// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // debug.h: Debugging utilities. #ifndef COMMON_DEBUG_H_ #define COMMON_DEBUG_H_ #include #include #include #include "common/angleutils.h" #if !defined(TRACE_OUTPUT_FILE) #define TRACE_OUTPUT_FILE "angle_debug.txt" #endif namespace gl { enum MessageType { MESSAGE_TRACE, MESSAGE_FIXME, MESSAGE_ERR, MESSAGE_EVENT, }; // Outputs text to the debugging log, or the debugging window void trace(bool traceInDebugOnly, MessageType messageType, const char *format, ...); // Pairs a D3D begin event with an end event. class ScopedPerfEventHelper : angle::NonCopyable { public: ScopedPerfEventHelper(const char* format, ...); ~ScopedPerfEventHelper(); }; // Wraps the D3D9/D3D11 debug annotation functions. class DebugAnnotator : angle::NonCopyable { public: DebugAnnotator() { }; virtual ~DebugAnnotator() { }; virtual void beginEvent(const wchar_t *eventName) = 0; virtual void endEvent() = 0; virtual void setMarker(const wchar_t *markerName) = 0; virtual bool getStatus() = 0; }; void InitializeDebugAnnotations(DebugAnnotator *debugAnnotator); void UninitializeDebugAnnotations(); bool DebugAnnotationsActive(); // This class is used to explicitly ignore values in the conditional logging macros. This avoids // compiler warnings like "value computed is not used" and "statement has no effect". class LogMessageVoidify { public: LogMessageVoidify() {} // This has to be an operator with a precedence lower than << but higher than ?: void operator&(std::ostream &) {} }; // This can be any ostream, it is unused, but needs to be a valid reference. std::ostream &DummyStream(); } // namespace gl #if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) #define ANGLE_TRACE_ENABLED #endif #define ANGLE_EMPTY_STATEMENT for (;;) break #if !defined(NDEBUG) || defined(ANGLE_ENABLE_RELEASE_ASSERTS) #define ANGLE_ENABLE_ASSERTS #endif // A macro to output a trace of a function call and its arguments to the debugging log #if defined(ANGLE_TRACE_ENABLED) #define TRACE(message, ...) gl::trace(true, gl::MESSAGE_TRACE, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define TRACE(message, ...) (void(0)) #endif // A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing. #if defined(ANGLE_TRACE_ENABLED) #define FIXME(message, ...) gl::trace(false, gl::MESSAGE_FIXME, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define FIXME(message, ...) (void(0)) #endif // A macro to output a function call and its arguments to the debugging log, in case of error. #if defined(ANGLE_TRACE_ENABLED) || defined(ANGLE_ENABLE_ASSERTS) #define ERR(message, ...) gl::trace(false, gl::MESSAGE_ERR, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define ERR(message, ...) (void(0)) #endif // A macro to log a performance event around a scope. #if defined(ANGLE_TRACE_ENABLED) #if defined(_MSC_VER) #define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__("%s" message "\n", __FUNCTION__, __VA_ARGS__); #else #define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper("%s" message "\n", __FUNCTION__, ##__VA_ARGS__); #endif // _MSC_VER #else #define EVENT(message, ...) (void(0)) #endif #if defined(ANGLE_TRACE_ENABLED) #undef ANGLE_TRACE_ENABLED #endif #if defined(COMPILER_GCC) || defined(__clang__) #define ANGLE_CRASH() __builtin_trap() #else #define ANGLE_CRASH() ((void)(*(volatile char *)0 = 0)) #endif #if !defined(NDEBUG) #define ANGLE_ASSERT_IMPL(expression) assert(expression) #else // TODO(jmadill): Detect if debugger is attached and break. #define ANGLE_ASSERT_IMPL(expression) ANGLE_CRASH() #endif // !defined(NDEBUG) // Helper macro which avoids evaluating the arguments to a stream if the condition doesn't hold. // Condition is evaluated once and only once. #define ANGLE_LAZY_STREAM(stream, condition) \ !(condition) ? static_cast(0) : ::gl::LogMessageVoidify() & (stream) #if defined(NDEBUG) && !defined(ANGLE_ENABLE_ASSERTS) #define ANGLE_ASSERTS_ON 0 #else #define ANGLE_ASSERTS_ON 1 #endif // A macro asserting a condition and outputting failures to the debug log #if ANGLE_ASSERTS_ON #define ASSERT(expression) \ (expression ? static_cast(0) \ : (ERR("\t! Assert failed in %s(%d): %s\n", __FUNCTION__, __LINE__, #expression), \ ANGLE_ASSERT_IMPL(expression))) #else #define ASSERT(condition) \ ANGLE_LAZY_STREAM(::gl::DummyStream(), ANGLE_ASSERTS_ON ? !(condition) : false) \ << "Check failed: " #condition ". " #endif // ANGLE_ASSERTS_ON #define UNUSED_VARIABLE(variable) ((void)variable) // A macro to indicate unimplemented functionality #ifndef NOASSERT_UNIMPLEMENTED #define NOASSERT_UNIMPLEMENTED 1 #endif #define UNIMPLEMENTED() \ { \ ERR("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); \ ASSERT(NOASSERT_UNIMPLEMENTED); \ } \ ANGLE_EMPTY_STATEMENT // A macro for code which is not expected to be reached under valid assumptions #define UNREACHABLE() \ (ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__), ASSERT(false)) #endif // COMMON_DEBUG_H_