/* * Copyright 2013, Mozilla Foundation and contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GMP_AUDIO_DECODE_h_ #define GMP_AUDIO_DECODE_h_ #include "gmp-errors.h" #include "gmp-audio-samples.h" #include "gmp-audio-codec.h" #include // ALL METHODS MUST BE CALLED ON THE MAIN THREAD class GMPAudioDecoderCallback { public: virtual ~GMPAudioDecoderCallback() {} virtual void Decoded(GMPAudioSamples* aDecodedSamples) = 0; virtual void InputDataExhausted() = 0; virtual void DrainComplete() = 0; virtual void ResetComplete() = 0; // Called when the decoder encounters a catestrophic error and cannot // continue. Gecko will not send any more input for decoding. virtual void Error(GMPErr aError) = 0; }; #define GMP_API_AUDIO_DECODER "decode-audio" // Audio decoding for a single stream. A GMP may be asked to create multiple // decoders concurrently. // // API name macro: GMP_API_AUDIO_DECODER // Host API: GMPAudioHost // // ALL METHODS MUST BE CALLED ON THE MAIN THREAD class GMPAudioDecoder { public: virtual ~GMPAudioDecoder() {} // aCallback: Subclass should retain reference to it until DecodingComplete // is called. Do not attempt to delete it, host retains ownership. // TODO: Pass AudioHost so decoder can create GMPAudioEncodedFrame objects? virtual void InitDecode(const GMPAudioCodec& aCodecSettings, GMPAudioDecoderCallback* aCallback) = 0; // Decode encoded audio frames (as a part of an audio stream). The decoded // frames must be returned to the user through the decode complete callback. virtual void Decode(GMPAudioSamples* aEncodedSamples) = 0; // Reset decoder state and prepare for a new call to Decode(...). // Flushes the decoder pipeline. // The decoder should enqueue a task to run ResetComplete() on the main // thread once the reset has finished. virtual void Reset() = 0; // Output decoded frames for any data in the pipeline, regardless of ordering. // All remaining decoded frames should be immediately returned via callback. // The decoder should enqueue a task to run DrainComplete() on the main // thread once the reset has finished. virtual void Drain() = 0; // May free decoder memory. virtual void DecodingComplete() = 0; }; #endif // GMP_VIDEO_DECODE_h_