/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check the output of getAnimationPlayersForNode add_task(function* () { let {client, walker, animations} = yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); yield theRightNumberOfPlayersIsReturned(walker, animations); yield playersCanBePausedAndResumed(walker, animations); yield client.close(); gBrowser.removeCurrentTab(); }); function* theRightNumberOfPlayersIsReturned(walker, animations) { let node = yield walker.querySelector(walker.rootNode, ".not-animated"); let players = yield animations.getAnimationPlayersForNode(node); is(players.length, 0, "0 players were returned for the unanimated node"); node = yield walker.querySelector(walker.rootNode, ".simple-animation"); players = yield animations.getAnimationPlayersForNode(node); is(players.length, 1, "One animation player was returned"); node = yield walker.querySelector(walker.rootNode, ".multiple-animations"); players = yield animations.getAnimationPlayersForNode(node); is(players.length, 2, "Two animation players were returned"); node = yield walker.querySelector(walker.rootNode, ".transition"); players = yield animations.getAnimationPlayersForNode(node); is(players.length, 1, "One animation player was returned for the transitioned node"); } function* playersCanBePausedAndResumed(walker, animations) { let node = yield walker.querySelector(walker.rootNode, ".simple-animation"); let [player] = yield animations.getAnimationPlayersForNode(node); yield player.ready(); ok(player.initialState, "The player has an initialState"); ok(player.getCurrentState, "The player has the getCurrentState method"); is(player.initialState.playState, "running", "The animation is currently running"); yield player.pause(); let state = yield player.getCurrentState(); is(state.playState, "paused", "The animation is now paused"); yield player.play(); state = yield player.getCurrentState(); is(state.playState, "running", "The animation is now running again"); }