/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that the right duration/iterationCount/delay are retrieved even when // the node has multiple animations and one of them already ended before getting // the player objects. // See devtools/server/actors/animation.js |getPlayerIndex| for more // information. add_task(function* () { let {client, walker, animations} = yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); info("Retrieve a non animated node"); let node = yield walker.querySelector(walker.rootNode, ".not-animated"); info("Apply the multiple-animations-2 class to start the animations"); yield node.modifyAttributes([ {attributeName: "class", newValue: "multiple-animations-2"} ]); info("Get the list of players, by the time this executes, the first, " + "short, animation should have ended."); let players = yield animations.getAnimationPlayersForNode(node); if (players.length === 3) { info("The short animation hasn't ended yet, wait for a bit."); // The animation lasts for 500ms, so 1000ms should do it. yield new Promise(resolve => setTimeout(resolve, 1000)); info("And get the list again"); players = yield animations.getAnimationPlayersForNode(node); } is(players.length, 2, "2 animations remain on the node"); is(players[0].state.duration, 100000, "The duration of the first animation is correct"); is(players[0].state.delay, 2000, "The delay of the first animation is correct"); is(players[0].state.iterationCount, null, "The iterationCount of the first animation is correct"); is(players[1].state.duration, 300000, "The duration of the second animation is correct"); is(players[1].state.delay, 1000, "The delay of the second animation is correct"); is(players[1].state.iterationCount, 100, "The iterationCount of the second animation is correct"); yield client.close(); gBrowser.removeCurrentTab(); });