = nullptr; } SafeDelete(mTexture); } void Texture::setLabel(const std::string &label) { mLabel = label; mDirtyBits.set(DIRTY_BIT_LABEL); } const std::string &Texture::getLabel() const { return mLabel; } GLenum Texture::getTarget() const { return mState.mTarget; } void Texture::setSwizzleRed(GLenum swizzleRed) { mState.mSwizzleState.swizzleRed = swizzleRed; mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED); } GLenum Texture::getSwizzleRed() const { return mState.mSwizzleState.swizzleRed; } void Texture::setSwizzleGreen(GLenum swizzleGreen) { mState.mSwizzleState.swizzleGreen = swizzleGreen; mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN); } GLenum Texture::getSwizzleGreen() const { return mState.mSwizzleState.swizzleGreen; } void Texture::setSwizzleBlue(GLenum swizzleBlue) { mState.mSwizzleState.swizzleBlue = swizzleBlue; mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE); } GLenum Texture::getSwizzleBlue() const { return mState.mSwizzleState.swizzleBlue; } void Texture::setSwizzleAlpha(GLenum swizzleAlpha) { mState.mSwizzleState.swizzleAlpha = swizzleAlpha; mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA); } GLenum Texture::getSwizzleAlpha() const { return mState.mSwizzleState.swizzleAlpha; } void Texture::setMinFilter(GLenum minFilter) { mState.mSamplerState.minFilter = minFilter; mDirtyBits.set(DIRTY_BIT_MIN_FILTER); } GLenum Texture::getMinFilter() const { return mState.mSamplerState.minFilter; } void Texture::setMagFilter(GLenum magFilter) { mState.mSamplerState.magFilter = magFilter; mDirtyBits.set(DIRTY_BIT_MAG_FILTER); } GLenum Texture::getMagFilter() const { return mState.mSamplerState.magFilter; } void Texture::setWrapS(GLenum wrapS) { mState.mSamplerState.wrapS = wrapS; mDirtyBits.set(DIRTY_BIT_WRAP_S); } GLenum Texture::getWrapS() const { return mState.mSamplerState.wrapS; } void Texture::setWrapT(GLenum wrapT) { mState.mSamplerState.wrapT = wrapT; mDirtyBits.set(DIRTY_BIT_WRAP_T); } GLenum Texture::getWrapT() const { return mState.mSamplerState.wrapT; } void Texture::setWrapR(GLenum wrapR) { mState.mSamplerState.wrapR = wrapR; mDirtyBits.set(DIRTY_BIT_WRAP_R); } GLenum Texture::getWrapR() const { return mState.mSamplerState.wrapR; } void Texture::setMaxAnisotropy(float maxAnisotropy) { mState.mSamplerState.maxAnisotropy = maxAnisotropy; mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY); } float Texture::getMaxAnisotropy() const { return mState.mSamplerState.maxAnisotropy; } void Texture::setMinLod(GLfloat minLod) { mState.mSamplerState.minLod = minLod; mDirtyBits.set(DIRTY_BIT_MIN_LOD); } GLfloat Texture::getMinLod() const { return mState.mSamplerState.minLod; } void Texture::setMaxLod(GLfloat maxLod) { mState.mSamplerState.maxLod = maxLod; mDirtyBits.set(DIRTY_BIT_MAX_LOD); } GLfloat Texture::getMaxLod() const { return mState.mSamplerState.maxLod; } void Texture::setCompareMode(GLenum compareMode) { mState.mSamplerState.compareMode = compareMode; mDirtyBits.set(DIRTY_BIT_COMPARE_MODE); } GLenum Texture::getCompareMode() const { return mState.mSamplerState.compareMode; } void Texture::setCompareFunc(GLenum compareFunc) { mState.mSamplerState.compareFunc = compareFunc; mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC); } GLenum Texture::getCompareFunc() const { return mState.mSamplerState.compareFunc; } void Texture::setSRGBDecode(GLenum sRGBDecode) { mState.mSamplerState.sRGBDecode = sRGBDecode; mDirtyBits.set(DIRTY_BIT_SRGB_DECODE); } GLenum Texture::getSRGBDecode() const { return mState.mSamplerState.sRGBDecode; } const SamplerState &Texture::getSamplerState() const { return mState.mSamplerState; } void Texture::setBaseLevel(GLuint baseLevel) { if (mState.setBaseLevel(baseLevel)) { mTexture->setBaseLevel(mState.getEffectiveBaseLevel()); mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); } } GLuint Texture::getBaseLevel() const { return mState.mBaseLevel; } void Texture::setMaxLevel(GLuint maxLevel) { mState.setMaxLevel(maxLevel); mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); } GLuint Texture::getMaxLevel() const { return mState.mMaxLevel; } bool Texture::getImmutableFormat() const { return mState.mImmutableFormat; } GLuint Texture::getImmutableLevels() const { return mState.mImmutableLevels; } void Texture::setUsage(GLenum usage) { mState.mUsage = usage; mDirtyBits.set(DIRTY_BIT_USAGE); } GLenum Texture::getUsage() const { return mState.mUsage; } const TextureState &Texture::getTextureState() const { return mState; } size_t Texture::getWidth(GLenum target, size_t level) const { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mState.getImageDesc(target, level).size.width; } size_t Texture::getHeight(GLenum target, size_t level) const { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mState.getImageDesc(target, level).size.height; } size_t Texture::getDepth(GLenum target, size_t level) const { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mState.getImageDesc(target, level).size.depth; } const Format &Texture::getFormat(GLenum target, size_t level) const { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mState.getImageDesc(target, level).format; } bool Texture::isMipmapComplete() const { return mState.computeMipmapCompleteness(); } egl::Surface *Texture::getBoundSurface() const { return mBoundSurface; } egl::Stream *Texture::getBoundStream() const { return mBoundStream; } Error Texture::setImage(const PixelUnpackState &unpackState, GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, const uint8_t *pixels) { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); ANGLE_TRY( mTexture->setImage(target, level, internalFormat, size, format, type, unpackState, pixels)); mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, format, type))); mDirtyChannel.signal(); return NoError(); } Error Texture::setSubImage(const PixelUnpackState &unpackState, GLenum target, size_t level, const Box &area, GLenum format, GLenum type, const uint8_t *pixels) { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mTexture->setSubImage(target, level, area, format, type, unpackState, pixels); } Error Texture::setCompressedImage(const PixelUnpackState &unpackState, GLenum target, size_t level, GLenum internalFormat, const Extents &size, size_t imageSize, const uint8_t *pixels) { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); ANGLE_TRY(mTexture->setCompressedImage(target, level, internalFormat, size, unpackState, imageSize, pixels)); mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat))); mDirtyChannel.signal(); return NoError(); } Error Texture::setCompressedSubImage(const PixelUnpackState &unpackState, GLenum target, size_t level, const Box &area, GLenum format, size_t imageSize, const uint8_t *pixels) { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mTexture->setCompressedSubImage(target, level, area, format, unpackState, imageSize, pixels); } Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, const Framebuffer *source) { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); ANGLE_TRY(mTexture->copyImage(target, level, sourceArea, internalFormat, source)); const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE); mState.setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), Format(sizedFormat))); mDirtyChannel.signal(); return NoError(); } Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, const Framebuffer *source) { ASSERT(target == mState.mTarget || (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mTexture->copySubImage(target, level, destOffset, sourceArea, source); } Error Texture::copyTexture(GLenum internalFormat, GLenum type, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const Texture *source) { // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); ANGLE_TRY(mTexture->copyTexture(internalFormat, type, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha, source)); const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type); mState.setImageDesc(getTarget(), 0, ImageDesc(sourceDesc.size, Format(sizedFormat))); mDirtyChannel.signal(); return NoError(); } Error Texture::copySubTexture(const Offset &destOffset, const Rectangle &sourceArea, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const Texture *source) { return mTexture->copySubTexture(destOffset, sourceArea, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha, source); } Error Texture::copyCompressedTexture(const Texture *source) { // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); ANGLE_TRY(mTexture->copyCompressedTexture(source)); ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP); const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); mState.setImageDesc(getTarget(), 0, sourceDesc); return NoError(); } Error Texture::setStorage(GLenum target, GLsizei levels, GLenum internalFormat, const Extents &size) { ASSERT(target == mState.mTarget); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); ANGLE_TRY(mTexture->setStorage(target, levels, internalFormat, size)); mState.mImmutableFormat = true; mState.mImmutableLevels = static_cast(levels); mState.clearImageDescs(); mState.setImageDescChain(0, static_cast(levels - 1), size, Format(internalFormat)); // Changing the texture to immutable can trigger a change in the base and max levels: // GLES 3.0.4 section 3.8.10 pg 158: // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then // clamped to the range[levelbase;levels]. mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); mDirtyChannel.signal(); return NoError(); } Error Texture::generateMipmap() { // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture // is not mip complete. if (!isMipmapComplete()) { orphanImages(); } const GLuint baseLevel = mState.getEffectiveBaseLevel(); const GLuint maxLevel = mState.getMipmapMaxLevel(); if (maxLevel > baseLevel) { syncImplState(); ANGLE_TRY(mTexture->generateMipmap()); const ImageDesc &baseImageInfo = mState.getImageDesc(mState.getBaseImageTarget(), baseLevel); mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format); } mDirtyChannel.signal(); return NoError(); } void Texture::bindTexImageFromSurface(egl::Surface *surface) { ASSERT(surface); if (mBoundSurface) { releaseTexImageFromSurface(); } mTexture->bindTexImage(surface); mBoundSurface = surface; // Set the image info to the size and format of the surface ASSERT(mState.mTarget == GL_TEXTURE_2D); Extents size(surface->getWidth(), surface->getHeight(), 1); ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat)); mState.setImageDesc(mState.mTarget, 0, desc); mDirtyChannel.signal(); } void Texture::releaseTexImageFromSurface() { ASSERT(mBoundSurface); mBoundSurface = nullptr; mTexture->releaseTexImage(); // Erase the image info for level 0 ASSERT(mState.mTarget == GL_TEXTURE_2D); mState.clearImageDesc(mState.mTarget, 0); mDirtyChannel.signal(); } void Texture::bindStream(egl::Stream *stream) { ASSERT(stream); // It should not be possible to bind a texture already bound to another stream ASSERT(mBoundStream == nullptr); mBoundStream = stream; ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES); } void Texture::releaseStream() { ASSERT(mBoundStream); mBoundStream = nullptr; } void Texture::acquireImageFromStream(const egl::Stream::GLTextureDescription &desc) { ASSERT(mBoundStream != nullptr); mTexture->setImageExternal(mState.mTarget, mBoundStream, desc); Extents size(desc.width, desc.height, 1); mState.setImageDesc(mState.mTarget, 0, ImageDesc(size, Format(desc.internalFormat))); mDirtyChannel.signal(); } void Texture::releaseImageFromStream() { ASSERT(mBoundStream != nullptr); mTexture->setImageExternal(mState.mTarget, nullptr, egl::Stream::GLTextureDescription()); // Set to incomplete mState.clearImageDesc(mState.mTarget, 0); mDirtyChannel.signal(); } void Texture::releaseTexImageInternal() { if (mBoundSurface) { // Notify the surface mBoundSurface->releaseTexImageFromTexture(); // Then, call the same method as from the surface releaseTexImageFromSurface(); } } Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget) { ASSERT(target == mState.mTarget); ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); ANGLE_TRY(mTexture->setEGLImageTarget(target, imageTarget)); setTargetImage(imageTarget); Extents size(static_cast(imageTarget->getWidth()), static_cast(imageTarget->getHeight()), 1); mState.clearImageDescs(); mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat())); mDirtyChannel.signal(); return NoError(); } Extents Texture::getAttachmentSize(const gl::FramebufferAttachment::Target &target) const { return mState.getImageDesc(target.textureIndex().type, target.textureIndex().mipIndex).size; } const Format &Texture::getAttachmentFormat(const gl::FramebufferAttachment::Target &target) const { return getFormat(target.textureIndex().type, target.textureIndex().mipIndex); } GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const { // Multisample textures not currently supported return 0; } void Texture::onAttach() { addRef(); } void Texture::onDetach() { release(); } GLuint Texture::getId() const { return id(); } void Texture::syncImplState() { mTexture->syncState(mDirtyBits); mDirtyBits.reset(); } rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const { return mTexture; } } // namespace gl