/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * This object contains helpers buffering incoming data & deconstructing it * into parcels as well as buffering outgoing data & constructing parcels. * For that it maintains two buffers and corresponding uint8 views, indexes. * * The incoming buffer is a circular buffer where we store incoming data. * As soon as a complete parcel is received, it is processed right away, so * the buffer only needs to be large enough to hold one parcel. * * The outgoing buffer is to prepare outgoing parcels. The index is reset * every time a parcel is sent. */ var Buf = { INT32_MAX: 2147483647, UINT8_SIZE: 1, UINT16_SIZE: 2, UINT32_SIZE: 4, PARCEL_SIZE_SIZE: 4, PDU_HEX_OCTET_SIZE: 4, incomingBufferLength: 1024, incomingBuffer: null, incomingBytes: null, incomingWriteIndex: 0, incomingReadIndex: 0, readIncoming: 0, readAvailable: 0, currentParcelSize: 0, outgoingBufferLength: 1024, outgoingBuffer: null, outgoingBytes: null, outgoingIndex: 0, outgoingBufferCalSizeQueue: null, _init: function() { this.incomingBuffer = new ArrayBuffer(this.incomingBufferLength); this.outgoingBuffer = new ArrayBuffer(this.outgoingBufferLength); this.incomingBytes = new Uint8Array(this.incomingBuffer); this.outgoingBytes = new Uint8Array(this.outgoingBuffer); // Track where incoming data is read from and written to. this.incomingWriteIndex = 0; this.incomingReadIndex = 0; // Leave room for the parcel size for outgoing parcels. this.outgoingIndex = this.PARCEL_SIZE_SIZE; // How many bytes we've read for this parcel so far. this.readIncoming = 0; // How many bytes available as parcel data. this.readAvailable = 0; // Size of the incoming parcel. If this is zero, we're expecting a new // parcel. this.currentParcelSize = 0; // Queue for storing outgoing override points this.outgoingBufferCalSizeQueue = []; }, /** * Mark current outgoingIndex as start point for calculation length of data * written to outgoingBuffer. * Mark can be nested for here uses queue to remember marks. * * @param writeFunction * Function to write data length into outgoingBuffer, this function is * also used to allocate buffer for data length. * Raw data size(in Uint8) is provided as parameter calling writeFunction. * If raw data size is not in proper unit for writing, user can adjust * the length value in writeFunction before writing. **/ startCalOutgoingSize: function(writeFunction) { let sizeInfo = {index: this.outgoingIndex, write: writeFunction}; // Allocate buffer for data lemgtj. writeFunction.call(0); // Get size of data length buffer for it is not counted into data size. sizeInfo.size = this.outgoingIndex - sizeInfo.index; // Enqueue size calculation information. this.outgoingBufferCalSizeQueue.push(sizeInfo); }, /** * Calculate data length since last mark, and write it into mark position. **/ stopCalOutgoingSize: function() { let sizeInfo = this.outgoingBufferCalSizeQueue.pop(); // Remember current outgoingIndex. let currentOutgoingIndex = this.outgoingIndex; // Calculate data length, in uint8. let writeSize = this.outgoingIndex - sizeInfo.index - sizeInfo.size; // Write data length to mark, use same function for allocating buffer to make // sure there is no buffer overloading. this.outgoingIndex = sizeInfo.index; sizeInfo.write(writeSize); // Restore outgoingIndex. this.outgoingIndex = currentOutgoingIndex; }, /** * Grow the incoming buffer. * * @param min_size * Minimum new size. The actual new size will be the the smallest * power of 2 that's larger than this number. */ growIncomingBuffer: function(min_size) { if (DEBUG) { debug("Current buffer of " + this.incomingBufferLength + " can't handle incoming " + min_size + " bytes."); } let oldBytes = this.incomingBytes; this.incomingBufferLength = 2 << Math.floor(Math.log(min_size)/Math.log(2)); if (DEBUG) debug("New incoming buffer size: " + this.incomingBufferLength); this.incomingBuffer = new ArrayBuffer(this.incomingBufferLength); this.incomingBytes = new Uint8Array(this.incomingBuffer); if (this.incomingReadIndex <= this.incomingWriteIndex) { // Read and write index are in natural order, so we can just copy // the old buffer over to the bigger one without having to worry // about the indexes. this.incomingBytes.set(oldBytes, 0); } else { // The write index has wrapped around but the read index hasn't yet. // Write whatever the read index has left to read until it would // circle around to the beginning of the new buffer, and the rest // behind that. let head = oldBytes.subarray(this.incomingReadIndex); let tail = oldBytes.subarray(0, this.incomingReadIndex); this.incomingBytes.set(head, 0); this.incomingBytes.set(tail, head.length); this.incomingReadIndex = 0; this.incomingWriteIndex += head.length; } if (DEBUG) { debug("New incoming buffer size is " + this.incomingBufferLength); } }, /** * Grow the outgoing buffer. * * @param min_size * Minimum new size. The actual new size will be the the smallest * power of 2 that's larger than this number. */ growOutgoingBuffer: function(min_size) { if (DEBUG) { debug("Current buffer of " + this.outgoingBufferLength + " is too small."); } let oldBytes = this.outgoingBytes; this.outgoingBufferLength = 2 << Math.floor(Math.log(min_size)/Math.log(2)); this.outgoingBuffer = new ArrayBuffer(this.outgoingBufferLength); this.outgoingBytes = new Uint8Array(this.outgoingBuffer); this.outgoingBytes.set(oldBytes, 0); if (DEBUG) { debug("New outgoing buffer size is " + this.outgoingBufferLength); } }, /** * Functions for reading data from the incoming buffer. * * These are all little endian, apart from readParcelSize(); */ /** * Ensure position specified is readable. * * @param index * Data position in incoming parcel, valid from 0 to * currentParcelSize. */ ensureIncomingAvailable: function(index) { if (index >= this.currentParcelSize) { throw new Error("Trying to read data beyond the parcel end!"); } else if (index < 0) { throw new Error("Trying to read data before the parcel begin!"); } }, /** * Seek in current incoming parcel. * * @param offset * Seek offset in relative to current position. */ seekIncoming: function(offset) { // Translate to 0..currentParcelSize let cur = this.currentParcelSize - this.readAvailable; let newIndex = cur + offset; this.ensureIncomingAvailable(newIndex); // ... incomingReadIndex -->| // 0 new cur currentParcelSize // |================|=======|====================| // |<-- cur -->|<- readAvailable ->| // |<-- newIndex -->|<-- new readAvailable -->| this.readAvailable = this.currentParcelSize - newIndex; // Translate back: if (this.incomingReadIndex < cur) { // The incomingReadIndex is wrapped. newIndex += this.incomingBufferLength; } newIndex += (this.incomingReadIndex - cur); newIndex %= this.incomingBufferLength; this.incomingReadIndex = newIndex; }, readUint8Unchecked: function() { let value = this.incomingBytes[this.incomingReadIndex]; this.incomingReadIndex = (this.incomingReadIndex + 1) % this.incomingBufferLength; return value; }, readUint8: function() { // Translate to 0..currentParcelSize let cur = this.currentParcelSize - this.readAvailable; this.ensureIncomingAvailable(cur); this.readAvailable--; return this.readUint8Unchecked(); }, readUint8Array: function(length) { // Translate to 0..currentParcelSize let last = this.currentParcelSize - this.readAvailable; last += (length - 1); this.ensureIncomingAvailable(last); let array = new Uint8Array(length); for (let i = 0; i < length; i++) { array[i] = this.readUint8Unchecked(); } this.readAvailable -= length; return array; }, readUint16: function() { return this.readUint8() | this.readUint8() << 8; }, readInt32: function() { return this.readUint8() | this.readUint8() << 8 | this.readUint8() << 16 | this.readUint8() << 24; }, readInt64: function() { // Avoid using bitwise operators as the operands of all bitwise operators // are converted to signed 32-bit integers. return this.readUint8() + this.readUint8() * Math.pow(2, 8) + this.readUint8() * Math.pow(2, 16) + this.readUint8() * Math.pow(2, 24) + this.readUint8() * Math.pow(2, 32) + this.readUint8() * Math.pow(2, 40) + this.readUint8() * Math.pow(2, 48) + this.readUint8() * Math.pow(2, 56); }, readInt32List: function() { let length = this.readInt32(); let ints = []; for (let i = 0; i < length; i++) { ints.push(this.readInt32()); } return ints; }, readString: function() { let string_len = this.readInt32(); if (string_len < 0 || string_len >= this.INT32_MAX) { return null; } let s = ""; for (let i = 0; i < string_len; i++) { s += String.fromCharCode(this.readUint16()); } // Strings are \0\0 delimited, but that isn't part of the length. And // if the string length is even, the delimiter is two characters wide. // It's insane, I know. this.readStringDelimiter(string_len); return s; }, readStringList: function() { let num_strings = this.readInt32(); let strings = []; for (let i = 0; i < num_strings; i++) { strings.push(this.readString()); } return strings; }, readStringDelimiter: function(length) { let delimiter = this.readUint16(); if (!(length & 1)) { delimiter |= this.readUint16(); } if (DEBUG) { if (delimiter !== 0) { debug("Something's wrong, found string delimiter: " + delimiter); } } }, readParcelSize: function() { return this.readUint8Unchecked() << 24 | this.readUint8Unchecked() << 16 | this.readUint8Unchecked() << 8 | this.readUint8Unchecked(); }, /** * Functions for writing data to the outgoing buffer. */ /** * Ensure position specified is writable. * * @param index * Data position in outgoing parcel, valid from 0 to * outgoingBufferLength. */ ensureOutgoingAvailable: function(index) { if (index >= this.outgoingBufferLength) { this.growOutgoingBuffer(index + 1); } }, writeUint8: function(value) { this.ensureOutgoingAvailable(this.outgoingIndex); this.outgoingBytes[this.outgoingIndex] = value; this.outgoingIndex++; }, writeUint16: function(value) { this.writeUint8(value & 0xff); this.writeUint8((value >> 8) & 0xff); }, writeInt32: function(value) { this.writeUint8(value & 0xff); this.writeUint8((value >> 8) & 0xff); this.writeUint8((value >> 16) & 0xff); this.writeUint8((value >> 24) & 0xff); }, writeString: function(value) { if (value == null) { this.writeInt32(-1); return; } this.writeInt32(value.length); for (let i = 0; i < value.length; i++) { this.writeUint16(value.charCodeAt(i)); } // Strings are \0\0 delimited, but that isn't part of the length. And // if the string length is even, the delimiter is two characters wide. // It's insane, I know. this.writeStringDelimiter(value.length); }, writeStringList: function(strings) { this.writeInt32(strings.length); for (let i = 0; i < strings.length; i++) { this.writeString(strings[i]); } }, writeStringDelimiter: function(length) { this.writeUint16(0); if (!(length & 1)) { this.writeUint16(0); } }, writeParcelSize: function(value) { /** * Parcel size will always be the first thing in the parcel byte * array, but the last thing written. Store the current index off * to a temporary to be reset after we write the size. */ let currentIndex = this.outgoingIndex; this.outgoingIndex = 0; this.writeUint8((value >> 24) & 0xff); this.writeUint8((value >> 16) & 0xff); this.writeUint8((value >> 8) & 0xff); this.writeUint8(value & 0xff); this.outgoingIndex = currentIndex; }, copyIncomingToOutgoing: function(length) { if (!length || (length < 0)) { return; } let translatedReadIndexEnd = this.currentParcelSize - this.readAvailable + length - 1; this.ensureIncomingAvailable(translatedReadIndexEnd); let translatedWriteIndexEnd = this.outgoingIndex + length - 1; this.ensureOutgoingAvailable(translatedWriteIndexEnd); let newIncomingReadIndex = this.incomingReadIndex + length; if (newIncomingReadIndex < this.incomingBufferLength) { // Reading won't cause wrapping, go ahead with builtin copy. this.outgoingBytes .set(this.incomingBytes.subarray(this.incomingReadIndex, newIncomingReadIndex), this.outgoingIndex); } else { // Not so lucky. newIncomingReadIndex %= this.incomingBufferLength; this.outgoingBytes .set(this.incomingBytes.subarray(this.incomingReadIndex, this.incomingBufferLength), this.outgoingIndex); if (newIncomingReadIndex) { let firstPartLength = this.incomingBufferLength - this.incomingReadIndex; this.outgoingBytes.set(this.incomingBytes.subarray(0, newIncomingReadIndex), this.outgoingIndex + firstPartLength); } } this.incomingReadIndex = newIncomingReadIndex; this.readAvailable -= length; this.outgoingIndex += length; }, /** * Parcel management */ /** * Write incoming data to the circular buffer. * * @param incoming * Uint8Array containing the incoming data. */ writeToIncoming: function(incoming) { // We don't have to worry about the head catching the tail since // we process any backlog in parcels immediately, before writing // new data to the buffer. So the only edge case we need to handle // is when the incoming data is larger than the buffer size. let minMustAvailableSize = incoming.length + this.readIncoming; if (minMustAvailableSize > this.incomingBufferLength) { this.growIncomingBuffer(minMustAvailableSize); } // We can let the typed arrays do the copying if the incoming data won't // wrap around the edges of the circular buffer. let remaining = this.incomingBufferLength - this.incomingWriteIndex; if (remaining >= incoming.length) { this.incomingBytes.set(incoming, this.incomingWriteIndex); } else { // The incoming data would wrap around it. let head = incoming.subarray(0, remaining); let tail = incoming.subarray(remaining); this.incomingBytes.set(head, this.incomingWriteIndex); this.incomingBytes.set(tail, 0); } this.incomingWriteIndex = (this.incomingWriteIndex + incoming.length) % this.incomingBufferLength; }, /** * Process incoming data. * * @param incoming * Uint8Array containing the incoming data. */ processIncoming: function(incoming) { if (DEBUG) { debug("Received " + incoming.length + " bytes."); debug("Already read " + this.readIncoming); } this.writeToIncoming(incoming); this.readIncoming += incoming.length; while (true) { if (!this.currentParcelSize) { // We're expecting a new parcel. if (this.readIncoming < this.PARCEL_SIZE_SIZE) { // We don't know how big the next parcel is going to be, need more // data. if (DEBUG) debug("Next parcel size unknown, going to sleep."); return; } this.currentParcelSize = this.readParcelSize(); if (DEBUG) { debug("New incoming parcel of size " + this.currentParcelSize); } // The size itself is not included in the size. this.readIncoming -= this.PARCEL_SIZE_SIZE; } if (this.readIncoming < this.currentParcelSize) { // We haven't read enough yet in order to be able to process a parcel. if (DEBUG) debug("Read " + this.readIncoming + ", but parcel size is " + this.currentParcelSize + ". Going to sleep."); return; } // Alright, we have enough data to process at least one whole parcel. // Let's do that. let expectedAfterIndex = (this.incomingReadIndex + this.currentParcelSize) % this.incomingBufferLength; if (DEBUG) { let parcel; if (expectedAfterIndex < this.incomingReadIndex) { let head = this.incomingBytes.subarray(this.incomingReadIndex); let tail = this.incomingBytes.subarray(0, expectedAfterIndex); parcel = Array.slice(head).concat(Array.slice(tail)); } else { parcel = Array.slice(this.incomingBytes.subarray( this.incomingReadIndex, expectedAfterIndex)); } debug("Parcel (size " + this.currentParcelSize + "): " + parcel); } if (DEBUG) debug("We have at least one complete parcel."); try { this.readAvailable = this.currentParcelSize; this.processParcel(); } catch (ex) { if (DEBUG) debug("Parcel handling threw " + ex + "\n" + ex.stack); } // Ensure that the whole parcel was consumed. if (this.incomingReadIndex != expectedAfterIndex) { if (DEBUG) { debug("Parcel handler didn't consume whole parcel, " + Math.abs(expectedAfterIndex - this.incomingReadIndex) + " bytes left over"); } this.incomingReadIndex = expectedAfterIndex; } this.readIncoming -= this.currentParcelSize; this.readAvailable = 0; this.currentParcelSize = 0; } }, /** * Communicate with the IPC thread. */ sendParcel: function() { // Compute the size of the parcel and write it to the front of the parcel // where we left room for it. Note that he parcel size does not include // the size itself. let parcelSize = this.outgoingIndex - this.PARCEL_SIZE_SIZE; this.writeParcelSize(parcelSize); // This assumes that postRILMessage will make a copy of the ArrayBufferView // right away! let parcel = this.outgoingBytes.subarray(0, this.outgoingIndex); if (DEBUG) debug("Outgoing parcel: " + Array.slice(parcel)); this.onSendParcel(parcel); this.outgoingIndex = this.PARCEL_SIZE_SIZE; }, getCurrentParcelSize: function() { return this.currentParcelSize; }, getReadAvailable: function() { return this.readAvailable; } /** * Process one parcel. * * |processParcel| is an implementation provided incoming parcel processing * function invoked when we have received a complete parcel. Implementation * may call multiple read functions to extract data from the incoming buffer. */ //processParcel: function() { // let something = this.readInt32(); // ... //}, /** * Write raw data out to underlying channel. * * |onSendParcel| is an implementation provided stream output function * invoked when we're really going to write something out. We assume the * data are completely copied to some output buffer in this call and may * be destroyed when it's done. * * @param parcel * An array of numeric octet data. */ //onSendParcel: function(parcel) { // ... //} }; module.exports = { Buf: Buf };