/* ** Copyright (c) 2015 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { var wtu = WebGLTestUtils; var tiu = TexImageUtils; var gl = null; var successfullyParsed = false; var redColor = [255, 0, 0]; var greenColor = [0, 255, 0]; function init() { description('Verify texImage3D and texSubImage3D code paths taking webgl canvas elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); // Set the default context version while still allowing the webglVersion URL query string to override it. wtu.setDefault3DContextVersion(defaultContextVersion); gl = wtu.create3DContext("example"); if (!prologue(gl)) { finishTest(); return; } switch (gl[pixelFormat]) { case gl.RED: case gl.RED_INTEGER: greenColor = [0, 0, 0]; break; default: break; } gl.clearColor(0,0,0,1); gl.clearDepth(1); runTest(); } function setCanvasToRedGreen(ctx) { var width = ctx.canvas.width; var height = ctx.canvas.height; var halfHeight = Math.floor(height / 2); ctx.viewport(0, 0, width, height); ctx.enable(ctx.SCISSOR_TEST); ctx.scissor(0, 0, width, halfHeight); ctx.clearColor(1.0, 0, 0, 1.0); ctx.clear(ctx.COLOR_BUFFER_BIT); ctx.scissor(0, halfHeight, width, height - halfHeight); ctx.clearColor(0.0, 1.0, 0, 1.0); ctx.clear(ctx.COLOR_BUFFER_BIT); ctx.disable(ctx.SCISSOR_TEST); } function setCanvasTo257x257(ctx, bindingTarget) { ctx.canvas.width = 257; ctx.canvas.height = 257; setCanvasToRedGreen(ctx); } function setCanvasToMin(ctx, bindingTarget) { ctx.canvas.width = 1; ctx.canvas.height = 2; setCanvasToRedGreen(ctx); } function runOneIteration(canvas, flipY, program, bindingTarget, opt_texture) { debug('Testing ' + flipY + ' bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') + ' canvas size: ' + canvas.width + 'x' + canvas.height + ' with red-green'); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); if (!opt_texture) { var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(bindingTarget, texture); // Set up texture parameters gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); } else { var texture = opt_texture; } // Set up pixel store parameters gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);'); // Upload the image into the texture // Initialize the texture to black first gl.texImage3D(bindingTarget, 0, gl[internalFormat], canvas.width, canvas.height, 1 /* depth */, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, canvas.width, canvas.height, 1 /* depth */, gl[pixelFormat], gl[pixelType], canvas); var width = gl.canvas.width; var height = gl.canvas.height; var halfHeight = Math.floor(height / 2); var top = flipY ? (height - halfHeight) : 0; var bottom = flipY ? 0 : (height - halfHeight); // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]); // Check the top and bottom halves and make sure they have the right color. debug("Checking " + (flipY ? "top" : "bottom")); wtu.checkCanvasRect(gl, 0, bottom, width, halfHeight, redColor, "shouldBe " + redColor); debug("Checking " + (flipY ? "bottom" : "top")); wtu.checkCanvasRect(gl, 0, top, width, halfHeight, greenColor, "shouldBe " + greenColor); if (false) { var ma = wtu.makeImageFromCanvas(canvas); document.getElementById("console").appendChild(ma); var m = wtu.makeImageFromCanvas(gl.canvas); document.getElementById("console").appendChild(m); document.getElementById("console").appendChild(document.createElement("hr")); } return texture; } function runTest() { var ctx = wtu.create3DContext(); var canvas = ctx.canvas; var cases = [ { flipY: true, init: setCanvasToMin }, { flipY: false }, { flipY: true, init: setCanvasTo257x257 }, { flipY: false }, ]; function runTexImageTest(bindingTarget) { var program; if (bindingTarget == gl.TEXTURE_3D) { program = tiu.setupTexturedQuadWith3D(gl, internalFormat); } else { program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat); } return new Promise(function(resolve, reject) { var count = 4; var caseNdx = 0; var texture = undefined; function runNextTest() { var c = cases[caseNdx]; if (c.init) { c.init(ctx, bindingTarget); } texture = runOneIteration(canvas, c.flipY, program, bindingTarget, texture); // for the first 2 iterations always make a new texture. if (count > 2) { texture = undefined; } ++caseNdx; if (caseNdx == cases.length) { caseNdx = 0; --count; if (!count) { resolve("SUCCESS"); return; } } wtu.waitForComposite(runNextTest); } runNextTest(); }); } runTexImageTest(gl.TEXTURE_3D).then(function(val) { runTexImageTest(gl.TEXTURE_2D_ARRAY).then(function(val) { wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); finishTest(); }); }); } return init; }