/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Check that setting a breakpoint on a line without code will skip * forward when we know the script isn't GCed (the debugger is connected, * so it's kept alive). */ var gDebuggee; var gClient; var gThreadClient; var gCallback; function run_test() { run_test_with_server(DebuggerServer, function () { run_test_with_server(WorkerDebuggerServer, do_test_finished); }); do_test_pending(); } function run_test_with_server(aServer, aCallback) { gCallback = aCallback; initTestDebuggerServer(aServer); gDebuggee = addTestGlobal("test-stack", aServer); gClient = new DebuggerClient(aServer.connectPipe()); gClient.connect().then(function () { attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) { gThreadClient = aThreadClient; test_skip_breakpoint(); }); }); } var test_no_skip_breakpoint = Task.async(function*(source, location) { let [aResponse, bpClient] = yield source.setBreakpoint( Object.assign({}, location, { noSliding: true }) ); do_check_true(!aResponse.actualLocation); do_check_eq(bpClient.location.line, gDebuggee.line0 + 3); yield bpClient.remove(); }); var test_skip_breakpoint = function() { gThreadClient.addOneTimeListener("paused", Task.async(function *(aEvent, aPacket) { let location = { line: gDebuggee.line0 + 3 }; let source = gThreadClient.source(aPacket.frame.where.source); // First, make sure that we can disable sliding with the // `noSliding` option. yield test_no_skip_breakpoint(source, location); // Now make sure that the breakpoint properly slides forward one line. const [aResponse, bpClient] = yield source.setBreakpoint(location); do_check_true(!!aResponse.actualLocation); do_check_eq(aResponse.actualLocation.source.actor, source.actor); do_check_eq(aResponse.actualLocation.line, location.line + 1); gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { // Check the return value. do_check_eq(aPacket.type, "paused"); do_check_eq(aPacket.frame.where.source.actor, source.actor); do_check_eq(aPacket.frame.where.line, location.line + 1); do_check_eq(aPacket.why.type, "breakpoint"); do_check_eq(aPacket.why.actors[0], bpClient.actor); // Check that the breakpoint worked. do_check_eq(gDebuggee.a, 1); do_check_eq(gDebuggee.b, undefined); // Remove the breakpoint. bpClient.remove(function (aResponse) { gThreadClient.resume(function () { gClient.close().then(gCallback); }); }); }); gThreadClient.resume(); })); // Use `evalInSandbox` to make the debugger treat it as normal // globally-scoped code, where breakpoint sliding rules apply. Cu.evalInSandbox( "var line0 = Error().lineNumber;\n" + "debugger;\n" + // line0 + 1 "var a = 1;\n" + // line0 + 2 "// A comment.\n" + // line0 + 3 "var b = 2;", // line0 + 4 gDebuggee ); }