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<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<title>WebGL BlitFramebuffer Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../js/webgl-test-utils.js"></script>
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<canvas id="canvas" width="8" height="8"></canvas>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";

var wtu = WebGLTestUtils;
description("This test verifies the functionality of blitFramebuffer with multiple draw buffers (srgb image and linear image).");

var gl = wtu.create3DContext("canvas", undefined, 2);
var linearMask = 1;
var srgbMask = 2;

if (!gl) {
    testFailed("WebGL context does not exist");
} else {
    testPassed("WebGL context exists");

    var filters = [gl.LINEAR, gl.NEAREST];
    var drawbuffersFormats = [linearMask, srgbMask, linearMask | srgbMask];
    for (var ii = 0; ii < filters.length; ++ii) {
        for (var jj = 0; jj < drawbuffersFormats.length; ++jj) {
            blitframebuffer_srgb_and_linear_drawbuffers(gl.SRGB8_ALPHA8, drawbuffersFormats[jj], filters[ii]);
            blitframebuffer_srgb_and_linear_drawbuffers(gl.RGBA8, drawbuffersFormats[jj], filters[ii]);
        }
    }
}

function blitframebuffer_srgb_and_linear_drawbuffers(readbufferFormat, drawbuffersFormatMask, filter) {
    debug("");
    debug("The filter is: " + wtu.glEnumToString(gl, filter));
    debug("Read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat));
    var drawbuffersFormat = "\0";
    if (drawbuffersFormatMask & linearMask) {
        drawbuffersFormat += " linear ";
    }
    if (drawbuffersFormatMask & srgbMask) {
        drawbuffersFormat += " srgb ";
    }
    debug("The test have multiple draw buffers, the images are: " + drawbuffersFormat);

    var tex_srgb0 = gl.createTexture();
    var tex_srgb1 = gl.createTexture();
    var tex_linear0 = gl.createTexture();
    var tex_linear1 = gl.createTexture();
    var tex_read = gl.createTexture();
    var fbo_read = gl.createFramebuffer();
    var fbo_draw = gl.createFramebuffer();

    // Create read buffer and feed data to the read buffer
    var size = 8;
    var data = new Uint8Array(size * size * 4);
    var color = [250, 100, 15, 255];
    for (var ii = 0; ii < size * size * 4; ii += 4) {
        for (var jj = 0; jj < 4; ++jj) {
          data[ii + jj] = color[jj];
        }
    }
    gl.bindTexture(gl.TEXTURE_2D, tex_read);
    gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
    gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup read framebuffer should succeed");

    // Create multiple textures. Attach them as fbo's draw buffers.
    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);

    var drawbuffers = [gl.NONE, gl.NONE, gl.NONE, gl.NONE];
    if (drawbuffersFormatMask & srgbMask) {
        gl.bindTexture(gl.TEXTURE_2D, tex_srgb0);
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
        gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_srgb0, 0);
        gl.bindTexture(gl.TEXTURE_2D, tex_srgb1);
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
        gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT2, gl.TEXTURE_2D, tex_srgb1, 0);
        drawbuffers[0] = gl.COLOR_ATTACHMENT0;
        drawbuffers[2] = gl.COLOR_ATTACHMENT2;
    }

    if (drawbuffersFormatMask & linearMask) {
        gl.bindTexture(gl.TEXTURE_2D, tex_linear0);
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
        gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, tex_linear0, 0);
        gl.bindTexture(gl.TEXTURE_2D, tex_linear1);
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
        gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT3, gl.TEXTURE_2D, tex_linear1, 0);
        drawbuffers[1] = gl.COLOR_ATTACHMENT1;
        drawbuffers[3] = gl.COLOR_ATTACHMENT3;
    }

    gl.drawBuffers(drawbuffers);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup draw framebuffer should succeed");

    if (gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE ||
        gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
        testFailed("Framebuffer incomplete when setup draw framebuffer.");
        return;
    }

    // Blit to multiple draw buffers with srgb images and linear images
    var dstSize = size - 1;
    gl.blitFramebuffer(0, 0, size, size, 0, 0, dstSize, dstSize, gl.COLOR_BUFFER_BIT, filter);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");

    // Read pixels from srgb images and linear images
    var srgbPixels0 = new Uint8Array(dstSize * dstSize * 4);
    var srgbPixels1 = new Uint8Array(dstSize * dstSize * 4);
    var linearPixels0 = new Uint8Array(dstSize * dstSize * 4);
    var linearPixels1 = new Uint8Array(dstSize * dstSize * 4);
    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
    if (drawbuffersFormatMask & srgbMask) {
        gl.readBuffer(gl.COLOR_ATTACHMENT0);
        gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels0);
        gl.readBuffer(gl.COLOR_ATTACHMENT2);
        gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, srgbPixels1);
    }

    if (drawbuffersFormatMask & linearMask) {
        gl.readBuffer(gl.COLOR_ATTACHMENT1);
        gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels0);
        gl.readBuffer(gl.COLOR_ATTACHMENT3);
        gl.readPixels(0, 0, dstSize, dstSize, gl.RGBA, gl.UNSIGNED_BYTE, linearPixels1);
    }
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readpixels should succeed");

    // Compare
    var expectedSRGBColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? color : wtu.linearToSRGB(color);
    var expectedLinearColor = (readbufferFormat == gl.SRGB8_ALPHA8) ? wtu.sRGBToLinear(color) : color;
    var failed = false;
    for (var ii = 0; ii < dstSize; ++ii) {
        for (var jj = 0; jj < dstSize; ++jj) {
            var index = (ii * dstSize + jj) * 4;
            if (drawbuffersFormatMask & srgbMask) {
                var srgbColor0 = [srgbPixels0[index], srgbPixels0[index + 1], srgbPixels0[index + 2], srgbPixels0[index + 3]];
                if (checkPixel(srgbColor0, expectedSRGBColor) == false) {
                    failed = true;
                    debug("Pixels comparison failed for the 1st sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor0 + ")");
                }
                var srgbColor1 = [srgbPixels1[index], srgbPixels1[index + 1], srgbPixels1[index + 2], srgbPixels1[index + 3]];
                if (checkPixel(srgbColor1, expectedSRGBColor) == false) {
                    failed = true;
                    debug("Pixels comparison failed for the 2nd sRGB image. Pixel at [" + jj + ", " + ii + "] should be (" + expectedSRGBColor + "), but the actual color is (" + srgbColor1 + ")");
                }
            }

            if (drawbuffersFormatMask & linearMask) {
                var linearColor0 = [linearPixels0[index], linearPixels0[index + 1], linearPixels0[index + 2], linearPixels0[index + 3]];
                if (checkPixel(linearColor0, expectedLinearColor) == false) {
                    failed = true;
                    debug("Pixel comparison failed for the 1st linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor0 + ")");
                }
                var linearColor1 = [linearPixels1[index], linearPixels1[index + 1], linearPixels1[index + 2], linearPixels1[index + 3]];
                if (checkPixel(linearColor1, expectedLinearColor) == false) {
                    failed = true;
                    debug("Pixel comparison failed for the 2nd linear image. Pixel at [" + jj + ", " + ii + "] should be (" + color + "), but the actual color is (" + linearColor1 + ")");
                }
            }
        }
    }
    if (failed == false) {
        testPassed("All pixels comparision passed!");
    }

    // deinit
    gl.bindTexture(gl.TEXTURE_2D, null);
    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
    gl.deleteTexture(tex_srgb0);
    gl.deleteTexture(tex_linear0);
    gl.deleteTexture(tex_srgb1);
    gl.deleteTexture(tex_linear1);
    gl.deleteTexture(tex_read);
    gl.deleteFramebuffer(fbo_read);
    gl.deleteFramebuffer(fbo_draw);
}

function checkPixel(color, expectedColor) {
  var tolerance = 3;
  return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
          Math.abs(color[1] - expectedColor[1]) <= tolerance &&
          Math.abs(color[2] - expectedColor[2]) <= tolerance &&
          Math.abs(color[3] - expectedColor[3]) <= tolerance);
}

var successfullyParsed = true;
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