<!DOCTYPE html> <html><head> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <title>MSE: |waiting| event when source data is missing</title> <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> <script type="text/javascript" src="mediasource.js"></script> <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> </head> <body> <pre id="test"><script class="testbody" type="text/javascript"> SimpleTest.waitForExplicitFinish(); runWithMSE(function(ms, el) { el.controls = true; once(ms, 'sourceopen').then(function() { ok(true, "Receive a sourceopen event"); el.addEventListener("ended", function () { ok(false, "ended should never fire"); SimpleTest.finish(); }); var videosb = ms.addSourceBuffer("video/mp4"); fetchAndLoad(videosb, 'bipbop/bipbop_video', ['init'], '.mp4') .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s')) .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(6, 8), '.m4s')) .then(function() { is(el.buffered.length, 2, "discontinuous buffered range"); ms.endOfStream(); return Promise.all([once(el, "durationchange"), once(ms, "sourceended")]); }).then(function() { // HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM // has notified it of available data. Make sure that we get 'playing' before // we starting waiting for 'waiting'. info("Invoking play()"); el.play(); return once(el, 'playing'); }).then(function() { ok(true, "Video playing. It should play for a bit, then fire 'waiting'"); return once(el, 'waiting'); }).then(function() { // waiting is fired when we start to play the last frame. // 0.033334 is the duration of the last frame, + 0.000001 of fuzz. // the next video frame, currentTime can be up to 1 frame's worth earlier than end of video. isfuzzy(el.currentTime, videosb.buffered.end(0), 0.033334, "waiting was fired on gap"); SimpleTest.finish(); }); }); }); </script> </pre> </body> </html>