/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that a player's playbackRate can be changed, and that multiple players // can have their rates changed at the same time. add_task(function* () { let {client, walker, animations} = yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); info("Retrieve an animated node"); let node = yield walker.querySelector(walker.rootNode, ".simple-animation"); info("Retrieve the animation player for the node"); let [player] = yield animations.getAnimationPlayersForNode(node); ok(player.setPlaybackRate, "Player has the setPlaybackRate method"); info("Change the rate to 10"); yield player.setPlaybackRate(10); info("Query the state again"); let state = yield player.getCurrentState(); is(state.playbackRate, 10, "The playbackRate was updated"); info("Change the rate back to 1"); yield player.setPlaybackRate(1); info("Query the state again"); state = yield player.getCurrentState(); is(state.playbackRate, 1, "The playbackRate was changed back"); info("Retrieve several animation players and set their rates"); node = yield walker.querySelector(walker.rootNode, "body"); let players = yield animations.getAnimationPlayersForNode(node); info("Change all animations in to .5 rate"); yield animations.setPlaybackRates(players, .5); info("Query their states and check they are correct"); for (let player of players) { let state = yield player.getCurrentState(); is(state.playbackRate, .5, "The playbackRate was updated"); } yield client.close(); gBrowser.removeCurrentTab(); });