/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; const events = require("sdk/event/core"); const protocol = require("devtools/shared/protocol"); const { Cu, Ci } = require("chrome"); const { on, once, off, emit } = events; const { method, Arg, Option, RetVal, types } = protocol; const { sandbox, evaluate } = require("sdk/loader/sandbox"); const { Class } = require("sdk/core/heritage"); const { PlainTextConsole } = require("sdk/console/plain-text"); const { DirectorRegistry } = require("./director-registry"); const { messagePortSpec, directorManagerSpec, directorScriptSpec, } = require("devtools/shared/specs/director-manager"); /** * Error Messages */ const ERR_MESSAGEPORT_FINALIZED = "message port finalized"; const ERR_DIRECTOR_UNKNOWN_SCRIPTID = "unkown director-script id"; const ERR_DIRECTOR_UNINSTALLED_SCRIPTID = "uninstalled director-script id"; /** * A MessagePort Actor allowing communication through messageport events * over the remote debugging protocol. */ var MessagePortActor = exports.MessagePortActor = protocol.ActorClassWithSpec(messagePortSpec, { /** * Create a MessagePort actor. * * @param DebuggerServerConnection conn * The server connection. * @param MessagePort port * The wrapped MessagePort. */ initialize: function (conn, port) { protocol.Actor.prototype.initialize.call(this, conn); // NOTE: can't get a weak reference because we need to subscribe events // using port.onmessage or addEventListener this.port = port; }, destroy: function (conn) { protocol.Actor.prototype.destroy.call(this, conn); this.finalize(); }, /** * Sends a message on the wrapped message port. * * @param Object msg * The JSON serializable message event payload */ postMessage: function (msg) { if (!this.port) { console.error(ERR_MESSAGEPORT_FINALIZED); return; } this.port.postMessage(msg); }, /** * Starts to receive and send queued messages on this message port. */ start: function () { if (!this.port) { console.error(ERR_MESSAGEPORT_FINALIZED); return; } // NOTE: set port.onmessage to a function is an implicit start // and starts to send queued messages. // On the client side we should set MessagePortClient.onmessage // to a setter which register an handler to the message event // and call the actor start method to start receiving messages // from the MessagePort's queue. this.port.onmessage = (evt) => { var ports; // TODO: test these wrapped ports if (Array.isArray(evt.ports)) { ports = evt.ports.map((port) => { let actor = new MessagePortActor(this.conn, port); this.manage(actor); return actor; }); } emit(this, "message", { isTrusted: evt.isTrusted, data: evt.data, origin: evt.origin, lastEventId: evt.lastEventId, source: this, ports: ports }); }; }, /** * Starts to receive and send queued messages on this message port, or * raise an exception if the port is null */ close: function () { if (!this.port) { console.error(ERR_MESSAGEPORT_FINALIZED); return; } try { this.port.onmessage = null; this.port.close(); } catch (e) { // The port might be a dead object console.error(e); } }, finalize: function () { this.close(); this.port = null; }, }); /** * The Director Script Actor manage javascript code running in a non-privileged sandbox with the same * privileges of the target global (browser tab or a firefox os app). * * After retrieving an instance of this actor (from the tab director actor), you'll need to set it up * by calling setup(). * * After the setup, this actor will automatically attach/detach the content script (and optionally a * directly connect the debugger client and the content script using a MessageChannel) on tab * navigation. */ var DirectorScriptActor = exports.DirectorScriptActor = protocol.ActorClassWithSpec(directorScriptSpec, { /** * Creates the director script actor * * @param DebuggerServerConnection conn * The server connection. * @param Actor tabActor * The tab (or root) actor. * @param String scriptId * The director-script id. * @param String scriptCode * The director-script javascript source. * @param Object scriptOptions * The director-script options object. */ initialize: function (conn, tabActor, { scriptId, scriptCode, scriptOptions }) { protocol.Actor.prototype.initialize.call(this, conn, tabActor); this.tabActor = tabActor; this._scriptId = scriptId; this._scriptCode = scriptCode; this._scriptOptions = scriptOptions; this._setupCalled = false; this._onGlobalCreated = this._onGlobalCreated.bind(this); this._onGlobalDestroyed = this._onGlobalDestroyed.bind(this); }, destroy: function (conn) { protocol.Actor.prototype.destroy.call(this, conn); this.finalize(); }, /** * Starts listening to the tab global created, in order to create the director-script sandbox * using the configured scriptCode, attached/detached automatically to the tab * window on tab navigation. * * @param Boolean reload * attach the page immediately or reload it first. * @param Boolean skipAttach * skip the attach */ setup: function ({ reload, skipAttach }) { if (this._setupCalled) { // do nothing return; } this._setupCalled = true; on(this.tabActor, "window-ready", this._onGlobalCreated); on(this.tabActor, "window-destroyed", this._onGlobalDestroyed); // optional skip attach (needed by director-manager for director scripts bulk activation) if (skipAttach) { return; } if (reload) { this.window.location.reload(); } else { // fake a global created event to attach without reload this._onGlobalCreated({ id: getWindowID(this.window), window: this.window, isTopLevel: true }); } }, /** * Get the attached MessagePort actor if any */ getMessagePort: function () { return this._messagePortActor; }, /** * Stop listening for document global changes, destroy the content worker and puts * this actor to hibernation. */ finalize: function () { if (!this._setupCalled) { return; } off(this.tabActor, "window-ready", this._onGlobalCreated); off(this.tabActor, "window-destroyed", this._onGlobalDestroyed); this._onGlobalDestroyed({ id: this._lastAttachedWinId }); this._setupCalled = false; }, // local helpers get window() { return this.tabActor.window; }, /* event handlers */ _onGlobalCreated: function ({ id, window, isTopLevel }) { if (!isTopLevel) { // filter iframes return; } try { if (this._lastAttachedWinId) { // if we have received a global created without a previous global destroyed, // it's time to cleanup the previous state this._onGlobalDestroyed(this._lastAttachedWinId); } // TODO: check if we want to share a single sandbox per global // for multiple debugger clients // create & attach the new sandbox this._scriptSandbox = new DirectorScriptSandbox({ scriptId: this._scriptId, scriptCode: this._scriptCode, scriptOptions: this._scriptOptions }); // attach the global window this._lastAttachedWinId = id; var port = this._scriptSandbox.attach(window, id); this._onDirectorScriptAttach(window, port); } catch (e) { this._onDirectorScriptError(e); } }, _onGlobalDestroyed: function ({ id }) { if (id !== this._lastAttachedWinId) { // filter destroyed globals return; } // unmanage and cleanup the messageport actor if (this._messagePortActor) { this.unmanage(this._messagePortActor); this._messagePortActor = null; } // NOTE: destroy here the old worker if (this._scriptSandbox) { this._scriptSandbox.destroy(this._onDirectorScriptError.bind(this)); // send a detach event to the debugger client emit(this, "detach", { directorScriptId: this._scriptId, innerId: this._lastAttachedWinId }); this._lastAttachedWinId = null; this._scriptSandbox = null; } }, _onDirectorScriptError: function (error) { // route the content script error to the debugger client if (error) { // prevents silent director-script-errors console.error("director-script-error", error); // route errors to debugger server clients emit(this, "error", { directorScriptId: this._scriptId, message: error.toString(), stack: error.stack, fileName: error.fileName, lineNumber: error.lineNumber, columnNumber: error.columnNumber }); } }, _onDirectorScriptAttach: function (window, port) { let portActor = new MessagePortActor(this.conn, port); this.manage(portActor); this._messagePortActor = portActor; emit(this, "attach", { directorScriptId: this._scriptId, url: (window && window.location) ? window.location.toString() : "", innerId: this._lastAttachedWinId, port: this._messagePortActor }); } }); /** * The DirectorManager Actor is a tab actor which manages enabling/disabling director scripts. */ const DirectorManagerActor = exports.DirectorManagerActor = protocol.ActorClassWithSpec(directorManagerSpec, { /* init & destroy methods */ initialize: function (conn, tabActor) { protocol.Actor.prototype.initialize.call(this, conn); this.tabActor = tabActor; this._directorScriptActorsMap = new Map(); }, destroy: function (conn) { protocol.Actor.prototype.destroy.call(this, conn); this.finalize(); }, /** * Retrieves the list of installed director-scripts. */ list: function () { let enabledScriptIds = [...this._directorScriptActorsMap.keys()]; return { installed: DirectorRegistry.list(), enabled: enabledScriptIds }; }, /** * Bulk enabling director-scripts. * * @param Array[String] selectedIds * The list of director-script ids to be enabled, * ["*"] will activate all the installed director-scripts * @param Boolean reload * optionally reload the target window */ enableByScriptIds: function (selectedIds, { reload }) { if (selectedIds && selectedIds.length === 0) { // filtered all director scripts ids return; } for (let scriptId of DirectorRegistry.list()) { // filter director script ids if (selectedIds.indexOf("*") < 0 && selectedIds.indexOf(scriptId) < 0) { continue; } let actor = this.getByScriptId(scriptId); // skip attach if reload is true (activated director scripts // will be automatically attached on the final reload) actor.setup({ reload: false, skipAttach: reload }); } if (reload) { this.tabActor.window.location.reload(); } }, /** * Bulk disabling director-scripts. * * @param Array[String] selectedIds * The list of director-script ids to be disable, * ["*"] will de-activate all the enable director-scripts * @param Boolean reload * optionally reload the target window */ disableByScriptIds: function (selectedIds, { reload }) { if (selectedIds && selectedIds.length === 0) { // filtered all director scripts ids return; } for (let scriptId of this._directorScriptActorsMap.keys()) { // filter director script ids if (selectedIds.indexOf("*") < 0 && selectedIds.indexOf(scriptId) < 0) { continue; } let actor = this._directorScriptActorsMap.get(scriptId); this._directorScriptActorsMap.delete(scriptId); // finalize the actor (which will produce director-script-detach event) actor.finalize(); // unsubscribe event handlers on the disabled actor off(actor); this.unmanage(actor); } if (reload) { this.tabActor.window.location.reload(); } }, /** * Retrieves the actor instance of an installed director-script * (and create the actor instance if it doesn't exists yet). */ getByScriptId: function (scriptId) { var id = scriptId; // raise an unknown director-script id exception if (!DirectorRegistry.checkInstalled(id)) { console.error(ERR_DIRECTOR_UNKNOWN_SCRIPTID, id); throw Error(ERR_DIRECTOR_UNKNOWN_SCRIPTID); } // get a previous created actor instance let actor = this._directorScriptActorsMap.get(id); // create a new actor instance if (!actor) { let directorScriptDefinition = DirectorRegistry.get(id); // test lazy director-script (e.g. uninstalled in the parent process) if (!directorScriptDefinition) { console.error(ERR_DIRECTOR_UNINSTALLED_SCRIPTID, id); throw Error(ERR_DIRECTOR_UNINSTALLED_SCRIPTID); } actor = new DirectorScriptActor(this.conn, this.tabActor, directorScriptDefinition); this._directorScriptActorsMap.set(id, actor); on(actor, "error", emit.bind(null, this, "director-script-error")); on(actor, "attach", emit.bind(null, this, "director-script-attach")); on(actor, "detach", emit.bind(null, this, "director-script-detach")); this.manage(actor); } return actor; }, finalize: function () { this.disableByScriptIds(["*"], false); } }); /* private helpers */ /** * DirectorScriptSandbox is a private utility class, which attach a non-priviliged sandbox * to a target window. */ const DirectorScriptSandbox = Class({ initialize: function ({scriptId, scriptCode, scriptOptions}) { this._scriptId = scriptId; this._scriptCode = scriptCode; this._scriptOptions = scriptOptions; }, attach: function (window, innerId) { this._innerId = innerId, this._window = window; this._proto = Cu.createObjectIn(this._window); var id = this._scriptId; var uri = this._scriptCode; this._sandbox = sandbox(window, { sandboxName: uri, sandboxPrototype: this._proto, sameZoneAs: window, wantXrays: true, wantComponents: false, wantExportHelpers: false, metadata: { URI: uri, addonID: id, SDKDirectorScript: true, "inner-window-id": innerId } }); // create a CommonJS module object which match the interface from addon-sdk // (addon-sdk/sources/lib/toolkit/loader.js#L678-L686) var module = Cu.cloneInto(Object.create(null, { id: { enumerable: true, value: id }, uri: { enumerable: true, value: uri }, exports: { enumerable: true, value: Cu.createObjectIn(this._sandbox) } }), this._sandbox); // create a console API object let directorScriptConsole = new PlainTextConsole(null, this._innerId); // inject CommonJS module globals into the sandbox prototype Object.defineProperties(this._proto, { module: { enumerable: true, value: module }, exports: { enumerable: true, value: module.exports }, console: { enumerable: true, value: Cu.cloneInto(directorScriptConsole, this._sandbox, { cloneFunctions: true }) } }); Object.defineProperties(this._sandbox, { require: { enumerable: true, value: Cu.cloneInto(function () { throw Error("NOT IMPLEMENTED"); }, this._sandbox, { cloneFunctions: true }) } }); // TODO: if the debugger target is local, the debugger client could pass // to the director actor the resource url instead of the entire javascript source code. // evaluate the director script source in the sandbox evaluate(this._sandbox, this._scriptCode, "javascript:" + this._scriptCode); // prepare the messageport connected to the debugger client let { port1, port2 } = new this._window.MessageChannel(); // prepare the unload callbacks queue var sandboxOnUnloadQueue = this._sandboxOnUnloadQueue = []; // create the attach options var attachOptions = this._attachOptions = Cu.createObjectIn(this._sandbox); Object.defineProperties(attachOptions, { port: { enumerable: true, value: port1 }, window: { enumerable: true, value: window }, scriptOptions: { enumerable: true, value: Cu.cloneInto(this._scriptOptions, this._sandbox) }, onUnload: { enumerable: true, value: Cu.cloneInto(function (cb) { // collect unload callbacks if (typeof cb == "function") { sandboxOnUnloadQueue.push(cb); } }, this._sandbox, { cloneFunctions: true }) } }); // select the attach method var exports = this._proto.module.exports; if (this._scriptOptions && "attachMethod" in this._scriptOptions) { this._sandboxOnAttach = exports[this._scriptOptions.attachMethod]; } else { this._sandboxOnAttach = exports; } if (typeof this._sandboxOnAttach !== "function") { throw Error("the configured attachMethod '" + (this._scriptOptions.attachMethod || "module.exports") + "' is not exported by the directorScript"); } // call the attach method this._sandboxOnAttach.call(this._sandbox, attachOptions); return port2; }, destroy: function (onError) { // evaluate queue unload methods if any while (this._sandboxOnUnloadQueue && this._sandboxOnUnloadQueue.length > 0) { let cb = this._sandboxOnUnloadQueue.pop(); try { cb(); } catch (e) { console.error("Exception on DirectorScript Sandbox destroy", e); onError(e); } } Cu.nukeSandbox(this._sandbox); } }); function getWindowID(window) { return window.QueryInterface(Ci.nsIInterfaceRequestor) .getInterface(Ci.nsIDOMWindowUtils) .currentInnerWindowID; }