/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(DirectShowReader_h_) #define DirectShowReader_h_ #include "windows.h" // HRESULT, DWORD #include "MediaDecoderReader.h" #include "MediaResource.h" #include "mozilla/RefPtr.h" #include "MP3FrameParser.h" // Add the graph to the Running Object Table so that we can connect // to this graph with GraphEdit/GraphStudio. Note: you must // also regsvr32 proppage.dll from the Windows SDK. // See: http://msdn.microsoft.com/en-us/library/ms787252(VS.85).aspx // #define DIRECTSHOW_REGISTER_GRAPH struct IGraphBuilder; struct IMediaControl; struct IMediaSeeking; namespace mozilla { class AudioSinkFilter; class SourceFilter; // Decoder backend for decoding MP3 using DirectShow. DirectShow operates as // a filter graph. The basic design of the DirectShowReader is that we have // a SourceFilter that wraps the MediaResource that connects to the // MP3 decoder filter. The MP3 decoder filter "pulls" data as it requires it // downstream on its own thread. When the MP3 decoder has produced a block of // decoded samples, its thread calls downstream into our AudioSinkFilter, // passing the decoded buffer in. The AudioSinkFilter inserts the samples into // a SampleSink object. The SampleSink blocks the MP3 decoder's thread until // the decode thread calls DecodeAudioData(), whereupon the SampleSink // releases the decoded samples to the decode thread, and unblocks the MP3 // decoder's thread. The MP3 decoder can then request more data from the // SourceFilter, and decode more data. If the decode thread calls // DecodeAudioData() and there's no decoded samples waiting to be extracted // in the SampleSink, the SampleSink blocks the decode thread until the MP3 // decoder produces a decoded sample. class DirectShowReader : public MediaDecoderReader { public: DirectShowReader(AbstractMediaDecoder* aDecoder); virtual ~DirectShowReader(); bool DecodeAudioData() override; bool DecodeVideoFrame(bool &aKeyframeSkip, int64_t aTimeThreshold) override; nsresult ReadMetadata(MediaInfo* aInfo, MetadataTags** aTags) override; RefPtr Seek(SeekTarget aTarget, int64_t aEndTime) override; static const GUID CLSID_MPEG_LAYER_3_DECODER_FILTER; private: // Notifies the filter graph that playback is complete. aStatus is // the code to send to the filter graph. Always returns false, so // that we can just "return Finish()" from DecodeAudioData(). bool Finish(HRESULT aStatus); nsresult SeekInternal(int64_t aTime); // DirectShow filter graph, and associated playback and seeking // control interfaces. RefPtr mGraph; RefPtr mControl; RefPtr mMediaSeeking; // Wraps the MediaResource, and feeds undecoded data into the filter graph. RefPtr mSourceFilter; // Sits at the end of the graph, removing decoded samples from the graph. // The graph will block while this is blocked, i.e. it will pause decoding. RefPtr mAudioSinkFilter; // Some MP3s are variable bitrate, so DirectShow's duration estimation // can make its duration estimation based on the wrong bitrate. So we parse // the MP3 frames to get a more accuate estimate of the duration. MP3FrameParser mMP3FrameParser; #ifdef DIRECTSHOW_REGISTER_GRAPH // Used to add/remove the filter graph to the Running Object Table. You can // connect GraphEdit/GraphStudio to the graph to observe and/or debug its // topology and state. DWORD mRotRegister; #endif // Number of channels in the audio stream. uint32_t mNumChannels; // Samples per second in the audio stream. uint32_t mAudioRate; // Number of bytes per sample. Can be either 1 or 2. uint32_t mBytesPerSample; }; } // namespace mozilla #endif