<!--

/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 Methods Test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
<script>
"use strict";
description("This test ensures that the WebGL context has all the methods in the specification.");

var methods = [
  "getContextAttributes",
  "activeTexture",
  "attachShader",
  "bindAttribLocation",
  "bindBuffer",
  "bindFramebuffer",
  "bindRenderbuffer",
  "bindTexture",
  "blendColor",
  "blendEquation",
  "blendEquationSeparate",
  "blendFunc",
  "blendFuncSeparate",
  "bufferData",
  "bufferSubData",
  "checkFramebufferStatus",
  "clear",
  "clearColor",
  "clearDepth",
  "clearStencil",
  "colorMask",
  "compileShader",
  "compressedTexImage2D",
  "compressedTexSubImage2D",
  "copyTexImage2D",
  "copyTexSubImage2D",
  "createBuffer",
  "createFramebuffer",
  "createProgram",
  "createRenderbuffer",
  "createShader",
  "createTexture",
  "cullFace",
  "deleteBuffer",
  "deleteFramebuffer",
  "deleteProgram",
  "deleteRenderbuffer",
  "deleteShader",
  "deleteTexture",
  "depthFunc",
  "depthMask",
  "depthRange",
  "detachShader",
  "disable",
  "disableVertexAttribArray",
  "drawArrays",
  "drawElements",
  "enable",
  "enableVertexAttribArray",
  "finish",
  "flush",
  "framebufferRenderbuffer",
  "framebufferTexture2D",
  "frontFace",
  "generateMipmap",
  "getActiveAttrib",
  "getActiveUniform",
  "getAttachedShaders",
  "getAttribLocation",
  "getParameter",
  "getBufferParameter",
  "getError",
  "getExtension",
  "getFramebufferAttachmentParameter",
  "getProgramParameter",
  "getProgramInfoLog",
  "getRenderbufferParameter",
  "getShaderParameter",
  "getShaderInfoLog",
  "getShaderPrecisionFormat",
  "getShaderSource",
  "getSupportedExtensions",
  "getTexParameter",
  "getUniform",
  "getUniformLocation",
  "getVertexAttrib",
  "getVertexAttribOffset",
  "hint",
  "isBuffer",
  "isContextLost",
  "isEnabled",
  "isFramebuffer",
  "isProgram",
  "isRenderbuffer",
  "isShader",
  "isTexture",
  "lineWidth",
  "linkProgram",
  "pixelStorei",
  "polygonOffset",
  "readPixels",
  "renderbufferStorage",
  "sampleCoverage",
  "scissor",
  "shaderSource",
  "stencilFunc",
  "stencilFuncSeparate",
  "stencilMask",
  "stencilMaskSeparate",
  "stencilOp",
  "stencilOpSeparate",
  "texImage2D",
  "texParameterf",
  "texParameteri",
  "texSubImage2D",
  "uniform1f",
  "uniform1fv",
  "uniform1i",
  "uniform1iv",
  "uniform2f",
  "uniform2fv",
  "uniform2i",
  "uniform2iv",
  "uniform3f",
  "uniform3fv",
  "uniform3i",
  "uniform3iv",
  "uniform4f",
  "uniform4fv",
  "uniform4i",
  "uniform4iv",
  "uniformMatrix2fv",
  "uniformMatrix3fv",
  "uniformMatrix4fv",
  "useProgram",
  "validateProgram",
  "vertexAttrib1f",
  "vertexAttrib1fv",
  "vertexAttrib2f",
  "vertexAttrib2fv",
  "vertexAttrib3f",
  "vertexAttrib3fv",
  "vertexAttrib4f",
  "vertexAttrib4fv",
  "vertexAttribPointer",
  "viewport",

  // WebGL2 methods
  "getBufferSubData",
  "copyBufferSubData",
  "blitFramebuffer",
  "framebufferTextureLayer",
  "getInternalformatParameter",
  "invalidateFramebuffer",
  "invalidateSubFramebuffer",
  "readBuffer",
  "renderbufferStorageMultisample",
  "texImage3D",
  "texStorage2D",
  "texStorage3D",
  "texSubImage3D",
  "copyTexSubImage3D",
  "compressedTexImage3D",
  "compressedTexSubImage3D",
  "getFragDataLocation",
  "uniform1ui",
  "uniform2ui",
  "uniform3ui",
  "uniform4ui",
  "uniform1uiv",
  "uniform2uiv",
  "uniform3uiv",
  "uniform4uiv",
  "uniformMatrix2x3fv",
  "uniformMatrix3x2fv",
  "uniformMatrix2x4fv",
  "uniformMatrix4x2fv",
  "uniformMatrix3x4fv",
  "uniformMatrix4x3fv",
  "vertexAttribI4i",
  "vertexAttribI4iv",
  "vertexAttribI4ui",
  "vertexAttribI4uiv",
  "vertexAttribIPointer",
  "vertexAttribDivisor",
  "drawArraysInstanced",
  "drawElementsInstanced",
  "drawRangeElements",
  "drawBuffers",
  "clearBufferiv",
  "clearBufferuiv",
  "clearBufferfv",
  "clearBufferfi",
  "createQuery",
  "deleteQuery",
  "isQuery",
  "beginQuery",
  "endQuery",
  "getQuery",
  "getQueryParameter",
  "createSampler",
  "deleteSampler",
  "isSampler",
  "bindSampler",
  "samplerParameteri",
  "samplerParameterf",
  "getSamplerParameter",
  "fenceSync",
  "isSync",
  "deleteSync",
  "clientWaitSync",
  "waitSync",
  "getSyncParameter",
  "createTransformFeedback",
  "deleteTransformFeedback",
  "isTransformFeedback",
  "bindTransformFeedback",
  "beginTransformFeedback",
  "endTransformFeedback",
  "transformFeedbackVaryings",
  "getTransformFeedbackVarying",
  "pauseTransformFeedback",
  "resumeTransformFeedback",
  "bindBufferBase",
  "bindBufferRange",
  "getIndexedParameter",
  "getUniformIndices",
  "getActiveUniforms",
  "getUniformBlockIndex",
  "getActiveUniformBlockParameter",
  "getActiveUniformBlockName",
  "uniformBlockBinding",
  "createVertexArray",
  "deleteVertexArray",
  "isVertexArray",
  "bindVertexArray",
];

// Properties to be ignored because they were added in versions of the
// spec that are backward-compatible with this version
var ignoredMethods = [
  // There is no official spec for the commit API yet, the proposal link is:
  // https://wiki.whatwg.org/wiki/OffscreenCanvas
  "commit"
];

function assertFunction(v, f) {
  try {
    if (typeof v[f] != "function") {
      testFailed("Property either does not exist or is not a function: " + f);
      return false;
    } else {
      return true;
    }
  } catch(e) {
    testFailed("Trying to access the property '" + f + "' threw an error: "+e.toString());
  }
}

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, null, 2);
var passed = true;
for (var i=0; i<methods.length; i++) {
  var r = assertFunction(gl, methods[i]);
  passed = passed && r;
}
if (passed) {
  testPassed("All WebGL methods found.");
}
var extended = false;
for (var i in gl) {
  if (typeof gl[i] == "function" && methods.indexOf(i) == -1 && ignoredMethods.indexOf(i) == -1) {
    if (!extended) {
      extended = true;
      testFailed("Also found the following extra methods:");
    }
    testFailed(i);
  }
}

if (!extended) {
  testPassed("No extra methods found on WebGL context.");
}

debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>

</body>
</html>