/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GamepadEventChannelParent.h" #include "GamepadPlatformService.h" #include "mozilla/dom/GamepadMonitoring.h" #include "nsThreadUtils.h" namespace mozilla { namespace dom { using namespace mozilla::ipc; namespace { class SendGamepadUpdateRunnable final : public Runnable { private: ~SendGamepadUpdateRunnable() {} RefPtr mParent; GamepadChangeEvent mEvent; public: SendGamepadUpdateRunnable(GamepadEventChannelParent* aParent, GamepadChangeEvent aEvent) : mEvent(aEvent) { MOZ_ASSERT(aParent); mParent = aParent; } NS_IMETHOD Run() override { AssertIsOnBackgroundThread(); if(mParent->HasGamepadListener()) { Unused << mParent->SendGamepadUpdate(mEvent); } return NS_OK; } }; } // namespace GamepadEventChannelParent::GamepadEventChannelParent() : mHasGamepadListener(false) { RefPtr service = GamepadPlatformService::GetParentService(); MOZ_ASSERT(service); service->AddChannelParent(this); mBackgroundThread = NS_GetCurrentThread(); } bool GamepadEventChannelParent::RecvGamepadListenerAdded() { AssertIsOnBackgroundThread(); MOZ_ASSERT(!mHasGamepadListener); mHasGamepadListener = true; StartGamepadMonitoring(); return true; } bool GamepadEventChannelParent::RecvGamepadListenerRemoved() { AssertIsOnBackgroundThread(); MOZ_ASSERT(mHasGamepadListener); mHasGamepadListener = false; RefPtr service = GamepadPlatformService::GetParentService(); MOZ_ASSERT(service); service->RemoveChannelParent(this); Unused << Send__delete__(this); return true; } void GamepadEventChannelParent::ActorDestroy(ActorDestroyReason aWhy) { AssertIsOnBackgroundThread(); // It may be called because IPDL child side crashed, we'll // not receive RecvGamepadListenerRemoved in that case if (mHasGamepadListener) { mHasGamepadListener = false; RefPtr service = GamepadPlatformService::GetParentService(); MOZ_ASSERT(service); service->RemoveChannelParent(this); } MaybeStopGamepadMonitoring(); } void GamepadEventChannelParent::DispatchUpdateEvent(const GamepadChangeEvent& aEvent) { mBackgroundThread->Dispatch(new SendGamepadUpdateRunnable(this, aEvent), NS_DISPATCH_NORMAL); } } // namespace dom } // namespace mozilla