<!-- /* ** Copyright (c) 2014 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>WebGL EXT_blend_minmax Conformance Tests</title> <link rel="stylesheet" href="../../resources/js-test-style.css"/> <script src="../../js/js-test-pre.js"></script> <script src="../../js/webgl-test-utils.js"></script> </head> <body> <div id="description"></div> <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> <div id="console"></div> <!-- Shaders to test output --> <script id="outputVertexShader" type="x-shader/x-vertex"> attribute vec4 vPosition; void main() { gl_Position = vPosition; } </script> <script id="outputFragmentShader" type="x-shader/x-fragment"> precision mediump float; uniform vec4 uColor; void main() { gl_FragColor = uColor; } </script> <script> "use strict"; description("This test verifies the functionality of the EXT_blend_minmax extension, if it is available."); debug(""); var wtu = WebGLTestUtils; var canvas = document.getElementById("canvas"); var gl = wtu.create3DContext(canvas); var ext = null; // Use the constant directly when we don't have the extension var MIN_EXT = 0x8007; var MAX_EXT = 0x8008; if (!gl) { testFailed("WebGL context does not exist"); } else { testPassed("WebGL context exists"); runBlendTestDisabled(); // Query the extension and store globally so shouldBe can access it ext = wtu.getExtensionWithKnownPrefixes(gl, "EXT_blend_minmax"); if (!ext) { testPassed("No EXT_blend_minmax support -- this is legal"); runSupportedTest(false); } else { debug(""); testPassed("Successfully enabled EXT_blend_minmax extension"); runSupportedTest(true); runBlendTestEnabled(); runOutputTests(); runUniqueObjectTest(); } } function runSupportedTest(extensionEnabled) { var supported = gl.getSupportedExtensions(); if (supported.indexOf("EXT_blend_minmax") >= 0) { if (extensionEnabled) { testPassed("EXT_blend_minmax listed as supported and getExtension succeeded"); } else { testFailed("EXT_blend_minmax listed as supported but getExtension failed"); } } else { if (extensionEnabled) { testFailed("EXT_blend_minmax not listed as supported but getExtension succeeded"); } else { testPassed("EXT_blend_minmax not listed as supported and getExtension failed -- this is legal"); } } } function runBlendTestDisabled() { debug(""); debug("Testing blending enums with extension disabled"); // Set the blend equation to a known-good enum first gl.blendEquation(gl.FUNC_ADD); wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquation(MIN_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "gl.FUNC_ADD"); wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquation(MAX_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "gl.FUNC_ADD"); wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(MIN_EXT, gl.FUNC_ADD)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD"); wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(gl.FUNC_ADD, MIN_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD"); wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(MAX_EXT, gl.FUNC_ADD)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD"); wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(gl.FUNC_ADD, MAX_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD"); } function runBlendTestEnabled() { debug(""); debug("Testing blending enums with extension enabled"); shouldBe("ext.MIN_EXT", "0x8007"); shouldBe("ext.MAX_EXT", "0x8008"); wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquation(ext.MIN_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "ext.MIN_EXT"); wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquation(ext.MAX_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "ext.MAX_EXT"); wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(ext.MIN_EXT, gl.FUNC_ADD)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "ext.MIN_EXT"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD"); wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(gl.FUNC_ADD, ext.MIN_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "ext.MIN_EXT"); wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(ext.MAX_EXT, gl.FUNC_ADD)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "ext.MAX_EXT"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD"); wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(gl.FUNC_ADD, ext.MAX_EXT)"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD"); shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "ext.MAX_EXT"); } function runOutputTests() { var e = 2; // Amount of variance to allow in result pixels - may need to be tweaked higher debug(""); debug("Testing various draws for valid blending behavior"); canvas.width = 50; canvas.height = 50; gl.viewport(0, 0, canvas.width, canvas.height); gl.enable(gl.BLEND); gl.blendFunc(gl.ONE, gl.ONE); var program = wtu.setupProgram(gl, ["outputVertexShader", "outputFragmentShader"], ['vPosition'], [0]); var quadParameters = wtu.setupUnitQuad(gl, 0, 1); var colorUniform = gl.getUniformLocation(program, "uColor"); // Draw 1 gl.blendEquation(ext.MIN_EXT); gl.clearColor(0.2, 0.4, 0.6, 0.8); gl.clear(gl.COLOR_BUFFER_BIT); gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2); wtu.drawUnitQuad(gl); wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [51, 102, 102, 51]); // Draw 2: gl.blendEquation(ext.MAX_EXT); gl.clearColor(0.2, 0.4, 0.6, 0.8); gl.clear(gl.COLOR_BUFFER_BIT); gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2); wtu.drawUnitQuad(gl); wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [204, 153, 153, 204]); // Draw 3 gl.blendEquationSeparate(ext.MIN_EXT, ext.MAX_EXT); gl.clearColor(0.2, 0.4, 0.6, 0.8); gl.clear(gl.COLOR_BUFFER_BIT); gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2); wtu.drawUnitQuad(gl); wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [51, 102, 102, 204]); // Draw 4 gl.blendEquationSeparate(ext.MAX_EXT, ext.MIN_EXT); gl.clearColor(0.2, 0.4, 0.6, 0.8); gl.clear(gl.COLOR_BUFFER_BIT); gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2); wtu.drawUnitQuad(gl); wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [204, 153, 153, 51]); } function runUniqueObjectTest() { debug(""); debug("Testing that getExtension() returns the same object each time"); ext = null; gl.getExtension("EXT_blend_minmax").myProperty = 2; webglHarnessCollectGarbage(); shouldBe('gl.getExtension("EXT_blend_minmax").myProperty', '2'); } debug(""); var successfullyParsed = true; </script> <script src="../../js/js-test-post.js"></script> </body> </html>