<!DOCTYPE HTML> <html> <head> <title>Test ScriptProcessorNode</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <script type="text/javascript" src="webaudio.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> </head> <body> <pre id="test"> <script class="testbody" type="text/javascript"> // We do not use our generic graph test framework here because // the testing logic here is sort of complicated, and would // not be easy to map to OfflineAudioContext, as ScriptProcessorNodes // can experience delays. SimpleTest.waitForExplicitFinish(); addLoadEvent(function() { var context = new AudioContext(); var buffer = null; var sourceSP = context.createScriptProcessor(2048); sourceSP.addEventListener("audioprocess", function(e) { // generate the audio for (var i = 0; i < 2048; ++i) { // Make sure our first sample won't be zero e.outputBuffer.getChannelData(0)[i] = Math.sin(440 * 2 * Math.PI * (i + 1) / context.sampleRate); e.outputBuffer.getChannelData(1)[i] = Math.sin(880 * 2 * Math.PI * (i + 1) / context.sampleRate); } // Remember our generated audio buffer = e.outputBuffer; sourceSP.removeEventListener("audioprocess", arguments.callee); }, false); expectException(function() { context.createScriptProcessor(1); }, DOMException.INDEX_SIZE_ERR); expectException(function() { context.createScriptProcessor(2); }, DOMException.INDEX_SIZE_ERR); expectException(function() { context.createScriptProcessor(128); }, DOMException.INDEX_SIZE_ERR); expectException(function() { context.createScriptProcessor(255); }, DOMException.INDEX_SIZE_ERR); is(sourceSP.channelCount, 2, "script processor node has 2 input channels by default"); is(sourceSP.channelCountMode, "explicit", "Correct channelCountMode for the script processor node"); is(sourceSP.channelInterpretation, "speakers", "Correct channelCountInterpretation for the script processor node"); function findFirstNonZeroSample(buffer) { for (var i = 0; i < buffer.length; ++i) { if (buffer.getChannelData(0)[i] != 0) { return i; } } return buffer.length; } var sp = context.createScriptProcessor(2048); sourceSP.connect(sp); sp.connect(context.destination); var lastPlaybackTime = 0; var emptyBuffer = context.createBuffer(1, 2048, context.sampleRate); function checkAudioProcessingEvent(e) { is(e.target, sp, "Correct event target"); ok(e.playbackTime > lastPlaybackTime, "playbackTime correctly set"); lastPlaybackTime = e.playbackTime; is(e.inputBuffer.numberOfChannels, 2, "Correct number of channels for the input buffer"); is(e.inputBuffer.length, 2048, "Correct length for the input buffer"); is(e.inputBuffer.sampleRate, context.sampleRate, "Correct sample rate for the input buffer"); is(e.outputBuffer.numberOfChannels, 2, "Correct number of channels for the output buffer"); is(e.outputBuffer.length, 2048, "Correct length for the output buffer"); is(e.outputBuffer.sampleRate, context.sampleRate, "Correct sample rate for the output buffer"); compareChannels(e.outputBuffer.getChannelData(0), emptyBuffer.getChannelData(0)); compareChannels(e.outputBuffer.getChannelData(1), emptyBuffer.getChannelData(0)); } sp.onaudioprocess = function(e) { isnot(buffer, null, "The audioprocess handler for sourceSP must be run at this point"); checkAudioProcessingEvent(e); // Because of the initial latency added by the second script processor node, // we will never see any generated audio frames in the first callback. compareChannels(e.inputBuffer.getChannelData(0), emptyBuffer.getChannelData(0)); compareChannels(e.inputBuffer.getChannelData(1), emptyBuffer.getChannelData(0)); sp.onaudioprocess = function(e) { checkAudioProcessingEvent(e); var firstNonZero = findFirstNonZeroSample(e.inputBuffer); ok(firstNonZero <= 2048, "First non-zero sample within range"); compareChannels(e.inputBuffer.getChannelData(0), emptyBuffer.getChannelData(0), firstNonZero); compareChannels(e.inputBuffer.getChannelData(1), emptyBuffer.getChannelData(0), firstNonZero); compareChannels(e.inputBuffer.getChannelData(0), buffer.getChannelData(0), 2048 - firstNonZero, firstNonZero, 0); compareChannels(e.inputBuffer.getChannelData(1), buffer.getChannelData(1), 2048 - firstNonZero, firstNonZero, 0); if (firstNonZero == 0) { // If we did not experience any delays, the test is done! sp.onaudioprocess = null; SimpleTest.finish(); } else if (firstNonZero != 2048) { // In case we just saw a zero buffer this time, wait one more round sp.onaudioprocess = function(e) { checkAudioProcessingEvent(e); compareChannels(e.inputBuffer.getChannelData(0), buffer.getChannelData(0), firstNonZero, 0, 2048 - firstNonZero); compareChannels(e.inputBuffer.getChannelData(1), buffer.getChannelData(1), firstNonZero, 0, 2048 - firstNonZero); compareChannels(e.inputBuffer.getChannelData(0), emptyBuffer.getChannelData(0), undefined, firstNonZero); compareChannels(e.inputBuffer.getChannelData(1), emptyBuffer.getChannelData(0), undefined, firstNonZero); sp.onaudioprocess = null; SimpleTest.finish(); }; } }; }; }); </script> </pre> </body> </html>