// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/translator/Compiler.h" #include #include "angle_gl.h" #include "common/utilities.h" #include "compiler/translator/AddAndTrueToLoopCondition.h" #include "compiler/translator/Cache.h" #include "compiler/translator/CallDAG.h" #include "compiler/translator/DeferGlobalInitializers.h" #include "compiler/translator/EmulateGLFragColorBroadcast.h" #include "compiler/translator/EmulatePrecision.h" #include "compiler/translator/ForLoopUnroll.h" #include "compiler/translator/Initialize.h" #include "compiler/translator/InitializeParseContext.h" #include "compiler/translator/InitializeVariables.h" #include "compiler/translator/ParseContext.h" #include "compiler/translator/PruneEmptyDeclarations.h" #include "compiler/translator/RegenerateStructNames.h" #include "compiler/translator/RemoveInvariantDeclaration.h" #include "compiler/translator/RemovePow.h" #include "compiler/translator/RewriteDoWhile.h" #include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h" #include "compiler/translator/UnfoldShortCircuitAST.h" #include "compiler/translator/UseInterfaceBlockFields.h" #include "compiler/translator/ValidateLimitations.h" #include "compiler/translator/ValidateMaxParameters.h" #include "compiler/translator/ValidateOutputs.h" #include "compiler/translator/VariablePacker.h" #include "third_party/compiler/ArrayBoundsClamper.h" namespace sh { namespace { #if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) void DumpFuzzerCase(char const *const *shaderStrings, size_t numStrings, uint32_t type, uint32_t spec, uint32_t output, uint64_t options) { static int fileIndex = 0; std::ostringstream o; o << "corpus/" << fileIndex++ << ".sample"; std::string s = o.str(); // Must match the input format of the fuzzer FILE *f = fopen(s.c_str(), "w"); fwrite(&type, sizeof(type), 1, f); fwrite(&spec, sizeof(spec), 1, f); fwrite(&output, sizeof(output), 1, f); fwrite(&options, sizeof(options), 1, f); char zero[128 - 20] = {0}; fwrite(&zero, 128 - 20, 1, f); for (size_t i = 0; i < numStrings; i++) { fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f); } fwrite(&zero, 1, 1, f); fclose(f); } #endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) } // anonymous namespace bool IsWebGLBasedSpec(ShShaderSpec spec) { return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC); } bool IsGLSL130OrNewer(ShShaderOutput output) { return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT || output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT); } bool IsGLSL420OrNewer(ShShaderOutput output) { return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT); } bool IsGLSL410OrOlder(ShShaderOutput output) { return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT); } bool RemoveInvariant(sh::GLenum shaderType, int shaderVersion, ShShaderOutput outputType, ShCompileOptions compileOptions) { if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 && shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType)) return true; if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 && shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER && IsGLSL410OrOlder(outputType)) return true; return false; } size_t GetGlobalMaxTokenSize(ShShaderSpec spec) { // WebGL defines a max token legnth of 256, while ES2 leaves max token // size undefined. ES3 defines a max size of 1024 characters. switch (spec) { case SH_WEBGL_SPEC: return 256; default: return 1024; } } namespace { class TScopedPoolAllocator { public: TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator) { mAllocator->push(); SetGlobalPoolAllocator(mAllocator); } ~TScopedPoolAllocator() { SetGlobalPoolAllocator(NULL); mAllocator->pop(); } private: TPoolAllocator* mAllocator; }; class TScopedSymbolTableLevel { public: TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table) { ASSERT(mTable->atBuiltInLevel()); mTable->push(); } ~TScopedSymbolTableLevel() { while (!mTable->atBuiltInLevel()) mTable->pop(); } private: TSymbolTable* mTable; }; int MapSpecToShaderVersion(ShShaderSpec spec) { switch (spec) { case SH_GLES2_SPEC: case SH_WEBGL_SPEC: return 100; case SH_GLES3_SPEC: case SH_WEBGL2_SPEC: return 300; case SH_GLES3_1_SPEC: case SH_WEBGL3_SPEC: return 310; default: UNREACHABLE(); return 0; } } } // namespace TShHandleBase::TShHandleBase() { allocator.push(); SetGlobalPoolAllocator(&allocator); } TShHandleBase::~TShHandleBase() { SetGlobalPoolAllocator(NULL); allocator.popAll(); } TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) : variablesCollected(false), shaderType(type), shaderSpec(spec), outputType(output), maxUniformVectors(0), maxExpressionComplexity(0), maxCallStackDepth(0), maxFunctionParameters(0), fragmentPrecisionHigh(false), clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC), builtInFunctionEmulator(), mSourcePath(NULL), mComputeShaderLocalSizeDeclared(false), mTemporaryIndex(0) { mComputeShaderLocalSize.fill(1); } TCompiler::~TCompiler() { } bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const { // If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API, // validate loop and indexing as well (to verify that the shader only uses minimal functionality // of ESSL 1.00 as in Appendix A of the spec). return (IsWebGLBasedSpec(shaderSpec) && shaderVersion == 100) || (compileOptions & SH_VALIDATE_LOOP_INDEXING); } bool TCompiler::Init(const ShBuiltInResources& resources) { shaderVersion = 100; maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ? resources.MaxVertexUniformVectors : resources.MaxFragmentUniformVectors; maxExpressionComplexity = resources.MaxExpressionComplexity; maxCallStackDepth = resources.MaxCallStackDepth; maxFunctionParameters = resources.MaxFunctionParameters; SetGlobalPoolAllocator(&allocator); // Generate built-in symbol table. if (!InitBuiltInSymbolTable(resources)) return false; InitExtensionBehavior(resources, extensionBehavior); fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1; arrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy); clampingStrategy = resources.ArrayIndexClampingStrategy; hashFunction = resources.HashFunction; return true; } TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[], size_t numStrings, ShCompileOptions compileOptions) { return compileTreeImpl(shaderStrings, numStrings, compileOptions); } TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[], size_t numStrings, const ShCompileOptions compileOptions) { clearResults(); ASSERT(numStrings > 0); ASSERT(GetGlobalPoolAllocator()); // Reset the extension behavior for each compilation unit. ResetExtensionBehavior(extensionBehavior); // First string is path of source file if flag is set. The actual source follows. size_t firstSource = 0; if (compileOptions & SH_SOURCE_PATH) { mSourcePath = shaderStrings[0]; ++firstSource; } TParseContext parseContext(symbolTable, extensionBehavior, shaderType, shaderSpec, compileOptions, true, infoSink, getResources()); parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh); SetGlobalParseContext(&parseContext); // We preserve symbols at the built-in level from compile-to-compile. // Start pushing the user-defined symbols at global level. TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable); // Parse shader. bool success = (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == 0) && (parseContext.getTreeRoot() != nullptr); shaderVersion = parseContext.getShaderVersion(); if (success && MapSpecToShaderVersion(shaderSpec) < shaderVersion) { infoSink.info.prefix(EPrefixError); infoSink.info << "unsupported shader version"; success = false; } TIntermBlock *root = nullptr; if (success) { mPragma = parseContext.pragma(); symbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll); mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared(); mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize(); root = parseContext.getTreeRoot(); // Highp might have been auto-enabled based on shader version fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh(); // Disallow expressions deemed too complex. if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY)) success = limitExpressionComplexity(root); // Create the function DAG and check there is no recursion if (success) success = initCallDag(root); if (success && (compileOptions & SH_LIMIT_CALL_STACK_DEPTH)) success = checkCallDepth(); // Checks which functions are used and if "main" exists if (success) { functionMetadata.clear(); functionMetadata.resize(mCallDag.size()); success = tagUsedFunctions(); } if (success && !(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS)) success = pruneUnusedFunctions(root); // Prune empty declarations to work around driver bugs and to keep declaration output simple. if (success) PruneEmptyDeclarations(root); if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER) success = validateOutputs(root); if (success && shouldRunLoopAndIndexingValidation(compileOptions)) success = validateLimitations(root); // Fail compilation if precision emulation not supported. if (success && getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision) { if (!EmulatePrecision::SupportedInLanguage(outputType)) { infoSink.info.prefix(EPrefixError); infoSink.info << "Precision emulation not supported for this output type."; success = false; } } // Unroll for-loop markup needs to happen after validateLimitations pass. if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX)) { ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex, shouldRunLoopAndIndexingValidation(compileOptions)); root->traverse(&marker); } if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX)) { ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex, shouldRunLoopAndIndexingValidation(compileOptions)); root->traverse(&marker); if (marker.samplerArrayIndexIsFloatLoopIndex()) { infoSink.info.prefix(EPrefixError); infoSink.info << "sampler array index is float loop index"; success = false; } } // Built-in function emulation needs to happen after validateLimitations pass. if (success) { // TODO(jmadill): Remove global pool allocator. GetGlobalPoolAllocator()->lock(); initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions); GetGlobalPoolAllocator()->unlock(); builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root); } // Clamping uniform array bounds needs to happen after validateLimitations pass. if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS)) arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root); // gl_Position is always written in compatibility output mode if (success && shaderType == GL_VERTEX_SHADER && ((compileOptions & SH_INIT_GL_POSITION) || (outputType == SH_GLSL_COMPATIBILITY_OUTPUT))) initializeGLPosition(root); if (success && RemoveInvariant(shaderType, shaderVersion, outputType, compileOptions)) sh::RemoveInvariantDeclaration(root); // This pass might emit short circuits so keep it before the short circuit unfolding if (success && (compileOptions & SH_REWRITE_DO_WHILE_LOOPS)) RewriteDoWhile(root, getTemporaryIndex()); if (success && (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION)) sh::AddAndTrueToLoopCondition(root); if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT)) { UnfoldShortCircuitAST unfoldShortCircuit; root->traverse(&unfoldShortCircuit); unfoldShortCircuit.updateTree(); } if (success && (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT)) { RemovePow(root); } if (success && shouldCollectVariables(compileOptions)) { collectVariables(root); if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS) { useAllMembersInUnusedStandardAndSharedBlocks(root); } if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS) { success = enforcePackingRestrictions(); if (!success) { infoSink.info.prefix(EPrefixError); infoSink.info << "too many uniforms"; } } if (success && (compileOptions & SH_INIT_OUTPUT_VARIABLES)) { initializeOutputVariables(root); } } if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS)) { ScalarizeVecAndMatConstructorArgs(root, shaderType, fragmentPrecisionHigh, &mTemporaryIndex); } if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES)) { RegenerateStructNames gen(symbolTable, shaderVersion); root->traverse(&gen); } if (success && shaderType == GL_FRAGMENT_SHADER && shaderVersion == 100 && compileResources.EXT_draw_buffers && compileResources.MaxDrawBuffers > 1 && IsExtensionEnabled(extensionBehavior, "GL_EXT_draw_buffers")) { EmulateGLFragColorBroadcast(root, compileResources.MaxDrawBuffers, &outputVariables); } if (success) { DeferGlobalInitializers(root); } } SetGlobalParseContext(NULL); if (success) return root; return NULL; } bool TCompiler::compile(const char *const shaderStrings[], size_t numStrings, ShCompileOptions compileOptionsIn) { #if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) DumpFuzzerCase(shaderStrings, numStrings, shaderType, shaderSpec, outputType, compileOptionsIn); #endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) if (numStrings == 0) return true; ShCompileOptions compileOptions = compileOptionsIn; // Apply key workarounds. if (shouldFlattenPragmaStdglInvariantAll()) { // This should be harmless to do in all cases, but for the moment, do it only conditionally. compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL; } ShCompileOptions unrollFlags = SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX | SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; if ((compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION) != 0 && (compileOptions & unrollFlags) != 0) { infoSink.info.prefix(EPrefixError); infoSink.info << "Unsupported compile flag combination: unroll & ADD_TRUE_TO_LOOP_CONDITION"; return false; } TScopedPoolAllocator scopedAlloc(&allocator); TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions); if (root) { if (compileOptions & SH_INTERMEDIATE_TREE) TIntermediate::outputTree(root, infoSink.info); if (compileOptions & SH_OBJECT_CODE) translate(root, compileOptions); // The IntermNode tree doesn't need to be deleted here, since the // memory will be freed in a big chunk by the PoolAllocator. return true; } return false; } bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources) { compileResources = resources; setResourceString(); assert(symbolTable.isEmpty()); symbolTable.push(); // COMMON_BUILTINS symbolTable.push(); // ESSL1_BUILTINS symbolTable.push(); // ESSL3_BUILTINS symbolTable.push(); // ESSL3_1_BUILTINS TPublicType integer; integer.initializeBasicType(EbtInt); TPublicType floatingPoint; floatingPoint.initializeBasicType(EbtFloat); switch (shaderType) { case GL_FRAGMENT_SHADER: symbolTable.setDefaultPrecision(integer, EbpMedium); break; case GL_VERTEX_SHADER: symbolTable.setDefaultPrecision(integer, EbpHigh); symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); break; case GL_COMPUTE_SHADER: symbolTable.setDefaultPrecision(integer, EbpHigh); symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); break; default: assert(false && "Language not supported"); } // Set defaults for sampler types that have default precision, even those that are // only available if an extension exists. // New sampler types in ESSL3 don't have default precision. ESSL1 types do. initSamplerDefaultPrecision(EbtSampler2D); initSamplerDefaultPrecision(EbtSamplerCube); // SamplerExternalOES is specified in the extension to have default precision. initSamplerDefaultPrecision(EbtSamplerExternalOES); // It isn't specified whether Sampler2DRect has default precision. initSamplerDefaultPrecision(EbtSampler2DRect); InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable); IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable); return true; } void TCompiler::initSamplerDefaultPrecision(TBasicType samplerType) { ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd); TPublicType sampler; sampler.initializeBasicType(samplerType); symbolTable.setDefaultPrecision(sampler, EbpLow); } void TCompiler::setResourceString() { std::ostringstream strstream; // clang-format off strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external << ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3 << ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth << ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended << ":EXT_frag_depth:" << compileResources.EXT_frag_depth << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers << ":NV_draw_buffers:" << compileResources.NV_draw_buffers << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision << ":MaxImageUnits:" << compileResources.MaxImageUnits << ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms << ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms << ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms << ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms << ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources << ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0] << ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1] << ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2] << ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0] << ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1] << ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2] << ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents << ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits << ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters << ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers << ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters << ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters << ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters << ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings << ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers << ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers << ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers << ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize; // clang-format on builtInResourcesString = strstream.str(); } void TCompiler::clearResults() { arrayBoundsClamper.Cleanup(); infoSink.info.erase(); infoSink.obj.erase(); infoSink.debug.erase(); attributes.clear(); outputVariables.clear(); uniforms.clear(); expandedUniforms.clear(); varyings.clear(); interfaceBlocks.clear(); variablesCollected = false; builtInFunctionEmulator.Cleanup(); nameMap.clear(); mSourcePath = NULL; mTemporaryIndex = 0; } bool TCompiler::initCallDag(TIntermNode *root) { mCallDag.clear(); switch (mCallDag.init(root, &infoSink.info)) { case CallDAG::INITDAG_SUCCESS: return true; case CallDAG::INITDAG_RECURSION: infoSink.info.prefix(EPrefixError); infoSink.info << "Function recursion detected"; return false; case CallDAG::INITDAG_UNDEFINED: infoSink.info.prefix(EPrefixError); infoSink.info << "Unimplemented function detected"; return false; } UNREACHABLE(); return true; } bool TCompiler::checkCallDepth() { std::vector depths(mCallDag.size()); for (size_t i = 0; i < mCallDag.size(); i++) { int depth = 0; auto &record = mCallDag.getRecordFromIndex(i); for (auto &calleeIndex : record.callees) { depth = std::max(depth, depths[calleeIndex] + 1); } depths[i] = depth; if (depth >= maxCallStackDepth) { // Trace back the function chain to have a meaningful info log. infoSink.info.prefix(EPrefixError); infoSink.info << "Call stack too deep (larger than " << maxCallStackDepth << ") with the following call chain: " << record.name; int currentFunction = static_cast(i); int currentDepth = depth; while (currentFunction != -1) { infoSink.info << " -> " << mCallDag.getRecordFromIndex(currentFunction).name; int nextFunction = -1; for (auto& calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees) { if (depths[calleeIndex] == currentDepth - 1) { currentDepth--; nextFunction = calleeIndex; } } currentFunction = nextFunction; } return false; } } return true; } bool TCompiler::tagUsedFunctions() { // Search from main, starting from the end of the DAG as it usually is the root. for (size_t i = mCallDag.size(); i-- > 0;) { if (mCallDag.getRecordFromIndex(i).name == "main(") { internalTagUsedFunction(i); return true; } } infoSink.info.prefix(EPrefixError); infoSink.info << "Missing main()\n"; return false; } void TCompiler::internalTagUsedFunction(size_t index) { if (functionMetadata[index].used) { return; } functionMetadata[index].used = true; for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees) { internalTagUsedFunction(calleeIndex); } } // A predicate for the stl that returns if a top-level node is unused class TCompiler::UnusedPredicate { public: UnusedPredicate(const CallDAG *callDag, const std::vector *metadatas) : mCallDag(callDag), mMetadatas(metadatas) { } bool operator ()(TIntermNode *node) { const TIntermAggregate *asAggregate = node->getAsAggregate(); const TIntermFunctionDefinition *asFunction = node->getAsFunctionDefinition(); const TFunctionSymbolInfo *functionInfo = nullptr; if (asFunction) { functionInfo = asFunction->getFunctionSymbolInfo(); } else if (asAggregate) { if (asAggregate->getOp() == EOpPrototype) { functionInfo = asAggregate->getFunctionSymbolInfo(); } } if (functionInfo == nullptr) { return false; } size_t callDagIndex = mCallDag->findIndex(functionInfo); if (callDagIndex == CallDAG::InvalidIndex) { // This happens only for unimplemented prototypes which are thus unused ASSERT(asAggregate && asAggregate->getOp() == EOpPrototype); return true; } ASSERT(callDagIndex < mMetadatas->size()); return !(*mMetadatas)[callDagIndex].used; } private: const CallDAG *mCallDag; const std::vector *mMetadatas; }; bool TCompiler::pruneUnusedFunctions(TIntermBlock *root) { UnusedPredicate isUnused(&mCallDag, &functionMetadata); TIntermSequence *sequence = root->getSequence(); if (!sequence->empty()) { sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused), sequence->end()); } return true; } bool TCompiler::validateOutputs(TIntermNode* root) { ValidateOutputs validateOutputs(getExtensionBehavior(), compileResources.MaxDrawBuffers); root->traverse(&validateOutputs); return (validateOutputs.validateAndCountErrors(infoSink.info) == 0); } bool TCompiler::validateLimitations(TIntermNode* root) { ValidateLimitations validate(shaderType, &infoSink.info); root->traverse(&validate); return validate.numErrors() == 0; } bool TCompiler::limitExpressionComplexity(TIntermNode* root) { TMaxDepthTraverser traverser(maxExpressionComplexity + 1); root->traverse(&traverser); if (traverser.getMaxDepth() > maxExpressionComplexity) { infoSink.info << "Expression too complex."; return false; } if (!ValidateMaxParameters::validate(root, maxFunctionParameters)) { infoSink.info << "Function has too many parameters."; return false; } return true; } void TCompiler::collectVariables(TIntermNode* root) { if (!variablesCollected) { sh::CollectVariables collect(&attributes, &outputVariables, &uniforms, &varyings, &interfaceBlocks, hashFunction, symbolTable, extensionBehavior); root->traverse(&collect); // This is for enforcePackingRestriction(). sh::ExpandUniforms(uniforms, &expandedUniforms); variablesCollected = true; } } bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions) { return (compileOptions & SH_VARIABLES) != 0; } bool TCompiler::wereVariablesCollected() const { return variablesCollected; } bool TCompiler::enforcePackingRestrictions() { VariablePacker packer; return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms); } void TCompiler::initializeGLPosition(TIntermNode* root) { InitVariableList list; sh::ShaderVariable var(GL_FLOAT_VEC4, 0); var.name = "gl_Position"; list.push_back(var); InitializeVariables(root, list, symbolTable); } void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermNode *root) { sh::InterfaceBlockList list; for (auto block : interfaceBlocks) { if (!block.staticUse && (block.layout == sh::BLOCKLAYOUT_STANDARD || block.layout == sh::BLOCKLAYOUT_SHARED)) { list.push_back(block); } } sh::UseInterfaceBlockFields(root, list, symbolTable); } void TCompiler::initializeOutputVariables(TIntermNode *root) { InitVariableList list; if (shaderType == GL_VERTEX_SHADER) { for (auto var : varyings) { list.push_back(var); } } else { ASSERT(shaderType == GL_FRAGMENT_SHADER); for (auto var : outputVariables) { list.push_back(var); } } InitializeVariables(root, list, symbolTable); } const TExtensionBehavior& TCompiler::getExtensionBehavior() const { return extensionBehavior; } const char *TCompiler::getSourcePath() const { return mSourcePath; } const ShBuiltInResources& TCompiler::getResources() const { return compileResources; } const ArrayBoundsClamper& TCompiler::getArrayBoundsClamper() const { return arrayBoundsClamper; } ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const { return clampingStrategy; } const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const { return builtInFunctionEmulator; } void TCompiler::writePragma(ShCompileOptions compileOptions) { if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL)) { TInfoSinkBase &sink = infoSink.obj; if (mPragma.stdgl.invariantAll) sink << "#pragma STDGL invariant(all)\n"; } } bool TCompiler::isVaryingDefined(const char *varyingName) { ASSERT(variablesCollected); for (size_t ii = 0; ii < varyings.size(); ++ii) { if (varyings[ii].name == varyingName) { return true; } } return false; } } // namespace sh