/* -*- Mode: C++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 8 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsDebug.h" #include "D3D11SurfaceHolder.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/DeviceManagerDx.h" #include "mozilla/layers/TextureD3D11.h" #include namespace mozilla { namespace plugins { using namespace mozilla::gfx; using namespace mozilla::layers; D3D11SurfaceHolder::D3D11SurfaceHolder(ID3D11Texture2D* back, SurfaceFormat format, const IntSize& size) : mDevice11(DeviceManagerDx::Get()->GetContentDevice()), mBack(back), mFormat(format), mSize(size) { } D3D11SurfaceHolder::~D3D11SurfaceHolder() { } bool D3D11SurfaceHolder::IsValid() { // If a TDR occurred, platform devices will be recreated. if (DeviceManagerDx::Get()->GetContentDevice() != mDevice11) { return false; } return true; } bool D3D11SurfaceHolder::CopyToTextureClient(TextureClient* aClient) { MOZ_ASSERT(NS_IsMainThread()); D3D11TextureData* data = aClient->GetInternalData()->AsD3D11TextureData(); if (!data) { // We don't support this yet. We expect to have a D3D11 compositor, and // therefore D3D11 surfaces. NS_WARNING("Plugin DXGI surface has unsupported TextureClient"); return false; } RefPtr context; mDevice11->GetImmediateContext(getter_AddRefs(context)); if (!context) { NS_WARNING("Could not get an immediate D3D11 context"); return false; } TextureClientAutoLock autoLock(aClient, OpenMode::OPEN_WRITE_ONLY); if (!autoLock.Succeeded()) { return false; } RefPtr mutex; HRESULT hr = mBack->QueryInterface(__uuidof(IDXGIKeyedMutex), (void **)getter_AddRefs(mutex)); if (FAILED(hr) || !mutex) { NS_WARNING("Could not acquire an IDXGIKeyedMutex"); return false; } { AutoTextureLock lock(mutex, hr); if (hr == WAIT_ABANDONED || hr == WAIT_TIMEOUT || FAILED(hr)) { NS_WARNING("Could not acquire DXGI surface lock - plugin forgot to release?"); return false; } context->CopyResource(data->GetD3D11Texture(), mBack); } return true; } } // namespace plugins } // namespace mozilla