/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Check that setting breakpoints when the debuggee is running works. */ var gDebuggee; var gClient; var gThreadClient; var gCallback; function run_test() { run_test_with_server(DebuggerServer, function () { run_test_with_server(WorkerDebuggerServer, do_test_finished); }); do_test_pending(); } function run_test_with_server(aServer, aCallback) { gCallback = aCallback; initTestDebuggerServer(aServer); gDebuggee = addTestGlobal("test-stack", aServer); gClient = new DebuggerClient(aServer.connectPipe()); gClient.connect().then(function () { attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) { gThreadClient = aThreadClient; test_breakpoint_running(); }); }); } function test_breakpoint_running() { gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { let location = { line: gDebuggee.line0 + 3 }; gThreadClient.resume(); // Setting the breakpoint later should interrupt the debuggee. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { do_check_eq(aPacket.type, "paused"); do_check_eq(aPacket.why.type, "interrupted"); }); let source = gThreadClient.source(aPacket.frame.where.source); source.setBreakpoint(location, function (aResponse) { // Eval scripts don't stick around long enough for the breakpoint to be set, // so just make sure we got the expected response from the actor. do_check_neq(aResponse.error, "noScript"); do_execute_soon(function () { gClient.close().then(gCallback); }); }); }); Cu.evalInSandbox( "var line0 = Error().lineNumber;\n" + "debugger;\n" + "var a = 1;\n" + // line0 + 2 "var b = 2;\n", // line0 + 3 gDebuggee ); }