/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Make sure that setting a breakpoint twice in a line without bytecodes works * as expected. */ const NUM_BREAKPOINTS = 10; var gDebuggee; var gClient; var gThreadClient; var gBpActor; var gCount; var gCallback; function run_test() { run_test_with_server(DebuggerServer, function () { run_test_with_server(WorkerDebuggerServer, do_test_finished); }); do_test_pending(); } function run_test_with_server(aServer, aCallback) { gCallback = aCallback; gCount = 1; initTestDebuggerServer(aServer); gDebuggee = addTestGlobal("test-stack", aServer); gClient = new DebuggerClient(aServer.connectPipe()); gClient.connect().then(function () { attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) { gThreadClient = aThreadClient; test_child_skip_breakpoint(); }); }); } function test_child_skip_breakpoint() { gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { let source = gThreadClient.source(aPacket.frame.where.source); let location = { line: gDebuggee.line0 + 3}; source.setBreakpoint(location, function (aResponse, bpClient) { // Check that the breakpoint has properly skipped forward one line. do_check_eq(aResponse.actualLocation.source.actor, source.actor); do_check_eq(aResponse.actualLocation.line, location.line + 1); gBpActor = aResponse.actor; // Set more breakpoints at the same location. set_breakpoints(source, location); }); }); Cu.evalInSandbox("var line0 = Error().lineNumber;\n" + "function foo() {\n" + // line0 + 1 " this.a = 1;\n" + // line0 + 2 " // A comment.\n" + // line0 + 3 " this.b = 2;\n" + // line0 + 4 "}\n" + // line0 + 5 "debugger;\n" + // line0 + 6 "foo();\n", // line0 + 7 gDebuggee); } // Set many breakpoints at the same location. function set_breakpoints(source, location) { do_check_neq(gCount, NUM_BREAKPOINTS); source.setBreakpoint(location, function (aResponse, bpClient) { // Check that the breakpoint has properly skipped forward one line. do_check_eq(aResponse.actualLocation.source.actor, source.actor); do_check_eq(aResponse.actualLocation.line, location.line + 1); // Check that the same breakpoint actor was returned. do_check_eq(aResponse.actor, gBpActor); if (++gCount < NUM_BREAKPOINTS) { set_breakpoints(source, location); return; } // After setting all the breakpoints, check that only one has effectively // remained. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { // Check the return value. do_check_eq(aPacket.type, "paused"); do_check_eq(aPacket.frame.where.source.actor, source.actor); do_check_eq(aPacket.frame.where.line, location.line + 1); do_check_eq(aPacket.why.type, "breakpoint"); do_check_eq(aPacket.why.actors[0], bpClient.actor); // Check that the breakpoint worked. do_check_eq(gDebuggee.a, 1); do_check_eq(gDebuggee.b, undefined); gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { // We don't expect any more pauses after the breakpoint was hit once. do_check_true(false); }); gThreadClient.resume(function () { // Give any remaining breakpoints a chance to trigger. do_timeout(1000, function () { gClient.close().then(gCallback); }); }); }); // Continue until the breakpoint is hit. gThreadClient.resume(); }); }