// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "gmock/gmock.h" #include "gtest/gtest.h" #include "common/utilities.h" #include "libANGLE/ImageIndex.h" using namespace gl; namespace { static const GLint minMip = 0; static const GLint maxMip = 4; static const GLint minLayer = 1; static const GLint maxLayer = 3; TEST(ImageIndexTest, Iterator2D) { ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip); ASSERT_GE(0, minMip); for (GLint mip = minMip; mip < maxMip; mip++) { EXPECT_TRUE(iter.hasNext()); ImageIndex current = iter.current(); ImageIndex nextIndex = iter.next(); EXPECT_EQ(static_cast(GL_TEXTURE_2D), nextIndex.type); EXPECT_EQ(mip, nextIndex.mipIndex); EXPECT_FALSE(nextIndex.hasLayer()); // Also test current EXPECT_EQ(current.type, nextIndex.type); EXPECT_EQ(current.mipIndex, nextIndex.mipIndex); EXPECT_EQ(current.layerIndex, nextIndex.layerIndex); } } TEST(ImageIndexTest, IteratorCube) { ImageIndexIterator iter = ImageIndexIterator::MakeCube(0, 4); ASSERT_GE(0, minMip); for (GLint mip = minMip; mip < maxMip; mip++) { for (GLint layer = 0; layer < 6; layer++) { EXPECT_TRUE(iter.hasNext()); ImageIndex nextIndex = iter.next(); GLenum cubeTarget = LayerIndexToCubeMapTextureTarget(layer); EXPECT_EQ(cubeTarget, nextIndex.type); EXPECT_EQ(mip, nextIndex.mipIndex); EXPECT_EQ(layer, nextIndex.layerIndex); EXPECT_TRUE(nextIndex.hasLayer()); } } } TEST(ImageIndexTest, Iterator3D) { ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer); ASSERT_GE(0, minMip); for (GLint mip = minMip; mip < maxMip; mip++) { for (GLint layer = minLayer; layer < maxLayer; layer++) { EXPECT_TRUE(iter.hasNext()); ImageIndex nextIndex = iter.next(); EXPECT_EQ(static_cast(GL_TEXTURE_3D), nextIndex.type); EXPECT_EQ(mip, nextIndex.mipIndex); EXPECT_EQ(layer, nextIndex.layerIndex); EXPECT_TRUE(nextIndex.hasLayer()); } } } TEST(ImageIndexTest, Iterator2DArray) { GLsizei layerCounts[] = { 1, 3, 5, 2 }; ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts); ASSERT_GE(0, minMip); ASSERT_EQ(ArraySize(layerCounts), static_cast(maxMip)); for (GLint mip = minMip; mip < maxMip; mip++) { for (GLint layer = 0; layer < layerCounts[mip]; layer++) { EXPECT_TRUE(iter.hasNext()); ImageIndex nextIndex = iter.next(); EXPECT_EQ(static_cast(GL_TEXTURE_2D_ARRAY), nextIndex.type); EXPECT_EQ(mip, nextIndex.mipIndex); EXPECT_EQ(layer, nextIndex.layerIndex); EXPECT_TRUE(nextIndex.hasLayer()); } } } } // namespace