/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "NextFrameSeekTask.h" #include "MediaDecoderReaderWrapper.h" #include "mozilla/AbstractThread.h" #include "mozilla/Assertions.h" #include "nsPrintfCString.h" namespace mozilla { extern LazyLogModule gMediaSampleLog; #define SAMPLE_LOG(x, ...) MOZ_LOG(gMediaSampleLog, LogLevel::Debug, \ ("[NextFrameSeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__)) namespace media { NextFrameSeekTask::NextFrameSeekTask(const void* aDecoderID, AbstractThread* aThread, MediaDecoderReaderWrapper* aReader, const SeekTarget& aTarget, const MediaInfo& aInfo, const media::TimeUnit& aDuration, int64_t aCurrentTime, MediaQueue& aAudioQueue, MediaQueue& aVideoQueue) : SeekTask(aDecoderID, aThread, aReader, aTarget) , mAudioQueue(aAudioQueue) , mVideoQueue(aVideoQueue) , mCurrentTime(aCurrentTime) , mDuration(aDuration) { AssertOwnerThread(); MOZ_ASSERT(aInfo.HasVideo()); // Configure MediaDecoderReaderWrapper. SetCallbacks(); } NextFrameSeekTask::~NextFrameSeekTask() { AssertOwnerThread(); MOZ_ASSERT(mIsDiscarded); } void NextFrameSeekTask::Discard() { AssertOwnerThread(); // Disconnect MDSM. RejectIfExist(NS_ERROR_DOM_MEDIA_CANCELED, __func__); // Disconnect MediaDecoderReader. CancelCallbacks(); mIsDiscarded = true; } bool NextFrameSeekTask::NeedToResetMDSM() const { AssertOwnerThread(); return false; } /* * Remove samples from the queue until aCompare() returns false. * aCompare A function object with the signature bool(int64_t) which returns * true for samples that should be removed. */ template static void DiscardFrames(MediaQueue& aQueue, const Function& aCompare) { while(aQueue.GetSize() > 0) { if (aCompare(aQueue.PeekFront()->mTime)) { RefPtr releaseMe = aQueue.PopFront(); continue; } break; } } RefPtr NextFrameSeekTask::Seek(const media::TimeUnit&) { AssertOwnerThread(); auto currentTime = mCurrentTime; DiscardFrames(mVideoQueue, [currentTime] (int64_t aSampleTime) { return aSampleTime <= currentTime; }); RefPtr promise = mSeekTaskPromise.Ensure(__func__); if (!IsVideoRequestPending() && NeedMoreVideo()) { RequestVideoData(); } MaybeFinishSeek(); // Might resolve mSeekTaskPromise and modify audio queue. return promise; } void NextFrameSeekTask::RequestVideoData() { AssertOwnerThread(); mReader->RequestVideoData(false, media::TimeUnit()); } bool NextFrameSeekTask::NeedMoreVideo() const { AssertOwnerThread(); // Need to request video when we have none and video queue is not finished. return mVideoQueue.GetSize() == 0 && !mSeekedVideoData && !mVideoQueue.IsFinished() && !mIsVideoQueueFinished; } bool NextFrameSeekTask::IsVideoRequestPending() const { AssertOwnerThread(); return mReader->IsRequestingVideoData() || mReader->IsWaitingVideoData(); } bool NextFrameSeekTask::IsAudioSeekComplete() const { AssertOwnerThread(); // Don't finish seek until there are no pending requests. Otherwise, we might // lose audio samples for the promise is resolved asynchronously. return !mReader->IsRequestingAudioData() && !mReader->IsWaitingAudioData(); } bool NextFrameSeekTask::IsVideoSeekComplete() const { AssertOwnerThread(); // Don't finish seek until there are no pending requests. Otherwise, we might // lose video samples for the promise is resolved asynchronously. return !IsVideoRequestPending() && !NeedMoreVideo(); } void NextFrameSeekTask::MaybeFinishSeek() { AssertOwnerThread(); if (IsAudioSeekComplete() && IsVideoSeekComplete()) { UpdateSeekTargetTime(); auto time = mTarget.GetTime().ToMicroseconds(); DiscardFrames(mAudioQueue, [time] (int64_t aSampleTime) { return aSampleTime < time; }); Resolve(__func__); // Call to MDSM::SeekCompleted(); } } void NextFrameSeekTask::OnAudioDecoded(MediaData* aAudioSample) { AssertOwnerThread(); MOZ_ASSERT(aAudioSample); MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished"); // The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is // resolved. SAMPLE_LOG("OnAudioDecoded [%lld,%lld]", aAudioSample->mTime, aAudioSample->GetEndTime()); // We accept any audio data here. mSeekedAudioData = aAudioSample; MaybeFinishSeek(); } void NextFrameSeekTask::OnAudioNotDecoded(const MediaResult& aError) { AssertOwnerThread(); MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished"); SAMPLE_LOG("OnAudioNotDecoded (aError=%u)", aError.Code()); // We don't really handle audio deocde error here. Let MDSM to trigger further // audio decoding tasks if it needs to play audio, and MDSM will then receive // the decoding state from MediaDecoderReader. MaybeFinishSeek(); } void NextFrameSeekTask::OnVideoDecoded(MediaData* aVideoSample) { AssertOwnerThread(); MOZ_ASSERT(aVideoSample); MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished"); // The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is // resolved. SAMPLE_LOG("OnVideoDecoded [%lld,%lld]", aVideoSample->mTime, aVideoSample->GetEndTime()); if (aVideoSample->mTime > mCurrentTime) { mSeekedVideoData = aVideoSample; } if (NeedMoreVideo()) { RequestVideoData(); return; } MaybeFinishSeek(); } void NextFrameSeekTask::OnVideoNotDecoded(const MediaResult& aError) { AssertOwnerThread(); MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished"); SAMPLE_LOG("OnVideoNotDecoded (aError=%u)", aError.Code()); if (aError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) { mIsVideoQueueFinished = true; } // Video seek not finished. if (NeedMoreVideo()) { switch (aError.Code()) { case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA: mReader->WaitForData(MediaData::VIDEO_DATA); break; case NS_ERROR_DOM_MEDIA_CANCELED: RequestVideoData(); break; case NS_ERROR_DOM_MEDIA_END_OF_STREAM: MOZ_ASSERT(false, "Shouldn't want more data for ended video."); break; default: // We might lose the audio sample after canceling the callbacks. // However it doesn't really matter because MDSM is gonna shut down // when seek fails. CancelCallbacks(); // Reject the promise since we can't finish video seek anyway. RejectIfExist(aError, __func__); break; } return; } MaybeFinishSeek(); } void NextFrameSeekTask::SetCallbacks() { AssertOwnerThread(); // Register dummy callbcak for audio decoding since we don't need to handle // the decoded audio samples. RefPtr self = this; mAudioCallback = mReader->AudioCallback().Connect( OwnerThread(), [self] (AudioCallbackData aData) { if (aData.is()) { self->OnAudioDecoded(aData.as()); } else { self->OnAudioNotDecoded(aData.as()); } }); mVideoCallback = mReader->VideoCallback().Connect( OwnerThread(), [self] (VideoCallbackData aData) { typedef Tuple Type; if (aData.is()) { self->OnVideoDecoded(Get<0>(aData.as())); } else { self->OnVideoNotDecoded(aData.as()); } }); mAudioWaitCallback = mReader->AudioWaitCallback().Connect( OwnerThread(), [self] (WaitCallbackData aData) { // We don't make an audio decode request here, instead, let MDSM to // trigger further audio decode tasks if MDSM itself needs to play audio. self->MaybeFinishSeek(); }); mVideoWaitCallback = mReader->VideoWaitCallback().Connect( OwnerThread(), [self] (WaitCallbackData aData) { if (self->NeedMoreVideo()) { if (aData.is()) { self->RequestVideoData(); } else { // Reject if we can't finish video seeking. self->CancelCallbacks(); self->RejectIfExist(NS_ERROR_DOM_MEDIA_CANCELED, __func__); } return; } self->MaybeFinishSeek(); }); } void NextFrameSeekTask::CancelCallbacks() { AssertOwnerThread(); mAudioCallback.DisconnectIfExists(); mVideoCallback.DisconnectIfExists(); mAudioWaitCallback.DisconnectIfExists(); mVideoWaitCallback.DisconnectIfExists(); } void NextFrameSeekTask::UpdateSeekTargetTime() { AssertOwnerThread(); RefPtr data = mVideoQueue.PeekFront(); if (data) { mTarget.SetTime(TimeUnit::FromMicroseconds(data->mTime)); } else if (mSeekedVideoData) { mTarget.SetTime(TimeUnit::FromMicroseconds(mSeekedVideoData->mTime)); } else if (mIsVideoQueueFinished || mVideoQueue.AtEndOfStream()) { mTarget.SetTime(mDuration); } else { MOZ_ASSERT(false, "No data!"); } } } // namespace media } // namespace mozilla