/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_EffectCompositor_h #define mozilla_EffectCompositor_h #include "mozilla/EnumeratedArray.h" #include "mozilla/Maybe.h" #include "mozilla/OwningNonNull.h" #include "mozilla/PseudoElementHashEntry.h" #include "mozilla/RefPtr.h" #include "nsCSSPropertyID.h" #include "nsCycleCollectionParticipant.h" #include "nsDataHashtable.h" #include "nsIStyleRuleProcessor.h" #include "nsTArray.h" class nsCSSPropertyIDSet; class nsIFrame; class nsIStyleRule; class nsPresContext; class nsStyleContext; namespace mozilla { class EffectSet; class RestyleTracker; struct AnimationPerformanceWarning; struct NonOwningAnimationTarget; namespace dom { class Animation; class Element; } class EffectCompositor { public: explicit EffectCompositor(nsPresContext* aPresContext) : mPresContext(aPresContext) { for (size_t i = 0; i < kCascadeLevelCount; i++) { CascadeLevel cascadeLevel = CascadeLevel(i); mRuleProcessors[cascadeLevel] = new AnimationStyleRuleProcessor(this, cascadeLevel); } } NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(EffectCompositor) NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(EffectCompositor) void Disconnect() { mPresContext = nullptr; } // Animations can be applied at two different levels in the CSS cascade: enum class CascadeLevel { // The animations sheet (CSS animations, script-generated animations, // and CSS transitions that are no longer tied to CSS markup) Animations, // The transitions sheet (CSS transitions that are tied to CSS markup) Transitions }; // We don't define this as part of CascadeLevel as then we'd have to add // explicit checks for the Count enum value everywhere CascadeLevel is used. static const size_t kCascadeLevelCount = static_cast(CascadeLevel::Transitions) + 1; // NOTE: This can return null after Disconnect(). nsPresContext* PresContext() const { return mPresContext; } enum class RestyleType { // Animation style has changed but the compositor is applying the same // change so we might be able to defer updating the main thread until it // becomes necessary. Throttled, // Animation style has changed and needs to be updated on the main thread. Standard, // Animation style has changed and needs to be updated on the main thread // as well as forcing animations on layers to be updated. // This is needed in cases such as when an animation becomes paused or has // its playback rate changed. In such cases, although the computed style // and refresh driver time might not change, we still need to ensure the // corresponding animations on layers are updated to reflect the new // configuration of the animation. Layer }; // Notifies the compositor that the animation rule for the specified // (pseudo-)element at the specified cascade level needs to be updated. // The specified steps taken to update the animation rule depend on // |aRestyleType| whose values are described above. void RequestRestyle(dom::Element* aElement, CSSPseudoElementType aPseudoType, RestyleType aRestyleType, CascadeLevel aCascadeLevel); // Schedule an animation restyle. This is called automatically by // RequestRestyle when necessary. However, it is exposed here since we also // need to perform this step when triggering transitions *without* also // invalidating the animation style rule (which RequestRestyle would do). void PostRestyleForAnimation(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel); // Posts an animation restyle for any elements whose animation style rule // is out of date but for which an animation restyle has not yet been // posted because updates on the main thread are throttled. void PostRestyleForThrottledAnimations(); // Called when the style context on the specified (pseudo-) element might // have changed so that any context-sensitive values stored within // animation effects (e.g. em-based endpoints used in keyframe effects) // can be re-resolved to computed values. void UpdateEffectProperties(nsStyleContext* aStyleContext, dom::Element* aElement, CSSPseudoElementType aPseudoType); // Updates the animation rule stored on the EffectSet for the // specified (pseudo-)element for cascade level |aLevel|. // If the animation rule is not marked as needing an update, // no work is done. // |aStyleContext| is used for UpdateCascadingResults. // |aStyleContext| can be nullptr if style context, which is associated with // the primary frame of the specified (pseudo-)element, is the current style // context. // If we are resolving a new style context, we shoud pass the newly created // style context, otherwise we may use an old style context, it will result // unexpected cascading results. void MaybeUpdateAnimationRule(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel, nsStyleContext *aStyleContext); // We need to pass the newly resolved style context as |aStyleContext| when // we call this function during resolving style context because this function // calls UpdateCascadingResults with a style context if necessary, at the // time, we end up using the previous style context if we don't pass the new // style context. // When we are not resolving style context, |aStyleContext| can be nullptr, we // will use a style context associated with the primary frame of the specified // (pseudo-)element. nsIStyleRule* GetAnimationRule(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel, nsStyleContext* aStyleContext); bool HasPendingStyleUpdates() const; bool HasThrottledStyleUpdates() const; // Tell the restyle tracker about all the animated styles that have // pending updates so that it can update the animation rule for these // elements. void AddStyleUpdatesTo(RestyleTracker& aTracker); nsIStyleRuleProcessor* RuleProcessor(CascadeLevel aCascadeLevel) const { return mRuleProcessors[aCascadeLevel]; } static bool HasAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty); static nsTArray> GetAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty); static void ClearIsRunningOnCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty); // Update animation cascade results for the specified (pseudo-)element // but only if we have marked the cascade as needing an update due a // the change in the set of effects or a change in one of the effects' // "in effect" state. // |aStyleContext| may be nullptr in which case we will use the // nsStyleContext of the primary frame of the specified (pseudo-)element. // // This method does NOT detect if other styles that apply above the // animation level of the cascade have changed. static void MaybeUpdateCascadeResults(dom::Element* aElement, CSSPseudoElementType aPseudoType, nsStyleContext* aStyleContext); // Update the mPropertiesWithImportantRules and // mPropertiesForAnimationsLevel members of the corresponding EffectSet. // // This can be expensive so we should only call it if styles that apply // above the animation level of the cascade might have changed. For all // other cases we should call MaybeUpdateCascadeResults. static void UpdateCascadeResults(dom::Element* aElement, CSSPseudoElementType aPseudoType, nsStyleContext* aStyleContext); // Helper to fetch the corresponding element and pseudo-type from a frame. // // For frames corresponding to pseudo-elements, the returned element is the // element on which we store the animations (i.e. the EffectSet and/or // AnimationCollection), *not* the generated content. // // Returns an empty result when a suitable element cannot be found including // when the frame represents a pseudo-element on which we do not support // animations. static Maybe GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame); // Associates a performance warning with effects on |aFrame| that animates // |aProperty|. static void SetPerformanceWarning( const nsIFrame* aFrame, nsCSSPropertyID aProperty, const AnimationPerformanceWarning& aWarning); private: ~EffectCompositor() = default; // Rebuilds the animation rule corresponding to |aCascadeLevel| on the // EffectSet associated with the specified (pseudo-)element. static void ComposeAnimationRule(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel, TimeStamp aRefreshTime); static dom::Element* GetElementToRestyle(dom::Element* aElement, CSSPseudoElementType aPseudoType); // Get the properties in |aEffectSet| that we are able to animate on the // compositor but which are also specified at a higher level in the cascade // than the animations level in |aStyleContext|. static void GetOverriddenProperties(nsStyleContext* aStyleContext, EffectSet& aEffectSet, nsCSSPropertyIDSet& aPropertiesOverridden); static void UpdateCascadeResults(EffectSet& aEffectSet, dom::Element* aElement, CSSPseudoElementType aPseudoType, nsStyleContext* aStyleContext); static nsPresContext* GetPresContext(dom::Element* aElement); nsPresContext* mPresContext; // Elements with a pending animation restyle. The associated bool value is // true if a pending animation restyle has also been dispatched. For // animations that can be throttled, we will add an entry to the hashtable to // indicate that the style rule on the element is out of date but without // posting a restyle to update it. EnumeratedArray> mElementsToRestyle; class AnimationStyleRuleProcessor final : public nsIStyleRuleProcessor { public: AnimationStyleRuleProcessor(EffectCompositor* aCompositor, CascadeLevel aCascadeLevel) : mCompositor(aCompositor) , mCascadeLevel(aCascadeLevel) { MOZ_ASSERT(aCompositor); } NS_DECL_ISUPPORTS // nsIStyleRuleProcessor (parts) nsRestyleHint HasStateDependentStyle( StateRuleProcessorData* aData) override; nsRestyleHint HasStateDependentStyle( PseudoElementStateRuleProcessorData* aData) override; bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) override; nsRestyleHint HasAttributeDependentStyle( AttributeRuleProcessorData* aData, RestyleHintData& aRestyleHintDataResult) override; bool MediumFeaturesChanged(nsPresContext* aPresContext) override; void RulesMatching(ElementRuleProcessorData* aData) override; void RulesMatching(PseudoElementRuleProcessorData* aData) override; void RulesMatching(AnonBoxRuleProcessorData* aData) override; #ifdef MOZ_XUL void RulesMatching(XULTreeRuleProcessorData* aData) override; #endif size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; private: ~AnimationStyleRuleProcessor() = default; EffectCompositor* mCompositor; CascadeLevel mCascadeLevel; }; EnumeratedArray> mRuleProcessors; }; } // namespace mozilla #endif // mozilla_EffectCompositor_h