/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Tests that the rendering is updated when a uniform variable is * changed in one shader of a page with multiple WebGL contexts. */ function* ifWebGLSupported() { let { target, front } = yield initBackend(MULTIPLE_CONTEXTS_URL); front.setup({ reload: true }); let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2); let firstFragmentShader = yield firstProgramActor.getFragmentShader(); let secondFragmentShader = yield secondProgramActor.getFragmentShader(); let oldFragSource = yield firstFragmentShader.getText(); let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25"); let status = yield firstFragmentShader.compile(newFragSource); ok(!status, "The first new fragment shader source was compiled without errors."); yield front.waitForFrame(); yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); ok(true, "The first fragment shader was changed."); oldFragSource = yield secondFragmentShader.getText(); newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75"); status = yield secondFragmentShader.compile(newFragSource); ok(!status, "The second new fragment shader source was compiled without errors."); yield front.waitForFrame(); yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); ok(true, "The second fragment shader was changed."); yield removeTab(target.tab); finish(); }