/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // // Whitelisting this test. // As part of bug 1077403, the leaking uncaught rejection should be fixed. // thisTestLeaksUncaughtRejectionsAndShouldBeFixed( "Error: Shader Editor is still waiting for a WebGL context to be created."); const TEST_URI = "data:text/html;charset=utf-8," + "

browser_telemetry_toolboxtabs_shadereditor.js

"; // Because we need to gather stats for the period of time that a tool has been // opened we make use of setTimeout() to create tool active times. const TOOL_DELAY = 200; const TOOL_PREF = "devtools.shadereditor.enabled"; add_task(function* () { info("Active the sharer editor"); let originalPref = Services.prefs.getBoolPref(TOOL_PREF); Services.prefs.setBoolPref(TOOL_PREF, true); yield addTab(TEST_URI); let Telemetry = loadTelemetryAndRecordLogs(); yield openAndCloseToolbox(2, TOOL_DELAY, "shadereditor"); checkTelemetryResults(Telemetry); stopRecordingTelemetryLogs(Telemetry); gBrowser.removeCurrentTab(); info("De-activate the sharer editor"); Services.prefs.setBoolPref(TOOL_PREF, originalPref); });