/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Make sure that releasing a pause-lifetime actorin a releaseMany returns an * error, but releases all the thread-lifetime actors. */ var gDebuggee; var gClient; var gThreadClient; var gPauseGrip; function run_test() { initTestDebuggerServer(); gDebuggee = addTestGlobal("test-grips"); gClient = new DebuggerClient(DebuggerServer.connectPipe()); gClient.connect().then(function () { attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) { gThreadClient = aThreadClient; test_thread_lifetime(); }); }); do_test_pending(); } function arg_grips(aFrameArgs, aOnResponse) { let grips = []; let handler = function (aResponse) { if (aResponse.error) { grips.push(aResponse.error); } else { grips.push(aResponse.from); } if (grips.length == aFrameArgs.length) { aOnResponse(grips); } }; for (let i = 0; i < aFrameArgs.length; i++) { gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" }, handler); } } function test_thread_lifetime() { // Get two thread-lifetime grips. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ]; gPauseGrip = aPacket.frame.arguments[2]; arg_grips(frameArgs, function (aGrips) { release_grips(frameArgs, aGrips); }); }); gDebuggee.eval("(" + function () { function stopMe(arg1, arg2, arg3) { debugger; } stopMe({obj: 1}, {obj: 2}, {obj: 3}); } + ")()"); } function release_grips(aFrameArgs, aThreadGrips) { // Release all actors with releaseMany... let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor]; gThreadClient.releaseMany(release, function (aResponse) { do_check_eq(aResponse.error, "notReleasable"); // Now ask for thread grips again, they should not exist. arg_grips(aFrameArgs, function (aNewGrips) { for (let i = 0; i < aNewGrips.length; i++) { do_check_eq(aNewGrips[i], "noSuchActor"); } gThreadClient.resume(function () { finishClient(gClient); }); }); }); }