/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Tests if editing a vertex and a fragment shader works properly. */ function* ifWebGLSupported() { let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL); let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin; reload(target); yield promise.all([ once(gFront, "program-linked"), once(panel.panelWin, EVENTS.SOURCES_SHOWN) ]); let vsEditor = yield ShadersEditorsView._getEditor("vs"); let fsEditor = yield ShadersEditorsView._getEditor("fs"); is(vsEditor.getText().indexOf("gl_Position"), 170, "The vertex shader editor contains the correct text."); is(fsEditor.getText().indexOf("gl_FragColor"), 97, "The fragment shader editor contains the correct text."); is($("#vs-editor-label").hasAttribute("selected"), false, "The vertex shader editor shouldn't be initially selected."); is($("#fs-editor-label").hasAttribute("selected"), false, "The vertex shader editor shouldn't be initially selected."); yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true); yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); vsEditor.focus(); is($("#vs-editor-label").hasAttribute("selected"), true, "The vertex shader editor should now be selected."); is($("#fs-editor-label").hasAttribute("selected"), false, "The vertex shader editor shouldn't still not be selected."); vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 }); yield once(panel.panelWin, EVENTS.SHADER_COMPILED); ok(true, "Vertex shader was changed."); yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true); yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); ok(true, "The vertex shader was recompiled successfully."); fsEditor.focus(); is($("#vs-editor-label").hasAttribute("selected"), false, "The vertex shader editor should now be deselected."); is($("#fs-editor-label").hasAttribute("selected"), true, "The vertex shader editor should now be selected."); fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 }); yield once(panel.panelWin, EVENTS.SHADER_COMPILED); ok(true, "Fragment shader was changed."); yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true); yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); ok(true, "The fragment shader was recompiled successfully."); yield teardown(panel); finish(); }