// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "gmock/gmock.h" #include "gtest/gtest.h" #include "libANGLE/angletypes.h" #include "libANGLE/AttributeMap.h" #include "libANGLE/Config.h" #include "libANGLE/ContextState.h" #include "libANGLE/State.h" #include "libANGLE/Surface.h" #include "libANGLE/renderer/FramebufferImpl_mock.h" #include "libANGLE/renderer/SurfaceImpl.h" #include "tests/angle_unittests_utils.h" using namespace rx; using namespace testing; namespace { class MockSurfaceImpl : public rx::SurfaceImpl { public: MockSurfaceImpl() : SurfaceImpl(mockState) {} virtual ~MockSurfaceImpl() { destroy(); } MOCK_METHOD0(initialize, egl::Error()); MOCK_METHOD1(createDefaultFramebuffer, rx::FramebufferImpl *(const gl::FramebufferState &data)); MOCK_METHOD0(swap, egl::Error()); MOCK_METHOD2(swapWithDamage, egl::Error(EGLint *, EGLint)); MOCK_METHOD4(postSubBuffer, egl::Error(EGLint, EGLint, EGLint, EGLint)); MOCK_METHOD2(querySurfacePointerANGLE, egl::Error(EGLint, void**)); MOCK_METHOD2(bindTexImage, egl::Error(gl::Texture*, EGLint)); MOCK_METHOD1(releaseTexImage, egl::Error(EGLint)); MOCK_METHOD1(setSwapInterval, void(EGLint)); MOCK_CONST_METHOD0(getWidth, EGLint()); MOCK_CONST_METHOD0(getHeight, EGLint()); MOCK_CONST_METHOD0(isPostSubBufferSupported, EGLint(void)); MOCK_CONST_METHOD0(getSwapBehavior, EGLint(void)); MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, rx::FramebufferAttachmentRenderTarget **)); MOCK_METHOD0(destroy, void()); egl::SurfaceState mockState; }; TEST(SurfaceTest, DestructionDeletesImpl) { NiceMock factory; MockSurfaceImpl *impl = new MockSurfaceImpl; EXPECT_CALL(factory, createWindowSurface(_, _, _, _)).WillOnce(Return(impl)); egl::Config config; egl::Surface *surface = new egl::WindowSurface( &factory, &config, static_cast(0), egl::AttributeMap()); EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation(); surface->onDestroy(); // Only needed because the mock is leaked if bugs are present, // which logs an error, but does not cause the test to fail. // Ordinarily mocks are verified when destroyed. Mock::VerifyAndClear(impl); } } // namespace