/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Tests if editing a vertex and a fragment shader would permanently store * their new source on the backend and reshow it in the frontend when required. */ function* ifWebGLSupported() { let { target, panel } = yield initShaderEditor(MULTIPLE_CONTEXTS_URL); let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin; reload(target); yield promise.all([ once(gFront, "program-linked"), once(gFront, "program-linked") ]); yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); let vsEditor = yield ShadersEditorsView._getEditor("vs"); let fsEditor = yield ShadersEditorsView._getEditor("fs"); is(ShadersListView.selectedIndex, 0, "The first program is currently selected."); is(vsEditor.getText().indexOf("1);"), 136, "The vertex shader editor contains the correct initial text (1)."); is(fsEditor.getText().indexOf("1);"), 117, "The fragment shader editor contains the correct initial text (1)."); is(vsEditor.getText().indexOf("2.);"), -1, "The vertex shader editor contains the correct initial text (2)."); is(fsEditor.getText().indexOf(".0);"), -1, "The fragment shader editor contains the correct initial text (2)."); vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 }); yield once(panel.panelWin, EVENTS.SHADER_COMPILED); fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 }); yield once(panel.panelWin, EVENTS.SHADER_COMPILED); ok(true, "Vertex and fragment shaders were changed."); yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1"); yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1"); yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1"); yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1"); yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); ok(true, "The vertex and fragment shaders were recompiled successfully."); EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target); yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); is(ShadersListView.selectedIndex, 1, "The second program is currently selected."); is(vsEditor.getText().indexOf("1);"), 136, "The vertex shader editor contains the correct text (1)."); is(fsEditor.getText().indexOf("1);"), 117, "The fragment shader editor contains the correct text (1)."); is(vsEditor.getText().indexOf("2.);"), -1, "The vertex shader editor contains the correct text (2)."); is(fsEditor.getText().indexOf(".0);"), -1, "The fragment shader editor contains the correct text (2)."); EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target); yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); is(ShadersListView.selectedIndex, 0, "The first program is currently selected again."); is(vsEditor.getText().indexOf("1);"), -1, "The vertex shader editor contains the correct text (3)."); is(fsEditor.getText().indexOf("1);"), -1, "The fragment shader editor contains the correct text (3)."); is(vsEditor.getText().indexOf("2.);"), 136, "The vertex shader editor contains the correct text (4)."); is(fsEditor.getText().indexOf(".0);"), 116, "The fragment shader editor contains the correct text (4)."); yield teardown(panel); finish(); }