/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=2 et : * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef dom_plugins_PluginScriptableObjectParent_h #define dom_plugins_PluginScriptableObjectParent_h 1 #include "mozilla/plugins/PPluginScriptableObjectParent.h" #include "mozilla/plugins/PluginMessageUtils.h" #include "npfunctions.h" #include "npruntime.h" namespace mozilla { namespace plugins { class PluginInstanceParent; class PluginScriptableObjectParent; struct ParentNPObject : NPObject { ParentNPObject() : NPObject() , parent(nullptr) , invalidated(false) , asyncWrapperCount(0) {} // |parent| is always valid as long as the actor is alive. Once the actor is // destroyed this will be set to null. PluginScriptableObjectParent* parent; bool invalidated; int32_t asyncWrapperCount; }; class PluginScriptableObjectParent : public PPluginScriptableObjectParent { friend class PluginInstanceParent; public: explicit PluginScriptableObjectParent(ScriptableObjectType aType); virtual ~PluginScriptableObjectParent(); void InitializeProxy(); void InitializeLocal(NPObject* aObject); virtual void ActorDestroy(ActorDestroyReason aWhy) override; virtual bool AnswerHasMethod(const PluginIdentifier& aId, bool* aHasMethod) override; virtual bool AnswerInvoke(const PluginIdentifier& aId, InfallibleTArray&& aArgs, Variant* aResult, bool* aSuccess) override; virtual bool AnswerInvokeDefault(InfallibleTArray&& aArgs, Variant* aResult, bool* aSuccess) override; virtual bool AnswerHasProperty(const PluginIdentifier& aId, bool* aHasProperty) override; virtual bool AnswerGetParentProperty(const PluginIdentifier& aId, Variant* aResult, bool* aSuccess) override; virtual bool AnswerSetProperty(const PluginIdentifier& aId, const Variant& aValue, bool* aSuccess) override; virtual bool AnswerRemoveProperty(const PluginIdentifier& aId, bool* aSuccess) override; virtual bool AnswerEnumerate(InfallibleTArray* aProperties, bool* aSuccess) override; virtual bool AnswerConstruct(InfallibleTArray&& aArgs, Variant* aResult, bool* aSuccess) override; virtual bool AnswerNPN_Evaluate(const nsCString& aScript, Variant* aResult, bool* aSuccess) override; virtual bool RecvProtect() override; virtual bool RecvUnprotect() override; static const NPClass* GetClass() { return &sNPClass; } PluginInstanceParent* GetInstance() const { return mInstance; } NPObject* GetObject(bool aCanResurrect); // Protect only affects LocalObject actors. It is called by the // ProtectedVariant/Actor helper classes before the actor is used as an // argument to an IPC call and when the child process resurrects a // proxy object to the NPObject associated with this actor. void Protect(); // Unprotect only affects LocalObject actors. It is called by the // ProtectedVariant/Actor helper classes after the actor is used as an // argument to an IPC call and when the child process is no longer using this // actor. void Unprotect(); // DropNPObject is only used for Proxy actors and is called when the parent // process is no longer using the NPObject associated with this actor. The // child process may subsequently use this actor again in which case a new // NPObject will be created and associated with this actor (see // ResurrectProxyObject). void DropNPObject(); ScriptableObjectType Type() const { return mType; } bool GetPropertyHelper(NPIdentifier aName, bool* aHasProperty, bool* aHasMethod, NPVariant* aResult); private: static NPObject* ScriptableAllocate(NPP aInstance, NPClass* aClass); static void ScriptableInvalidate(NPObject* aObject); static void ScriptableDeallocate(NPObject* aObject); static bool ScriptableHasMethod(NPObject* aObject, NPIdentifier aName); static bool ScriptableInvoke(NPObject* aObject, NPIdentifier aName, const NPVariant* aArgs, uint32_t aArgCount, NPVariant* aResult); static bool ScriptableInvokeDefault(NPObject* aObject, const NPVariant* aArgs, uint32_t aArgCount, NPVariant* aResult); static bool ScriptableHasProperty(NPObject* aObject, NPIdentifier aName); static bool ScriptableGetProperty(NPObject* aObject, NPIdentifier aName, NPVariant* aResult); static bool ScriptableSetProperty(NPObject* aObject, NPIdentifier aName, const NPVariant* aValue); static bool ScriptableRemoveProperty(NPObject* aObject, NPIdentifier aName); static bool ScriptableEnumerate(NPObject* aObject, NPIdentifier** aIdentifiers, uint32_t* aCount); static bool ScriptableConstruct(NPObject* aObject, const NPVariant* aArgs, uint32_t aArgCount, NPVariant* aResult); NPObject* CreateProxyObject(); // ResurrectProxyObject is only used with Proxy actors. It is called when the // child process uses an actor whose NPObject was deleted by the parent // process. bool ResurrectProxyObject(); private: PluginInstanceParent* mInstance; // This may be a ParentNPObject or some other kind depending on who created // it. Have to check its class to find out. NPObject* mObject; int mProtectCount; ScriptableObjectType mType; static const NPClass sNPClass; }; } /* namespace plugins */ } /* namespace mozilla */ #endif /* dom_plugins_PluginScriptableObjectParent_h */