/* Any copyright is dedicated to the Public Domain. * http://creativecommons.org/publicdomain/zero/1.0/ */ MARIONETTE_TIMEOUT = 10000; function testEventInit() { let initValue = 7; let initMin = 1; let initMax = 30; // Test DeviceProximityEvent initialization log("Verifying DeviceProximityEvent constructor."); let event = new DeviceProximityEvent("deviceproximity", {value: initValue, min: initMin, max: initMax}); is(event.type, "deviceproximity", "event type"); is(event.value, initValue, "value"); is(event.min, initMin, "min"); is(event.max, initMax, "max"); if (event.value !== initValue || event.min !== initMin || event.max !== initMax) { log("DeviceProximityEvent not initialized correctly."); } // Test UserProximityEvent initialization log("Verifying UserProximityEvent constructor."); event = new UserProximityEvent("userproximity", {near: true}); is(event.type, "userproximity", "event type"); ok(event.near, "Initialization of UserProximityEvent"); verifyDefaultStatus(); } function verifyDefaultStatus() { let emulatorDone = false; // Ensure that device proximity is enabled by default log("Getting sensor status from emulator."); runEmulatorCmd("sensor status", function(result) { log("Received sensor status (" + result[4] + ")."); is(result[4], "proximity: enabled.", "Proximity sensor enabled by default"); emulatorDone = true; }); // Have this here so test doesn't drop out if emulator callback is slow waitFor(getDefaultProximity, function() { return(emulatorDone); }); } function getDefaultProximity() { let expected = "1:0:0"; // Get and verify the default emulator proximity value log("Getting device proximity from emulator."); runEmulatorCmd("sensor get proximity", function(result) { let values = result[0].split(" ")[2]; log("Received emulator proximity (" + values + ")."); is(values, "1:0:0", "Default proximity values"); cleanUp(); }); } function cleanUp() { finish(); } // Start the test testEventInit();