/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; add_task(function* setup() { yield SpecialPowers.pushPrefEnv({ set: [["dom.ipc.processCount", 1]] }); }); // Check that the duration, iterationCount and delay are retrieved correctly for // multiple animations. add_task(function* () { let {client, walker, animations} = yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); yield playerHasAnInitialState(walker, animations); yield client.close(); gBrowser.removeCurrentTab(); }); function* playerHasAnInitialState(walker, animations) { let state = yield getAnimationStateForNode(walker, animations, ".delayed-multiple-animations", 0); ok(state.duration, 50000, "The duration of the first animation is correct"); ok(state.iterationCount, 10, "The iterationCount of the first animation is correct"); ok(state.delay, 1000, "The delay of the first animation is correct"); state = yield getAnimationStateForNode(walker, animations, ".delayed-multiple-animations", 1); ok(state.duration, 100000, "The duration of the secon animation is correct"); ok(state.iterationCount, 30, "The iterationCount of the secon animation is correct"); ok(state.delay, 750, "The delay of the secon animation is correct"); } function* getAnimationStateForNode(walker, animations, selector, playerIndex) { let node = yield walker.querySelector(walker.rootNode, selector); let players = yield animations.getAnimationPlayersForNode(node); let player = players[playerIndex]; yield player.ready(); let state = yield player.getCurrentState(); return state; }