<!-- /* ** Copyright (c) 2016 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>WebGL BlitFramebuffer Tests</title> <link rel="stylesheet" href="../../resources/js-test-style.css"/> <script src="../../js/js-test-pre.js"></script> <script src="../../js/webgl-test-utils.js"></script> <script src="../../js/glsl-conformance-test.js"></script> </head> <body> <canvas id="canvas" width="8" height="8"></canvas> <div id="description"></div> <div id="console"></div> <script> "use strict"; var wtu = WebGLTestUtils; description("This test verifies the functionality of blitFramebuffer with multiple draw buffers (srgb image and linear image)."); var gl = wtu.create3DContext("canvas", undefined, 2); var linearMask = 1; var srgbMask = 2; if (!gl) { testFailed("WebGL context does not exist"); } else { testPassed("WebGL context exists"); var filters = [gl.LINEAR, gl.NEAREST]; var drawbuffersFormats = [linearMask, srgbMask, linearMask | srgbMask]; for (var ii = 0; ii < filters.length; ++ii) { for (var jj = 0; jj < drawbuffersFormats.length; ++jj) { blitframebuffer_srgb_and_linear_drawbuffers(gl.SRGB8_ALPHA8, drawbuffersFormats[jj], filters[ii]); blitframebuffer_srgb_and_linear_drawbuffers(gl.RGBA8, drawbuffersFormats[jj], filters[ii]); } } } function blitframebuffer_srgb_and_linear_drawbuffers(readbufferFormat, drawbuffersFormatMask, filter) { debug(""); debug("The filter is: " + wtu.glEnumToString(gl, filter)); debug("Read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat)); var drawbuffersFormat = "\0"; if (drawbuffersFormatMask & linearMask) { drawbuffersFormat += " linear "; } if (drawbuffersFormatMask & srgbMask) { drawbuffersFormat += " srgb "; } debug("The test have multiple draw buffers, the images are: " + drawbuffersFormat); var tex_srgb0 = gl.createTexture(); var tex_srgb1 = gl.createTexture(); var tex_linear0 = gl.createTexture(); var tex_linear1 = gl.createTexture(); var tex_read = gl.createTexture(); var fbo_read = gl.createFramebuffer(); var fbo_draw = gl.createFramebuffer(); // Create read buffer and feed data to the read buffer var size = 8; var data = new Uint8Array(size * size * 4); var color = [250, 100, 15, 255]; for (var ii = 0; ii < size * size * 4; ii += 4) { for (var jj = 0; jj < 4; ++jj) { data[ii + jj] = color[jj]; } } gl.bindTexture(gl.TEXTURE_2D, tex_read); gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data); gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read); gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup read framebuffer should succeed"); // Create multiple textures. Attach them as fbo's draw buffers. gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw); var drawbuffers = [gl.NONE, gl.NONE, gl.NONE, gl.NONE]; if (drawbuffersFormatMask & srgbMask) { gl.bindTexture(gl.TEXTURE_2D, tex_srgb0); gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_srgb0, 0); gl.bindTexture(gl.TEXTURE_2D, tex_srgb1); gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT2, gl.TEXTURE_2D, tex_srgb1, 0); drawbuffers[0] = gl.COLOR_ATTACHMENT0; drawbuffers[2] = gl.COLOR_ATTACHMENT2; } if (drawbuffersFormatMask & linearMask) { gl.bindTexture(gl.TEXTURE_2D, tex_linear0); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, tex_linear0, 0); gl.bindTexture(gl.TEXTURE_2D, tex_linear1); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT3, gl.TEXTURE_2D, tex_linear1, 0); drawbuffers[1] = gl.COLOR_ATTACHMENT1; drawbuffers[3] = gl.COLOR_ATTACHMENT3; } gl.drawBuffers(drawbuffers); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup draw framebuffer should succeed"); if (gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE || gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { testFailed("Framebuffer incomplete when setup draw framebuffer."); return; } // Blit to multiple draw buffers with srgb images and linear images var dstSize = size - 1; gl.blitFramebuffer(0, 0, size, size, 0, 0, dstSize, dstSize, gl.COLOR_BUFFER_BIT, filter); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed"); // Read pixels from srgb images and linear images var srgbPixels0 = new Uint8Array(dstSize * dstSize * 4); var srgbPixels1 = new Uint8Array(dstSize * dstSize * 4); var linearPixels0 = new Uint8Array(dstSize * dstSize * 4); var linearPixels1 = new Uint8Array(dstSize * dstSize * 4); gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw); if (drawbuffersFormatMask & srgbMask) { gl.readBuffer(gl.COLOR_ATTACHMENT0); gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels0); gl.readBuffer(gl.COLOR_ATTACHMENT2); gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels1); } if (drawbuffersFormatMask & linearMask) { gl.readBuffer(gl.COLOR_ATTACHMENT1); gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels0); gl.readBuffer(gl.COLOR_ATTACHMENT3); gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels1); } wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readpixels should succeed"); // Compare var expectedSRGBColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? color : wtu.linearToSRGB(color); var expectedLinearColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? wtu.sRGBToLinear(color) : color; var failed = false; for (var ii = 0; ii < dstSize; ++ii) { for (var jj = 0; jj < dstSize; ++jj) { var index = (ii * dstSize + jj) * 4; if (drawbuffersFormatMask & srgbMask) { var srgbColor0 = [srgbPixels0[index], srgbPixels0[index + 1], srgbPixels0[index + 2], srgbPixels0[index + 3]]; if (checkPixel(srgbColor0, expectedSRGBColor) == false) { failed = true; debug("Pixels comparison failed for the 1st sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor0 + ")"); } var srgbColor1 = [srgbPixels1[index], srgbPixels1[index + 1], srgbPixels1[index + 2], srgbPixels1[index + 3]]; if (checkPixel(srgbColor1, expectedSRGBColor) == false) { failed = true; debug("Pixels comparison failed for the 2nd sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor1 + ")"); } } if (drawbuffersFormatMask & linearMask) { var linearColor0 = [linearPixels0[index], linearPixels0[index + 1], linearPixels0[index + 2], linearPixels0[index + 3]]; if (checkPixel(linearColor0, expectedLinearColor) == false) { failed = true; debug("Pixel comparison failed for the 1st linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor0 + ")"); } var linearColor1 = [linearPixels1[index], linearPixels1[index + 1], linearPixels1[index + 2], linearPixels1[index + 3]]; if (checkPixel(linearColor1, expectedLinearColor) == false) { failed = true; debug("Pixel comparison failed for the 2nd linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor1 + ")"); } } } } if (failed == false) { testPassed("All pixels comparision passed!"); } // deinit gl.bindTexture(gl.TEXTURE_2D, null); gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); gl.deleteTexture(tex_srgb0); gl.deleteTexture(tex_linear0); gl.deleteTexture(tex_srgb1); gl.deleteTexture(tex_linear1); gl.deleteTexture(tex_read); gl.deleteFramebuffer(fbo_read); gl.deleteFramebuffer(fbo_draw); } function checkPixel(color, expectedColor) { var tolerance = 3; return (Math.abs(color[0] - expectedColor[0]) <= tolerance && Math.abs(color[1] - expectedColor[1]) <= tolerance && Math.abs(color[2] - expectedColor[2]) <= tolerance && Math.abs(color[3] - expectedColor[3]) <= tolerance); } var successfullyParsed = true; </script> <script src="../../js/js-test-post.js"></script> </body> </html>