/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Tests if the shader editor works with bfcache. */ function* ifWebGLSupported() { let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL); let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin; // Attach frame scripts if in e10s to perform // history navigation via the content loadFrameScripts(); let reloaded = reload(target); let firstProgram = yield once(gFront, "program-linked"); yield reloaded; let navigated = navigate(target, MULTIPLE_CONTEXTS_URL); let [secondProgram, thirdProgram] = yield getPrograms(gFront, 2); yield navigated; let vsEditor = yield ShadersEditorsView._getEditor("vs"); let fsEditor = yield ShadersEditorsView._getEditor("fs"); yield navigateInHistory(target, "back", "will-navigate"); yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED); yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); is($("#content").hidden, false, "The tool's content should not be hidden."); is(ShadersListView.itemCount, 1, "The shaders list contains one entry after navigating back."); is(ShadersListView.selectedIndex, 0, "The shaders list has a correct selection after navigating back."); is(vsEditor.getText().indexOf("gl_Position"), 170, "The vertex shader editor contains the correct text."); is(fsEditor.getText().indexOf("gl_FragColor"), 97, "The fragment shader editor contains the correct text."); yield navigateInHistory(target, "forward", "will-navigate"); yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED); yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); is($("#content").hidden, false, "The tool's content should not be hidden."); is(ShadersListView.itemCount, 2, "The shaders list contains two entries after navigating forward."); is(ShadersListView.selectedIndex, 0, "The shaders list has a correct selection after navigating forward."); is(vsEditor.getText().indexOf("gl_Position"), 100, "The vertex shader editor contains the correct text."); is(fsEditor.getText().indexOf("gl_FragColor"), 89, "The fragment shader editor contains the correct text."); yield teardown(panel); finish(); }