/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: sw=4 ts=4 et : * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GMP_LOADER_H__ #define GMP_LOADER_H__ #include #include "prlink.h" #include "gmp-entrypoints.h" #include "mozilla/UniquePtr.h" namespace mozilla { namespace gmp { class SandboxStarter { public: virtual ~SandboxStarter() {} virtual bool Start(const char* aLibPath) = 0; }; // Interface that adapts a plugin to the GMP API. class GMPAdapter { public: virtual ~GMPAdapter() {} // Sets the adapted to plugin library module. // Note: the GMPAdapter is responsible for calling PR_UnloadLibrary on aLib // when it's finished with it. virtual void SetAdaptee(PRLibrary* aLib) = 0; // These are called in place of the corresponding GMP API functions. virtual GMPErr GMPInit(const GMPPlatformAPI* aPlatformAPI) = 0; virtual GMPErr GMPGetAPI(const char* aAPIName, void* aHostAPI, void** aPluginAPI, uint32_t aDecryptorId) = 0; virtual void GMPShutdown() = 0; virtual void GMPSetNodeId(const char* aNodeId, uint32_t aLength) = 0; }; // Encapsulates generating the device-bound node id, activating the sandbox, // loading the GMP, and passing the node id to the GMP (in that order). // // In Desktop Gecko, the implementation of this lives in plugin-container, // and is passed into XUL code from on startup. The GMP IPC child protocol actor // uses this interface to load and retrieve interfaces from the GMPs. // // In Desktop Gecko the implementation lives in the plugin-container so that // it can be covered by DRM vendor's voucher. // // On Android the GMPLoader implementation lives in libxul (because for the time // being GMPLoader relies upon NSPR, which we can't use in plugin-container // on Android). // // There is exactly one GMPLoader per GMP child process, and only one GMP // per child process (so the GMPLoader only loads one GMP). // // Load() takes an optional GMPAdapter which can be used to adapt non-GMPs // to adhere to the GMP API. class GMPLoader { public: virtual ~GMPLoader() {} // Calculates the device-bound node id, then activates the sandbox, // then loads the GMP library and (if applicable) passes the bound node id // to the GMP. If aAdapter is non-null, the lib path is assumed to be // a non-GMP, and the adapter is initialized with the lib and the adapter // is used to interact with the plugin. virtual bool Load(const char* aUTF8LibPath, uint32_t aLibPathLen, char* aOriginSalt, uint32_t aOriginSaltLen, const GMPPlatformAPI* aPlatformAPI, GMPAdapter* aAdapter = nullptr) = 0; // Retrieves an interface pointer from the GMP. virtual GMPErr GetAPI(const char* aAPIName, void* aHostAPI, void** aPluginAPI, uint32_t aDecryptorId) = 0; // Calls the GMPShutdown function exported by the GMP lib, and unloads the // plugin library. virtual void Shutdown() = 0; }; // On Desktop, this function resides in plugin-container. // On Mobile, this function resides in XUL. UniquePtr CreateGMPLoader(SandboxStarter* aStarter); } // namespace gmp } // namespace mozilla #endif // GMP_LOADER_H__