// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextState: Container class for all GL context state, caps and objects. #ifndef LIBANGLE_CONTEXTSTATE_H_ #define LIBANGLE_CONTEXTSTATE_H_ #include "common/angleutils.h" #include "libANGLE/State.h" #include "libANGLE/Version.h" namespace gl { class ValidationContext; class ContextState; static constexpr Version ES_2_0 = Version(2, 0); static constexpr Version ES_3_0 = Version(3, 0); static constexpr Version ES_3_1 = Version(3, 1); class ContextState final : public angle::NonCopyable { public: ContextState(uintptr_t context, const Version &clientVersion, State *state, const Caps &caps, const TextureCapsMap &textureCaps, const Extensions &extensions, const ResourceManager *resourceManager, const Limitations &limitations, const ResourceMap &framebufferMap); ~ContextState(); uintptr_t getContext() const { return mContext; } GLint getClientMajorVersion() const { return mClientVersion.major; } GLint getClientMinorVersion() const { return mClientVersion.minor; } const Version &getClientVersion() const { return mClientVersion; } const State &getState() const { return *mState; } const Caps &getCaps() const { return mCaps; } const TextureCapsMap &getTextureCaps() const { return mTextureCaps; } const Extensions &getExtensions() const { return mExtensions; } const ResourceManager &getResourceManager() const { return *mResourceManager; } const Limitations &getLimitations() const { return mLimitations; } const TextureCaps &getTextureCap(GLenum internalFormat) const; private: friend class Context; friend class ValidationContext; Version mClientVersion; uintptr_t mContext; State *mState; const Caps &mCaps; const TextureCapsMap &mTextureCaps; const Extensions &mExtensions; const ResourceManager *mResourceManager; const Limitations &mLimitations; const ResourceMap &mFramebufferMap; }; class ValidationContext : angle::NonCopyable { public: ValidationContext(const Version &clientVersion, State *state, const Caps &caps, const TextureCapsMap &textureCaps, const Extensions &extensions, const ResourceManager *resourceManager, const Limitations &limitations, const ResourceMap &framebufferMap, bool skipValidation); virtual ~ValidationContext() {} virtual void handleError(const Error &error) = 0; const ContextState &getContextState() const { return mState; } GLint getClientMajorVersion() const { return mState.getClientMajorVersion(); } GLint getClientMinorVersion() const { return mState.getClientMinorVersion(); } const Version &getClientVersion() const { return mState.getClientVersion(); } const State &getGLState() const { return mState.getState(); } const Caps &getCaps() const { return mState.getCaps(); } const TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); } const Extensions &getExtensions() const { return mState.getExtensions(); } const Limitations &getLimitations() const { return mState.getLimitations(); } bool skipValidation() const { return mSkipValidation; } // Specific methods needed for validation. bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams); bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams); Program *getProgram(GLuint handle) const; Shader *getShader(GLuint handle) const; bool isTextureGenerated(GLuint texture) const; bool isBufferGenerated(GLuint buffer) const; bool isRenderbufferGenerated(GLuint renderbuffer) const; bool isFramebufferGenerated(GLuint framebuffer) const; protected: ContextState mState; bool mSkipValidation; }; } // namespace gl #endif // LIBANGLE_CONTEXTSTATE_H_