/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; this.EXPORTED_SYMBOLS = ["SessionStore"]; const Cu = Components.utils; const Cc = Components.classes; const Ci = Components.interfaces; const Cr = Components.results; // Current version of the format used by Session Restore. const FORMAT_VERSION = 1; const TAB_STATE_NEEDS_RESTORE = 1; const TAB_STATE_RESTORING = 2; const TAB_STATE_WILL_RESTORE = 3; // A new window has just been restored. At this stage, tabs are generally // not restored. const NOTIFY_SINGLE_WINDOW_RESTORED = "sessionstore-single-window-restored"; const NOTIFY_WINDOWS_RESTORED = "sessionstore-windows-restored"; const NOTIFY_BROWSER_STATE_RESTORED = "sessionstore-browser-state-restored"; const NOTIFY_LAST_SESSION_CLEARED = "sessionstore-last-session-cleared"; const NOTIFY_RESTORING_ON_STARTUP = "sessionstore-restoring-on-startup"; const NOTIFY_INITIATING_MANUAL_RESTORE = "sessionstore-initiating-manual-restore"; const NOTIFY_TAB_RESTORED = "sessionstore-debug-tab-restored"; // WARNING: debug-only // Maximum number of tabs to restore simultaneously. Previously controlled by // the browser.sessionstore.max_concurrent_tabs pref. const MAX_CONCURRENT_TAB_RESTORES = 3; // Amount (in CSS px) by which we allow window edges to be off-screen // when restoring a window, before we override the saved position to // pull the window back within the available screen area. const SCREEN_EDGE_SLOP = 8; // global notifications observed const OBSERVING = [ "browser-window-before-show", "domwindowclosed", "quit-application-granted", "browser-lastwindow-close-granted", "quit-application", "browser:purge-session-history", "browser:purge-domain-data", "idle-daily", ]; // XUL Window properties to (re)store // Restored in restoreDimensions() const WINDOW_ATTRIBUTES = ["width", "height", "screenX", "screenY", "sizemode"]; // Hideable window features to (re)store // Restored in restoreWindowFeatures() const WINDOW_HIDEABLE_FEATURES = [ "menubar", "toolbar", "locationbar", "personalbar", "statusbar", "scrollbars" ]; // Messages that will be received via the Frame Message Manager. const MESSAGES = [ // The content script sends us data that has been invalidated and needs to // be saved to disk. "SessionStore:update", // The restoreHistory code has run. This is a good time to run SSTabRestoring. "SessionStore:restoreHistoryComplete", // The load for the restoring tab has begun. We update the URL bar at this // time; if we did it before, the load would overwrite it. "SessionStore:restoreTabContentStarted", // All network loads for a restoring tab are done, so we should // consider restoring another tab in the queue. The document has // been restored, and forms have been filled. We trigger // SSTabRestored at this time. "SessionStore:restoreTabContentComplete", // A crashed tab was revived by navigating to a different page. Remove its // browser from the list of crashed browsers to stop ignoring its messages. "SessionStore:crashedTabRevived", // The content script encountered an error. "SessionStore:error", ]; // The list of messages we accept from s that have no tab // assigned, or whose windows have gone away. Those are for example the // ones that preload about:newtab pages, or from browsers where the window // has just been closed. const NOTAB_MESSAGES = new Set([ // For a description see above. "SessionStore:crashedTabRevived", // For a description see above. "SessionStore:update", // For a description see above. "SessionStore:error", ]); // The list of messages we accept without an "epoch" parameter. // See getCurrentEpoch() and friends to find out what an "epoch" is. const NOEPOCH_MESSAGES = new Set([ // For a description see above. "SessionStore:crashedTabRevived", // For a description see above. "SessionStore:error", ]); // The list of messages we want to receive even during the short period after a // frame has been removed from the DOM and before its frame script has finished // unloading. const CLOSED_MESSAGES = new Set([ // For a description see above. "SessionStore:crashedTabRevived", // For a description see above. "SessionStore:update", // For a description see above. "SessionStore:error", ]); // These are tab events that we listen to. const TAB_EVENTS = [ "TabOpen", "TabBrowserInserted", "TabClose", "TabSelect", "TabShow", "TabHide", "TabPinned", "TabUnpinned" ]; const NS_XUL = "http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"; Cu.import("resource://gre/modules/PrivateBrowsingUtils.jsm", this); Cu.import("resource://gre/modules/Promise.jsm", this); Cu.import("resource://gre/modules/Services.jsm", this); Cu.import("resource://gre/modules/Task.jsm", this); Cu.import("resource://gre/modules/TelemetryTimestamps.jsm", this); Cu.import("resource://gre/modules/Timer.jsm", this); Cu.import("resource://gre/modules/XPCOMUtils.jsm", this); Cu.import("resource://gre/modules/debug.js", this); Cu.import("resource://gre/modules/osfile.jsm", this); XPCOMUtils.defineLazyServiceGetter(this, "gSessionStartup", "@mozilla.org/browser/sessionstartup;1", "nsISessionStartup"); XPCOMUtils.defineLazyServiceGetter(this, "gScreenManager", "@mozilla.org/gfx/screenmanager;1", "nsIScreenManager"); XPCOMUtils.defineLazyServiceGetter(this, "Telemetry", "@mozilla.org/base/telemetry;1", "nsITelemetry"); XPCOMUtils.defineLazyModuleGetter(this, "console", "resource://gre/modules/Console.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "RecentWindow", "resource:///modules/RecentWindow.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "AppConstants", "resource://gre/modules/AppConstants.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "GlobalState", "resource:///modules/sessionstore/GlobalState.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "PrivacyFilter", "resource:///modules/sessionstore/PrivacyFilter.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "RunState", "resource:///modules/sessionstore/RunState.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "ScratchpadManager", "resource://devtools/client/scratchpad/scratchpad-manager.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "SessionSaver", "resource:///modules/sessionstore/SessionSaver.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "SessionCookies", "resource:///modules/sessionstore/SessionCookies.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "SessionFile", "resource:///modules/sessionstore/SessionFile.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "TabAttributes", "resource:///modules/sessionstore/TabAttributes.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "TabCrashHandler", "resource:///modules/ContentCrashHandlers.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "TabState", "resource:///modules/sessionstore/TabState.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "TabStateCache", "resource:///modules/sessionstore/TabStateCache.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "TabStateFlusher", "resource:///modules/sessionstore/TabStateFlusher.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "Utils", "resource://gre/modules/sessionstore/Utils.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "ViewSourceBrowser", "resource://gre/modules/ViewSourceBrowser.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "AsyncShutdown", "resource://gre/modules/AsyncShutdown.jsm"); Object.defineProperty(this, "HUDService", { get: function HUDService_getter() { let devtools = Cu.import("resource://devtools/shared/Loader.jsm", {}).devtools; return devtools.require("devtools/client/webconsole/hudservice").HUDService; }, configurable: true, enumerable: true }); /** * |true| if we are in debug mode, |false| otherwise. * Debug mode is controlled by preference browser.sessionstore.debug */ var gDebuggingEnabled = false; function debug(aMsg) { if (gDebuggingEnabled) { aMsg = ("SessionStore: " + aMsg).replace(/\S{80}/g, "$&\n"); Services.console.logStringMessage(aMsg); } } this.SessionStore = { get promiseInitialized() { return SessionStoreInternal.promiseInitialized; }, get canRestoreLastSession() { return SessionStoreInternal.canRestoreLastSession; }, set canRestoreLastSession(val) { SessionStoreInternal.canRestoreLastSession = val; }, get lastClosedObjectType() { return SessionStoreInternal.lastClosedObjectType; }, init: function ss_init() { SessionStoreInternal.init(); }, getBrowserState: function ss_getBrowserState() { return SessionStoreInternal.getBrowserState(); }, setBrowserState: function ss_setBrowserState(aState) { SessionStoreInternal.setBrowserState(aState); }, getWindowState: function ss_getWindowState(aWindow) { return SessionStoreInternal.getWindowState(aWindow); }, setWindowState: function ss_setWindowState(aWindow, aState, aOverwrite) { SessionStoreInternal.setWindowState(aWindow, aState, aOverwrite); }, getTabState: function ss_getTabState(aTab) { return SessionStoreInternal.getTabState(aTab); }, setTabState: function ss_setTabState(aTab, aState) { SessionStoreInternal.setTabState(aTab, aState); }, duplicateTab: function ss_duplicateTab(aWindow, aTab, aDelta = 0) { return SessionStoreInternal.duplicateTab(aWindow, aTab, aDelta); }, getClosedTabCount: function ss_getClosedTabCount(aWindow) { return SessionStoreInternal.getClosedTabCount(aWindow); }, getClosedTabData: function ss_getClosedTabData(aWindow, aAsString = true) { return SessionStoreInternal.getClosedTabData(aWindow, aAsString); }, undoCloseTab: function ss_undoCloseTab(aWindow, aIndex) { return SessionStoreInternal.undoCloseTab(aWindow, aIndex); }, forgetClosedTab: function ss_forgetClosedTab(aWindow, aIndex) { return SessionStoreInternal.forgetClosedTab(aWindow, aIndex); }, getClosedWindowCount: function ss_getClosedWindowCount() { return SessionStoreInternal.getClosedWindowCount(); }, getClosedWindowData: function ss_getClosedWindowData(aAsString = true) { return SessionStoreInternal.getClosedWindowData(aAsString); }, undoCloseWindow: function ss_undoCloseWindow(aIndex) { return SessionStoreInternal.undoCloseWindow(aIndex); }, forgetClosedWindow: function ss_forgetClosedWindow(aIndex) { return SessionStoreInternal.forgetClosedWindow(aIndex); }, getWindowValue: function ss_getWindowValue(aWindow, aKey) { return SessionStoreInternal.getWindowValue(aWindow, aKey); }, setWindowValue: function ss_setWindowValue(aWindow, aKey, aStringValue) { SessionStoreInternal.setWindowValue(aWindow, aKey, aStringValue); }, deleteWindowValue: function ss_deleteWindowValue(aWindow, aKey) { SessionStoreInternal.deleteWindowValue(aWindow, aKey); }, getTabValue: function ss_getTabValue(aTab, aKey) { return SessionStoreInternal.getTabValue(aTab, aKey); }, setTabValue: function ss_setTabValue(aTab, aKey, aStringValue) { SessionStoreInternal.setTabValue(aTab, aKey, aStringValue); }, deleteTabValue: function ss_deleteTabValue(aTab, aKey) { SessionStoreInternal.deleteTabValue(aTab, aKey); }, getGlobalValue: function ss_getGlobalValue(aKey) { return SessionStoreInternal.getGlobalValue(aKey); }, setGlobalValue: function ss_setGlobalValue(aKey, aStringValue) { SessionStoreInternal.setGlobalValue(aKey, aStringValue); }, deleteGlobalValue: function ss_deleteGlobalValue(aKey) { SessionStoreInternal.deleteGlobalValue(aKey); }, persistTabAttribute: function ss_persistTabAttribute(aName) { SessionStoreInternal.persistTabAttribute(aName); }, restoreLastSession: function ss_restoreLastSession() { SessionStoreInternal.restoreLastSession(); }, getCurrentState: function (aUpdateAll) { return SessionStoreInternal.getCurrentState(aUpdateAll); }, reviveCrashedTab(aTab) { return SessionStoreInternal.reviveCrashedTab(aTab); }, reviveAllCrashedTabs() { return SessionStoreInternal.reviveAllCrashedTabs(); }, navigateAndRestore(tab, loadArguments, historyIndex) { return SessionStoreInternal.navigateAndRestore(tab, loadArguments, historyIndex); }, getSessionHistory(tab, updatedCallback) { return SessionStoreInternal.getSessionHistory(tab, updatedCallback); }, undoCloseById(aClosedId) { return SessionStoreInternal.undoCloseById(aClosedId); }, /** * Determines whether the passed version number is compatible with * the current version number of the SessionStore. * * @param version The format and version of the file, as an array, e.g. * ["sessionrestore", 1] */ isFormatVersionCompatible(version) { if (!version) { return false; } if (!Array.isArray(version)) { // Improper format. return false; } if (version[0] != "sessionrestore") { // Not a Session Restore file. return false; } let number = Number.parseFloat(version[1]); if (Number.isNaN(number)) { return false; } return number <= FORMAT_VERSION; }, }; // Freeze the SessionStore object. We don't want anyone to modify it. Object.freeze(SessionStore); var SessionStoreInternal = { QueryInterface: XPCOMUtils.generateQI([ Ci.nsIDOMEventListener, Ci.nsIObserver, Ci.nsISupportsWeakReference ]), _globalState: new GlobalState(), // A counter to be used to generate a unique ID for each closed tab or window. _nextClosedId: 0, // During the initial restore and setBrowserState calls tracks the number of // windows yet to be restored _restoreCount: -1, // For each element, records the current epoch. _browserEpochs: new WeakMap(), // Any browsers that fires the oop-browser-crashed event gets stored in // here - that way we know which browsers to ignore messages from (until // they get restored). _crashedBrowsers: new WeakSet(), // A map (xul:browser -> nsIFrameLoader) that maps a browser to the last // associated frameLoader we heard about. _lastKnownFrameLoader: new WeakMap(), // A map (xul:browser -> object) that maps a browser associated with a // recently closed tab to all its necessary state information we need to // properly handle final update message. _closedTabs: new WeakMap(), // A map (xul:browser -> object) that maps a browser associated with a // recently closed tab due to a window closure to the tab state information // that is being stored in _closedWindows for that tab. _closedWindowTabs: new WeakMap(), // A set of window data that has the potential to be saved in the _closedWindows // array for the session. We will remove window data from this set whenever // forgetClosedWindow is called for the window, or when session history is // purged, so that we don't accidentally save that data after the flush has // completed. Closed tabs use a more complicated mechanism for this particular // problem. When forgetClosedTab is called, the browser is removed from the // _closedTabs map, so its data is not recorded. In the purge history case, // the closedTabs array per window is overwritten so that once the flush is // complete, the tab would only ever add itself to an array that SessionStore // no longer cares about. Bug 1230636 has been filed to make the tab case // work more like the window case, which is more explicit, and easier to // reason about. _saveableClosedWindowData: new WeakSet(), // A map (xul:browser -> object) that maps a browser that is switching // remoteness via navigateAndRestore, to the loadArguments that were // most recently passed when calling navigateAndRestore. _remotenessChangingBrowsers: new WeakMap(), // whether a setBrowserState call is in progress _browserSetState: false, // time in milliseconds when the session was started (saved across sessions), // defaults to now if no session was restored or timestamp doesn't exist _sessionStartTime: Date.now(), // states for all currently opened windows _windows: {}, // counter for creating unique window IDs _nextWindowID: 0, // states for all recently closed windows _closedWindows: [], // collection of session states yet to be restored _statesToRestore: {}, // counts the number of crashes since the last clean start _recentCrashes: 0, // whether the last window was closed and should be restored _restoreLastWindow: false, // number of tabs currently restoring _tabsRestoringCount: 0, // When starting Firefox with a single private window, this is the place // where we keep the session we actually wanted to restore in case the user // decides to later open a non-private window as well. _deferredInitialState: null, // A promise resolved once initialization is complete _deferredInitialized: (function () { let deferred = {}; deferred.promise = new Promise((resolve, reject) => { deferred.resolve = resolve; deferred.reject = reject; }); return deferred; })(), // Whether session has been initialized _sessionInitialized: false, // Promise that is resolved when we're ready to initialize // and restore the session. _promiseReadyForInitialization: null, // Keep busy state counters per window. _windowBusyStates: new WeakMap(), /** * A promise fulfilled once initialization is complete. */ get promiseInitialized() { return this._deferredInitialized.promise; }, get canRestoreLastSession() { return LastSession.canRestore; }, set canRestoreLastSession(val) { // Cheat a bit; only allow false. if (!val) { LastSession.clear(); } }, /** * Returns a string describing the last closed object, either "tab" or "window". * * This was added to support the sessions.restore WebExtensions API. */ get lastClosedObjectType() { if (this._closedWindows.length) { // Since there are closed windows, we need to check if there's a closed tab // in one of the currently open windows that was closed after the // last-closed window. let tabTimestamps = []; let windowsEnum = Services.wm.getEnumerator("navigator:browser"); while (windowsEnum.hasMoreElements()) { let window = windowsEnum.getNext(); let windowState = this._windows[window.__SSi]; if (windowState && windowState._closedTabs[0]) { tabTimestamps.push(windowState._closedTabs[0].closedAt); } } if (!tabTimestamps.length || (tabTimestamps.sort((a, b) => b - a)[0] < this._closedWindows[0].closedAt)) { return "window"; } } return "tab"; }, /** * Initialize the sessionstore service. */ init: function () { if (this._initialized) { throw new Error("SessionStore.init() must only be called once!"); } TelemetryTimestamps.add("sessionRestoreInitialized"); OBSERVING.forEach(function(aTopic) { Services.obs.addObserver(this, aTopic, true); }, this); this._initPrefs(); this._initialized = true; }, /** * Initialize the session using the state provided by SessionStartup */ initSession: function () { let state; let ss = gSessionStartup; if (ss.doRestore() || ss.sessionType == Ci.nsISessionStartup.DEFER_SESSION) { state = ss.state; } if (state) { try { // If we're doing a DEFERRED session, then we want to pull pinned tabs // out so they can be restored. if (ss.sessionType == Ci.nsISessionStartup.DEFER_SESSION) { let [iniState, remainingState] = this._prepDataForDeferredRestore(state); // If we have a iniState with windows, that means that we have windows // with app tabs to restore. if (iniState.windows.length) state = iniState; else state = null; if (remainingState.windows.length) { LastSession.setState(remainingState); } } else { // Get the last deferred session in case the user still wants to // restore it LastSession.setState(state.lastSessionState); if (ss.previousSessionCrashed) { this._recentCrashes = (state.session && state.session.recentCrashes || 0) + 1; if (this._needsRestorePage(state, this._recentCrashes)) { // replace the crashed session with a restore-page-only session let url = "about:sessionrestore"; let formdata = {id: {sessionData: state}, url}; let entry = {url, triggeringPrincipal_base64: Utils.SERIALIZED_SYSTEMPRINCIPAL }; state = { windows: [{ tabs: [{ entries: [entry], formdata }] }] }; } else if (this._hasSingleTabWithURL(state.windows, "about:welcomeback")) { // On a single about:welcomeback URL that crashed, replace about:welcomeback // with about:sessionrestore, to make clear to the user that we crashed. state.windows[0].tabs[0].entries[0].url = "about:sessionrestore"; state.windows[0].tabs[0].entries[0].triggeringPrincipal_base64 = Utils.SERIALIZED_SYSTEMPRINCIPAL; } } // Update the session start time using the restored session state. this._updateSessionStartTime(state); // make sure that at least the first window doesn't have anything hidden delete state.windows[0].hidden; // Since nothing is hidden in the first window, it cannot be a popup delete state.windows[0].isPopup; // We don't want to minimize and then open a window at startup. if (state.windows[0].sizemode == "minimized") state.windows[0].sizemode = "normal"; // clear any lastSessionWindowID attributes since those don't matter // during normal restore state.windows.forEach(function(aWindow) { delete aWindow.__lastSessionWindowID; }); } } catch (ex) { debug("The session file is invalid: " + ex); } } // at this point, we've as good as resumed the session, so we can // clear the resume_session_once flag, if it's set if (!RunState.isQuitting && this._prefBranch.getBoolPref("sessionstore.resume_session_once")) this._prefBranch.setBoolPref("sessionstore.resume_session_once", false); return state; }, _initPrefs : function() { this._prefBranch = Services.prefs.getBranch("browser."); gDebuggingEnabled = this._prefBranch.getBoolPref("sessionstore.debug"); Services.prefs.addObserver("browser.sessionstore.debug", () => { gDebuggingEnabled = this._prefBranch.getBoolPref("sessionstore.debug"); }, false); this._max_tabs_undo = this._prefBranch.getIntPref("sessionstore.max_tabs_undo"); this._prefBranch.addObserver("sessionstore.max_tabs_undo", this, true); this._max_windows_undo = this._prefBranch.getIntPref("sessionstore.max_windows_undo"); this._prefBranch.addObserver("sessionstore.max_windows_undo", this, true); }, /** * Called on application shutdown, after notifications: * quit-application-granted, quit-application */ _uninit: function ssi_uninit() { if (!this._initialized) { throw new Error("SessionStore is not initialized."); } // Prepare to close the session file and write the last state. RunState.setClosing(); // save all data for session resuming if (this._sessionInitialized) { SessionSaver.run(); } // clear out priority queue in case it's still holding refs TabRestoreQueue.reset(); // Make sure to cancel pending saves. SessionSaver.cancel(); }, /** * Handle notifications */ observe: function ssi_observe(aSubject, aTopic, aData) { switch (aTopic) { case "browser-window-before-show": // catch new windows this.onBeforeBrowserWindowShown(aSubject); break; case "domwindowclosed": // catch closed windows this.onClose(aSubject); break; case "quit-application-granted": let syncShutdown = aData == "syncShutdown"; this.onQuitApplicationGranted(syncShutdown); break; case "browser-lastwindow-close-granted": this.onLastWindowCloseGranted(); break; case "quit-application": this.onQuitApplication(aData); break; case "browser:purge-session-history": // catch sanitization this.onPurgeSessionHistory(); break; case "browser:purge-domain-data": this.onPurgeDomainData(aData); break; case "nsPref:changed": // catch pref changes this.onPrefChange(aData); break; case "idle-daily": this.onIdleDaily(); break; } }, /** * This method handles incoming messages sent by the session store content * script via the Frame Message Manager or Parent Process Message Manager, * and thus enables communication with OOP tabs. */ receiveMessage(aMessage) { // If we got here, that means we're dealing with a frame message // manager message, so the target will be a . var browser = aMessage.target; let win = browser.ownerGlobal; let tab = win ? win.gBrowser.getTabForBrowser(browser) : null; // Ensure we receive only specific messages from s that // have no tab or window assigned, e.g. the ones that preload // about:newtab pages, or windows that have closed. if (!tab && !NOTAB_MESSAGES.has(aMessage.name)) { throw new Error(`received unexpected message '${aMessage.name}' ` + `from a browser that has no tab or window`); } let data = aMessage.data || {}; let hasEpoch = data.hasOwnProperty("epoch"); // Most messages sent by frame scripts require to pass an epoch. if (!hasEpoch && !NOEPOCH_MESSAGES.has(aMessage.name)) { throw new Error(`received message '${aMessage.name}' without an epoch`); } // Ignore messages from previous epochs. if (hasEpoch && !this.isCurrentEpoch(browser, data.epoch)) { return; } switch (aMessage.name) { case "SessionStore:update": // |browser.frameLoader| might be empty if the browser was already // destroyed and its tab removed. In that case we still have the last // frameLoader we know about to compare. let frameLoader = browser.frameLoader || this._lastKnownFrameLoader.get(browser.permanentKey); // If the message isn't targeting the latest frameLoader discard it. if (frameLoader != aMessage.targetFrameLoader) { return; } if (aMessage.data.isFinal) { // If this the final message we need to resolve all pending flush // requests for the given browser as they might have been sent too // late and will never respond. If they have been sent shortly after // switching a browser's remoteness there isn't too much data to skip. TabStateFlusher.resolveAll(browser); } else if (aMessage.data.flushID) { // This is an update kicked off by an async flush request. Notify the // TabStateFlusher so that it can finish the request and notify its // consumer that's waiting for the flush to be done. TabStateFlusher.resolve(browser, aMessage.data.flushID); } // Ignore messages from elements that have crashed // and not yet been revived. if (this._crashedBrowsers.has(browser.permanentKey)) { return; } // Record telemetry measurements done in the child and update the tab's // cached state. Mark the window as dirty and trigger a delayed write. this.recordTelemetry(aMessage.data.telemetry); TabState.update(browser, aMessage.data); this.saveStateDelayed(win); // Handle any updates sent by the child after the tab was closed. This // might be the final update as sent by the "unload" handler but also // any async update message that was sent before the child unloaded. if (this._closedTabs.has(browser.permanentKey)) { let {closedTabs, tabData} = this._closedTabs.get(browser.permanentKey); // Update the closed tab's state. This will be reflected in its // window's list of closed tabs as that refers to the same object. TabState.copyFromCache(browser, tabData.state); // Is this the tab's final message? if (aMessage.data.isFinal) { // We expect no further updates. this._closedTabs.delete(browser.permanentKey); // The tab state no longer needs this reference. delete tabData.permanentKey; // Determine whether the tab state is worth saving. let shouldSave = this._shouldSaveTabState(tabData.state); let index = closedTabs.indexOf(tabData); if (shouldSave && index == -1) { // If the tab state is worth saving and we didn't push it onto // the list of closed tabs when it was closed (because we deemed // the state not worth saving) then add it to the window's list // of closed tabs now. this.saveClosedTabData(closedTabs, tabData); } else if (!shouldSave && index > -1) { // Remove from the list of closed tabs. The update messages sent // after the tab was closed changed enough state so that we no // longer consider its data interesting enough to keep around. this.removeClosedTabData(closedTabs, index); } } } break; case "SessionStore:restoreHistoryComplete": // Notify the tabbrowser that the tab chrome has been restored. let tabData = TabState.collect(tab); // wall-paper fix for bug 439675: make sure that the URL to be loaded // is always visible in the address bar if no other value is present let activePageData = tabData.entries[tabData.index - 1] || null; let uri = activePageData ? activePageData.url || null : null; // NB: we won't set initial URIs (about:home, about:newtab, etc.) here // because their load will not normally trigger a location bar clearing // when they finish loading (to avoid race conditions where we then // clear user input instead), so we shouldn't set them here either. // They also don't fall under the issues in bug 439675 where user input // needs to be preserved if the load doesn't succeed. // We also don't do this for remoteness updates, where it should not // be necessary. if (!browser.userTypedValue && uri && !data.isRemotenessUpdate && !win.gInitialPages.includes(uri)) { browser.userTypedValue = uri; } // If the page has a title, set it. if (activePageData) { if (activePageData.title) { tab.label = activePageData.title; tab.crop = "end"; } else if (activePageData.url != "about:blank") { tab.label = activePageData.url; tab.crop = "center"; } } else if (tab.hasAttribute("customizemode")) { win.gCustomizeMode.setTab(tab); } // Restore the tab icon. if ("image" in tabData) { // Use the serialized contentPrincipal with the new icon load. let loadingPrincipal = Utils.deserializePrincipal(tabData.iconLoadingPrincipal); win.gBrowser.setIcon(tab, tabData.image, loadingPrincipal); TabStateCache.update(browser, { image: null, iconLoadingPrincipal: null }); } let event = win.document.createEvent("Events"); event.initEvent("SSTabRestoring", true, false); tab.dispatchEvent(event); break; case "SessionStore:restoreTabContentStarted": if (browser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) { // If a load not initiated by sessionstore was started in a // previously pending tab. Mark the tab as no longer pending. this.markTabAsRestoring(tab); } else if (!data.isRemotenessUpdate) { // If the user was typing into the URL bar when we crashed, but hadn't hit // enter yet, then we just need to write that value to the URL bar without // loading anything. This must happen after the load, as the load will clear // userTypedValue. let tabData = TabState.collect(tab); if (tabData.userTypedValue && !tabData.userTypedClear && !browser.userTypedValue) { browser.userTypedValue = tabData.userTypedValue; win.URLBarSetURI(); } // Remove state we don't need any longer. TabStateCache.update(browser, { userTypedValue: null, userTypedClear: null }); } break; case "SessionStore:restoreTabContentComplete": // This callback is used exclusively by tests that want to // monitor the progress of network loads. if (gDebuggingEnabled) { Services.obs.notifyObservers(browser, NOTIFY_TAB_RESTORED, null); } SessionStoreInternal._resetLocalTabRestoringState(tab); SessionStoreInternal.restoreNextTab(); this._sendTabRestoredNotification(tab, data.isRemotenessUpdate); break; case "SessionStore:crashedTabRevived": // The browser was revived by navigating to a different page // manually, so we remove it from the ignored browser set. this._crashedBrowsers.delete(browser.permanentKey); break; case "SessionStore:error": this.reportInternalError(data); TabStateFlusher.resolveAll(browser, false, "Received error from the content process"); break; default: throw new Error(`received unknown message '${aMessage.name}'`); break; } }, /** * Record telemetry measurements stored in an object. * @param telemetry * {histogramID: value, ...} An object mapping histogramIDs to the * value to be recorded for that ID, */ recordTelemetry: function (telemetry) { for (let histogramId in telemetry){ Telemetry.getHistogramById(histogramId).add(telemetry[histogramId]); } }, /* ........ Window Event Handlers .............. */ /** * Implement nsIDOMEventListener for handling various window and tab events */ handleEvent: function ssi_handleEvent(aEvent) { let win = aEvent.currentTarget.ownerGlobal; let target = aEvent.originalTarget; switch (aEvent.type) { case "TabOpen": this.onTabAdd(win); break; case "TabBrowserInserted": this.onTabBrowserInserted(win, target); break; case "TabClose": // `adoptedBy` will be set if the tab was closed because it is being // moved to a new window. if (!aEvent.detail.adoptedBy) this.onTabClose(win, target); this.onTabRemove(win, target); break; case "TabSelect": this.onTabSelect(win); break; case "TabShow": this.onTabShow(win, target); break; case "TabHide": this.onTabHide(win, target); break; case "TabPinned": case "TabUnpinned": case "SwapDocShells": this.saveStateDelayed(win); break; case "oop-browser-crashed": this.onBrowserCrashed(target); break; case "XULFrameLoaderCreated": if (target.namespaceURI == NS_XUL && target.localName == "browser" && target.frameLoader && target.permanentKey) { this._lastKnownFrameLoader.set(target.permanentKey, target.frameLoader); this.resetEpoch(target); } break; default: throw new Error(`unhandled event ${aEvent.type}?`); } this._clearRestoringWindows(); }, /** * Generate a unique window identifier * @return string * A unique string to identify a window */ _generateWindowID: function ssi_generateWindowID() { return "window" + (this._nextWindowID++); }, /** * Registers and tracks a given window. * * @param aWindow * Window reference */ onLoad(aWindow) { // return if window has already been initialized if (aWindow && aWindow.__SSi && this._windows[aWindow.__SSi]) return; // ignore windows opened while shutting down if (RunState.isQuitting) return; // Assign the window a unique identifier we can use to reference // internal data about the window. aWindow.__SSi = this._generateWindowID(); let mm = aWindow.getGroupMessageManager("browsers"); MESSAGES.forEach(msg => { let listenWhenClosed = CLOSED_MESSAGES.has(msg); mm.addMessageListener(msg, this, listenWhenClosed); }); // Load the frame script after registering listeners. mm.loadFrameScript("chrome://browser/content/content-sessionStore.js", true); // and create its data object this._windows[aWindow.__SSi] = { tabs: [], selected: 0, _closedTabs: [], busy: false }; if (PrivateBrowsingUtils.isWindowPrivate(aWindow)) this._windows[aWindow.__SSi].isPrivate = true; if (!this._isWindowLoaded(aWindow)) this._windows[aWindow.__SSi]._restoring = true; if (!aWindow.toolbar.visible) this._windows[aWindow.__SSi].isPopup = true; let tabbrowser = aWindow.gBrowser; // add tab change listeners to all already existing tabs for (let i = 0; i < tabbrowser.tabs.length; i++) { this.onTabBrowserInserted(aWindow, tabbrowser.tabs[i]); } // notification of tab add/remove/selection/show/hide TAB_EVENTS.forEach(function(aEvent) { tabbrowser.tabContainer.addEventListener(aEvent, this, true); }, this); // Keep track of a browser's latest frameLoader. aWindow.gBrowser.addEventListener("XULFrameLoaderCreated", this); }, /** * Initializes a given window. * * Windows are registered as soon as they are created but we need to wait for * the session file to load, and the initial window's delayed startup to * finish before initializing a window, i.e. restoring data into it. * * @param aWindow * Window reference * @param aInitialState * The initial state to be loaded after startup (optional) */ initializeWindow(aWindow, aInitialState = null) { let isPrivateWindow = PrivateBrowsingUtils.isWindowPrivate(aWindow); // perform additional initialization when the first window is loading if (RunState.isStopped) { RunState.setRunning(); // restore a crashed session resp. resume the last session if requested if (aInitialState) { // Don't write to disk right after startup. Set the last time we wrote // to disk to NOW() to enforce a full interval before the next write. SessionSaver.updateLastSaveTime(); if (isPrivateWindow) { // We're starting with a single private window. Save the state we // actually wanted to restore so that we can do it later in case // the user opens another, non-private window. this._deferredInitialState = gSessionStartup.state; // Nothing to restore now, notify observers things are complete. Services.obs.notifyObservers(null, NOTIFY_WINDOWS_RESTORED, ""); } else { TelemetryTimestamps.add("sessionRestoreRestoring"); this._restoreCount = aInitialState.windows ? aInitialState.windows.length : 0; // global data must be restored before restoreWindow is called so that // it happens before observers are notified this._globalState.setFromState(aInitialState); let overwrite = this._isCmdLineEmpty(aWindow, aInitialState); let options = {firstWindow: true, overwriteTabs: overwrite}; this.restoreWindows(aWindow, aInitialState, options); } } else { // Nothing to restore, notify observers things are complete. Services.obs.notifyObservers(null, NOTIFY_WINDOWS_RESTORED, ""); } } // this window was opened by _openWindowWithState else if (!this._isWindowLoaded(aWindow)) { let state = this._statesToRestore[aWindow.__SS_restoreID]; let options = {overwriteTabs: true, isFollowUp: state.windows.length == 1}; this.restoreWindow(aWindow, state.windows[0], options); } // The user opened another, non-private window after starting up with // a single private one. Let's restore the session we actually wanted to // restore at startup. else if (this._deferredInitialState && !isPrivateWindow && aWindow.toolbar.visible) { // global data must be restored before restoreWindow is called so that // it happens before observers are notified this._globalState.setFromState(this._deferredInitialState); this._restoreCount = this._deferredInitialState.windows ? this._deferredInitialState.windows.length : 0; this.restoreWindows(aWindow, this._deferredInitialState, {firstWindow: true}); this._deferredInitialState = null; } else if (this._restoreLastWindow && aWindow.toolbar.visible && this._closedWindows.length && !isPrivateWindow) { // default to the most-recently closed window // don't use popup windows let closedWindowState = null; let closedWindowIndex; for (let i = 0; i < this._closedWindows.length; i++) { // Take the first non-popup, point our object at it, and break out. if (!this._closedWindows[i].isPopup) { closedWindowState = this._closedWindows[i]; closedWindowIndex = i; break; } } if (closedWindowState) { let newWindowState; if (AppConstants.platform == "macosx" || !this._doResumeSession()) { // We want to split the window up into pinned tabs and unpinned tabs. // Pinned tabs should be restored. If there are any remaining tabs, // they should be added back to _closedWindows. // We'll cheat a little bit and reuse _prepDataForDeferredRestore // even though it wasn't built exactly for this. let [appTabsState, normalTabsState] = this._prepDataForDeferredRestore({ windows: [closedWindowState] }); // These are our pinned tabs, which we should restore if (appTabsState.windows.length) { newWindowState = appTabsState.windows[0]; delete newWindowState.__lastSessionWindowID; } // In case there were no unpinned tabs, remove the window from _closedWindows if (!normalTabsState.windows.length) { this._closedWindows.splice(closedWindowIndex, 1); } // Or update _closedWindows with the modified state else { delete normalTabsState.windows[0].__lastSessionWindowID; this._closedWindows[closedWindowIndex] = normalTabsState.windows[0]; } } else { // If we're just restoring the window, make sure it gets removed from // _closedWindows. this._closedWindows.splice(closedWindowIndex, 1); newWindowState = closedWindowState; delete newWindowState.hidden; } if (newWindowState) { // Ensure that the window state isn't hidden this._restoreCount = 1; let state = { windows: [newWindowState] }; let options = {overwriteTabs: this._isCmdLineEmpty(aWindow, state)}; this.restoreWindow(aWindow, newWindowState, options); } } // we actually restored the session just now. this._prefBranch.setBoolPref("sessionstore.resume_session_once", false); } if (this._restoreLastWindow && aWindow.toolbar.visible) { // always reset (if not a popup window) // we don't want to restore a window directly after, for example, // undoCloseWindow was executed. this._restoreLastWindow = false; } }, /** * Called right before a new browser window is shown. * @param aWindow * Window reference */ onBeforeBrowserWindowShown: function (aWindow) { // Register the window. this.onLoad(aWindow); // Just call initializeWindow() directly if we're initialized already. if (this._sessionInitialized) { this.initializeWindow(aWindow); return; } // The very first window that is opened creates a promise that is then // re-used by all subsequent windows. The promise will be used to tell // when we're ready for initialization. if (!this._promiseReadyForInitialization) { // Wait for the given window's delayed startup to be finished. let promise = new Promise(resolve => { Services.obs.addObserver(function obs(subject, topic) { if (aWindow == subject) { Services.obs.removeObserver(obs, topic); resolve(); } }, "browser-delayed-startup-finished", false); }); // We are ready for initialization as soon as the session file has been // read from disk and the initial window's delayed startup has finished. this._promiseReadyForInitialization = Promise.all([promise, gSessionStartup.onceInitialized]); } // We can't call this.onLoad since initialization // hasn't completed, so we'll wait until it is done. // Even if additional windows are opened and wait // for initialization as well, the first opened // window should execute first, and this.onLoad // will be called with the initialState. this._promiseReadyForInitialization.then(() => { if (aWindow.closed) { return; } if (this._sessionInitialized) { this.initializeWindow(aWindow); } else { let initialState = this.initSession(); this._sessionInitialized = true; if (initialState) { Services.obs.notifyObservers(null, NOTIFY_RESTORING_ON_STARTUP, ""); } this.initializeWindow(aWindow, initialState); // Let everyone know we're done. this._deferredInitialized.resolve(); } }, console.error); }, /** * On window close... * - remove event listeners from tabs * - save all window data * @param aWindow * Window reference */ onClose: function ssi_onClose(aWindow) { // this window was about to be restored - conserve its original data, if any let isFullyLoaded = this._isWindowLoaded(aWindow); if (!isFullyLoaded) { if (!aWindow.__SSi) { aWindow.__SSi = this._generateWindowID(); } this._windows[aWindow.__SSi] = this._statesToRestore[aWindow.__SS_restoreID]; delete this._statesToRestore[aWindow.__SS_restoreID]; delete aWindow.__SS_restoreID; } // ignore windows not tracked by SessionStore if (!aWindow.__SSi || !this._windows[aWindow.__SSi]) { return; } // notify that the session store will stop tracking this window so that // extensions can store any data about this window in session store before // that's not possible anymore let event = aWindow.document.createEvent("Events"); event.initEvent("SSWindowClosing", true, false); aWindow.dispatchEvent(event); if (this.windowToFocus && this.windowToFocus == aWindow) { delete this.windowToFocus; } var tabbrowser = aWindow.gBrowser; let browsers = Array.from(tabbrowser.browsers); TAB_EVENTS.forEach(function(aEvent) { tabbrowser.tabContainer.removeEventListener(aEvent, this, true); }, this); aWindow.gBrowser.removeEventListener("XULFrameLoaderCreated", this); let winData = this._windows[aWindow.__SSi]; // Collect window data only when *not* closed during shutdown. if (RunState.isRunning) { // Grab the most recent window data. The tab data will be updated // once we finish flushing all of the messages from the tabs. let tabMap = this._collectWindowData(aWindow); for (let [tab, tabData] of tabMap) { let permanentKey = tab.linkedBrowser.permanentKey; this._closedWindowTabs.set(permanentKey, tabData); } if (isFullyLoaded) { winData.title = tabbrowser.selectedBrowser.contentTitle || tabbrowser.selectedTab.label; winData.title = this._replaceLoadingTitle(winData.title, tabbrowser, tabbrowser.selectedTab); SessionCookies.update([winData]); } if (AppConstants.platform != "macosx") { // Until we decide otherwise elsewhere, this window is part of a series // of closing windows to quit. winData._shouldRestore = true; } // Store the window's close date to figure out when each individual tab // was closed. This timestamp should allow re-arranging data based on how // recently something was closed. winData.closedAt = Date.now(); // we don't want to save the busy state delete winData.busy; // When closing windows one after the other until Firefox quits, we // will move those closed in series back to the "open windows" bucket // before writing to disk. If however there is only a single window // with tabs we deem not worth saving then we might end up with a // random closed or even a pop-up window re-opened. To prevent that // we explicitly allow saving an "empty" window state. let isLastWindow = Object.keys(this._windows).length == 1 && !this._closedWindows.some(win => win._shouldRestore || false); // clear this window from the list, since it has definitely been closed. delete this._windows[aWindow.__SSi]; // This window has the potential to be saved in the _closedWindows // array (maybeSaveClosedWindows gets the final call on that). this._saveableClosedWindowData.add(winData); // Now we have to figure out if this window is worth saving in the _closedWindows // Object. // // We're about to flush the tabs from this window, but it's possible that we // might never hear back from the content process(es) in time before the user // chooses to restore the closed window. So we do the following: // // 1) Use the tab state cache to determine synchronously if the window is // worth stashing in _closedWindows. // 2) Flush the window. // 3) When the flush is complete, revisit our decision to store the window // in _closedWindows, and add/remove as necessary. if (!winData.isPrivate) { // Remove any open private tabs the window may contain. PrivacyFilter.filterPrivateTabs(winData); this.maybeSaveClosedWindow(winData, isLastWindow); } TabStateFlusher.flushWindow(aWindow).then(() => { // At this point, aWindow is closed! You should probably not try to // access any DOM elements from aWindow within this callback unless // you're holding on to them in the closure. for (let browser of browsers) { if (this._closedWindowTabs.has(browser.permanentKey)) { let tabData = this._closedWindowTabs.get(browser.permanentKey); TabState.copyFromCache(browser, tabData); this._closedWindowTabs.delete(browser.permanentKey); } } // Save non-private windows if they have at // least one saveable tab or are the last window. if (!winData.isPrivate) { // It's possible that a tab switched its privacy state at some point // before our flush, so we need to filter again. PrivacyFilter.filterPrivateTabs(winData); this.maybeSaveClosedWindow(winData, isLastWindow); } // Update the tabs data now that we've got the most // recent information. this.cleanUpWindow(aWindow, winData, browsers); // save the state without this window to disk this.saveStateDelayed(); }); } else { this.cleanUpWindow(aWindow, winData, browsers); } for (let i = 0; i < tabbrowser.tabs.length; i++) { this.onTabRemove(aWindow, tabbrowser.tabs[i], true); } }, /** * Clean up the message listeners on a window that has finally * gone away. Call this once you're sure you don't want to hear * from any of this windows tabs from here forward. * * @param aWindow * The browser window we're cleaning up. * @param winData * The data for the window that we should hold in the * DyingWindowCache in case anybody is still holding a * reference to it. */ cleanUpWindow(aWindow, winData, browsers) { // Any leftover TabStateFlusher Promises need to be resolved now, // since we're about to remove the message listeners. for (let browser of browsers) { TabStateFlusher.resolveAll(browser); } // Cache the window state until it is completely gone. DyingWindowCache.set(aWindow, winData); let mm = aWindow.getGroupMessageManager("browsers"); MESSAGES.forEach(msg => mm.removeMessageListener(msg, this)); this._saveableClosedWindowData.delete(winData); delete aWindow.__SSi; }, /** * Decides whether or not a closed window should be put into the * _closedWindows Object. This might be called multiple times per * window, and will do the right thing of moving the window data * in or out of _closedWindows if the winData indicates that our * need for saving it has changed. * * @param winData * The data for the closed window that we might save. * @param isLastWindow * Whether or not the window being closed is the last * browser window. Callers of this function should pass * in the value of SessionStoreInternal.atLastWindow for * this argument, and pass in the same value if they happen * to call this method again asynchronously (for example, after * a window flush). */ maybeSaveClosedWindow(winData, isLastWindow) { // Make sure SessionStore is still running, and make sure that we // haven't chosen to forget this window. if (RunState.isRunning && this._saveableClosedWindowData.has(winData)) { // Determine whether the window has any tabs worth saving. let hasSaveableTabs = winData.tabs.some(this._shouldSaveTabState); // Note that we might already have this window stored in // _closedWindows from a previous call to this function. let winIndex = this._closedWindows.indexOf(winData); let alreadyStored = (winIndex != -1); let shouldStore = (hasSaveableTabs || isLastWindow); if (shouldStore && !alreadyStored) { let index = this._closedWindows.findIndex(win => { return win.closedAt < winData.closedAt; }); // If we found no tab closed before our // tab then just append it to the list. if (index == -1) { index = this._closedWindows.length; } // About to save the closed window, add a unique ID. winData.closedId = this._nextClosedId++; // Insert tabData at the right position. this._closedWindows.splice(index, 0, winData); this._capClosedWindows(); } else if (!shouldStore && alreadyStored) { this._closedWindows.splice(winIndex, 1); } } }, /** * On quit application granted */ onQuitApplicationGranted: function ssi_onQuitApplicationGranted(syncShutdown=false) { // Collect an initial snapshot of window data before we do the flush this._forEachBrowserWindow((win) => { this._collectWindowData(win); }); // Now add an AsyncShutdown blocker that'll spin the event loop // until the windows have all been flushed. // This progress object will track the state of async window flushing // and will help us debug things that go wrong with our AsyncShutdown // blocker. let progress = { total: -1, current: -1 }; // We're going down! Switch state so that we treat closing windows and // tabs correctly. RunState.setQuitting(); if (!syncShutdown) { // We've got some time to shut down, so let's do this properly. // To prevent blocker from breaking the 60 sec limit(which will cause a // crash) of async shutdown during flushing all windows, we resolve the // promise passed to blocker once: // 1. the flushing exceed 50 sec, or // 2. 'oop-frameloader-crashed' or 'ipc:content-shutdown' is observed. // Thus, Firefox still can open the last session on next startup. AsyncShutdown.quitApplicationGranted.addBlocker( "SessionStore: flushing all windows", () => { var promises = []; promises.push(this.flushAllWindowsAsync(progress)); promises.push(this.looseTimer(50000)); var promiseOFC = new Promise(resolve => { Services.obs.addObserver(function obs(subject, topic) { Services.obs.removeObserver(obs, topic); resolve(); }, "oop-frameloader-crashed", false); }); promises.push(promiseOFC); var promiseICS = new Promise(resolve => { Services.obs.addObserver(function obs(subject, topic) { Services.obs.removeObserver(obs, topic); resolve(); }, "ipc:content-shutdown", false); }); promises.push(promiseICS); return Promise.race(promises); }, () => progress); } else { // We have to shut down NOW, which means we only get to save whatever // we already had cached. } }, /** * An async Task that iterates all open browser windows and flushes * any outstanding messages from their tabs. This will also close * all of the currently open windows while we wait for the flushes * to complete. * * @param progress (Object) * Optional progress object that will be updated as async * window flushing progresses. flushAllWindowsSync will * write to the following properties: * * total (int): * The total number of windows to be flushed. * current (int): * The current window that we're waiting for a flush on. * * @return Promise */ flushAllWindowsAsync: Task.async(function*(progress={}) { let windowPromises = new Map(); // We collect flush promises and close each window immediately so that // the user can't start changing any window state while we're waiting // for the flushes to finish. this._forEachBrowserWindow((win) => { windowPromises.set(win, TabStateFlusher.flushWindow(win)); // We have to wait for these messages to come up from // each window and each browser. In the meantime, hide // the windows to improve perceived shutdown speed. let baseWin = win.QueryInterface(Ci.nsIInterfaceRequestor) .getInterface(Ci.nsIDocShell) .QueryInterface(Ci.nsIDocShellTreeItem) .treeOwner .QueryInterface(Ci.nsIBaseWindow); baseWin.visibility = false; }); progress.total = windowPromises.size; progress.current = 0; // We'll iterate through the Promise array, yielding each one, so as to // provide useful progress information to AsyncShutdown. for (let [win, promise] of windowPromises) { yield promise; this._collectWindowData(win); progress.current++; }; // We must cache this because _getMostRecentBrowserWindow will always // return null by the time quit-application occurs. var activeWindow = this._getMostRecentBrowserWindow(); if (activeWindow) this.activeWindowSSiCache = activeWindow.__SSi || ""; DirtyWindows.clear(); }), /** * On last browser window close */ onLastWindowCloseGranted: function ssi_onLastWindowCloseGranted() { // last browser window is quitting. // remember to restore the last window when another browser window is opened // do not account for pref(resume_session_once) at this point, as it might be // set by another observer getting this notice after us this._restoreLastWindow = true; }, /** * On quitting application * @param aData * String type of quitting */ onQuitApplication: function ssi_onQuitApplication(aData) { if (aData == "restart") { this._prefBranch.setBoolPref("sessionstore.resume_session_once", true); // The browser:purge-session-history notification fires after the // quit-application notification so unregister the // browser:purge-session-history notification to prevent clearing // session data on disk on a restart. It is also unnecessary to // perform any other sanitization processing on a restart as the // browser is about to exit anyway. Services.obs.removeObserver(this, "browser:purge-session-history"); } if (aData != "restart") { // Throw away the previous session on shutdown LastSession.clear(); } this._uninit(); }, /** * On purge of session history */ onPurgeSessionHistory: function ssi_onPurgeSessionHistory() { SessionFile.wipe(); // If the browser is shutting down, simply return after clearing the // session data on disk as this notification fires after the // quit-application notification so the browser is about to exit. if (RunState.isQuitting) return; LastSession.clear(); let openWindows = {}; // Collect open windows. this._forEachBrowserWindow(({__SSi: id}) => openWindows[id] = true); // also clear all data about closed tabs and windows for (let ix in this._windows) { if (ix in openWindows) { this._windows[ix]._closedTabs = []; } else { delete this._windows[ix]; } } // also clear all data about closed windows this._closedWindows = []; // give the tabbrowsers a chance to clear their histories first var win = this._getMostRecentBrowserWindow(); if (win) { win.setTimeout(() => SessionSaver.run(), 0); } else if (RunState.isRunning) { SessionSaver.run(); } this._clearRestoringWindows(); this._saveableClosedWindowData = new WeakSet(); }, /** * On purge of domain data * @param aData * String domain data */ onPurgeDomainData: function ssi_onPurgeDomainData(aData) { // does a session history entry contain a url for the given domain? function containsDomain(aEntry) { if (Utils.hasRootDomain(aEntry.url, aData)) { return true; } return aEntry.children && aEntry.children.some(containsDomain, this); } // remove all closed tabs containing a reference to the given domain for (let ix in this._windows) { let closedTabs = this._windows[ix]._closedTabs; for (let i = closedTabs.length - 1; i >= 0; i--) { if (closedTabs[i].state.entries.some(containsDomain, this)) closedTabs.splice(i, 1); } } // remove all open & closed tabs containing a reference to the given // domain in closed windows for (let ix = this._closedWindows.length - 1; ix >= 0; ix--) { let closedTabs = this._closedWindows[ix]._closedTabs; let openTabs = this._closedWindows[ix].tabs; let openTabCount = openTabs.length; for (let i = closedTabs.length - 1; i >= 0; i--) if (closedTabs[i].state.entries.some(containsDomain, this)) closedTabs.splice(i, 1); for (let j = openTabs.length - 1; j >= 0; j--) { if (openTabs[j].entries.some(containsDomain, this)) { openTabs.splice(j, 1); if (this._closedWindows[ix].selected > j) this._closedWindows[ix].selected--; } } if (openTabs.length == 0) { this._closedWindows.splice(ix, 1); } else if (openTabs.length != openTabCount) { // Adjust the window's title if we removed an open tab let selectedTab = openTabs[this._closedWindows[ix].selected - 1]; // some duplication from restoreHistory - make sure we get the correct title let activeIndex = (selectedTab.index || selectedTab.entries.length) - 1; if (activeIndex >= selectedTab.entries.length) activeIndex = selectedTab.entries.length - 1; this._closedWindows[ix].title = selectedTab.entries[activeIndex].title; } } if (RunState.isRunning) { SessionSaver.run(); } this._clearRestoringWindows(); }, /** * On preference change * @param aData * String preference changed */ onPrefChange: function ssi_onPrefChange(aData) { switch (aData) { // if the user decreases the max number of closed tabs they want // preserved update our internal states to match that max case "sessionstore.max_tabs_undo": this._max_tabs_undo = this._prefBranch.getIntPref("sessionstore.max_tabs_undo"); for (let ix in this._windows) { this._windows[ix]._closedTabs.splice(this._max_tabs_undo, this._windows[ix]._closedTabs.length); } break; case "sessionstore.max_windows_undo": this._max_windows_undo = this._prefBranch.getIntPref("sessionstore.max_windows_undo"); this._capClosedWindows(); break; } }, /** * save state when new tab is added * @param aWindow * Window reference */ onTabAdd: function ssi_onTabAdd(aWindow) { this.saveStateDelayed(aWindow); }, /** * set up listeners for a new tab * @param aWindow * Window reference * @param aTab * Tab reference */ onTabBrowserInserted: function ssi_onTabBrowserInserted(aWindow, aTab) { let browser = aTab.linkedBrowser; browser.addEventListener("SwapDocShells", this); browser.addEventListener("oop-browser-crashed", this); if (browser.frameLoader) { this._lastKnownFrameLoader.set(browser.permanentKey, browser.frameLoader); } }, /** * remove listeners for a tab * @param aWindow * Window reference * @param aTab * Tab reference * @param aNoNotification * bool Do not save state if we're updating an existing tab */ onTabRemove: function ssi_onTabRemove(aWindow, aTab, aNoNotification) { let browser = aTab.linkedBrowser; browser.removeEventListener("SwapDocShells", this); browser.removeEventListener("oop-browser-crashed", this); // If this tab was in the middle of restoring or still needs to be restored, // we need to reset that state. If the tab was restoring, we will attempt to // restore the next tab. let previousState = browser.__SS_restoreState; if (previousState) { this._resetTabRestoringState(aTab); if (previousState == TAB_STATE_RESTORING) this.restoreNextTab(); } if (!aNoNotification) { this.saveStateDelayed(aWindow); } }, /** * When a tab closes, collect its properties * @param aWindow * Window reference * @param aTab * Tab reference */ onTabClose: function ssi_onTabClose(aWindow, aTab) { // notify the tabbrowser that the tab state will be retrieved for the last time // (so that extension authors can easily set data on soon-to-be-closed tabs) var event = aWindow.document.createEvent("Events"); event.initEvent("SSTabClosing", true, false); aTab.dispatchEvent(event); // don't update our internal state if we don't have to if (this._max_tabs_undo == 0) { return; } // Get the latest data for this tab (generally, from the cache) let tabState = TabState.collect(aTab); // Don't save private tabs let isPrivateWindow = PrivateBrowsingUtils.isWindowPrivate(aWindow); if (!isPrivateWindow && tabState.isPrivate) { return; } // Store closed-tab data for undo. let tabbrowser = aWindow.gBrowser; let tabTitle = this._replaceLoadingTitle(aTab.label, tabbrowser, aTab); let {permanentKey} = aTab.linkedBrowser; let tabData = { permanentKey, state: tabState, title: tabTitle, image: tabbrowser.getIcon(aTab), iconLoadingPrincipal: Utils.serializePrincipal(aTab.linkedBrowser.contentPrincipal), pos: aTab._tPos, closedAt: Date.now() }; let closedTabs = this._windows[aWindow.__SSi]._closedTabs; // Determine whether the tab contains any information worth saving. Note // that there might be pending state changes queued in the child that // didn't reach the parent yet. If a tab is emptied before closing then we // might still remove it from the list of closed tabs later. if (this._shouldSaveTabState(tabState)) { // Save the tab state, for now. We might push a valid tab out // of the list but those cases should be extremely rare and // do probably never occur when using the browser normally. // (Tests or add-ons might do weird things though.) this.saveClosedTabData(closedTabs, tabData); } // Remember the closed tab to properly handle any last updates included in // the final "update" message sent by the frame script's unload handler. this._closedTabs.set(permanentKey, {closedTabs, tabData}); }, /** * Insert a given |tabData| object into the list of |closedTabs|. We will * determine the right insertion point based on the .closedAt properties of * all tabs already in the list. The list will be truncated to contain a * maximum of |this._max_tabs_undo| entries. * * @param closedTabs (array) * The list of closed tabs for a window. * @param tabData (object) * The tabData to be inserted. */ saveClosedTabData(closedTabs, tabData) { // Find the index of the first tab in the list // of closed tabs that was closed before our tab. let index = closedTabs.findIndex(tab => { return tab.closedAt < tabData.closedAt; }); // If we found no tab closed before our // tab then just append it to the list. if (index == -1) { index = closedTabs.length; } // About to save the closed tab, add a unique ID. tabData.closedId = this._nextClosedId++; // Insert tabData at the right position. closedTabs.splice(index, 0, tabData); // Truncate the list of closed tabs, if needed. if (closedTabs.length > this._max_tabs_undo) { closedTabs.splice(this._max_tabs_undo, closedTabs.length); } }, /** * Remove the closed tab data at |index| from the list of |closedTabs|. If * the tab's final message is still pending we will simply discard it when * it arrives so that the tab doesn't reappear in the list. * * @param closedTabs (array) * The list of closed tabs for a window. * @param index (uint) * The index of the tab to remove. */ removeClosedTabData(closedTabs, index) { // Remove the given index from the list. let [closedTab] = closedTabs.splice(index, 1); // If the closed tab's state still has a .permanentKey property then we // haven't seen its final update message yet. Remove it from the map of // closed tabs so that we will simply discard its last messages and will // not add it back to the list of closed tabs again. if (closedTab.permanentKey) { this._closedTabs.delete(closedTab.permanentKey); this._closedWindowTabs.delete(closedTab.permanentKey); delete closedTab.permanentKey; } return closedTab; }, /** * When a tab is selected, save session data * @param aWindow * Window reference */ onTabSelect: function ssi_onTabSelect(aWindow) { if (RunState.isRunning) { this._windows[aWindow.__SSi].selected = aWindow.gBrowser.tabContainer.selectedIndex; let tab = aWindow.gBrowser.selectedTab; let browser = tab.linkedBrowser; if (browser.__SS_restoreState && browser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) { // If __SS_restoreState is still on the browser and it is // TAB_STATE_NEEDS_RESTORE, then then we haven't restored // this tab yet. // // It's possible that this tab was recently revived, and that // we've deferred showing the tab crashed page for it (if the // tab crashed in the background). If so, we need to re-enter // the crashed state, since we'll be showing the tab crashed // page. if (TabCrashHandler.willShowCrashedTab(browser)) { this.enterCrashedState(browser); } else { this.restoreTabContent(tab); } } } }, onTabShow: function ssi_onTabShow(aWindow, aTab) { // If the tab hasn't been restored yet, move it into the right bucket if (aTab.linkedBrowser.__SS_restoreState && aTab.linkedBrowser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) { TabRestoreQueue.hiddenToVisible(aTab); // let's kick off tab restoration again to ensure this tab gets restored // with "restore_hidden_tabs" == false (now that it has become visible) this.restoreNextTab(); } // Default delay of 2 seconds gives enough time to catch multiple TabShow // events. This used to be due to changing groups in 'tab groups'. We // might be able to get rid of this now? this.saveStateDelayed(aWindow); }, onTabHide: function ssi_onTabHide(aWindow, aTab) { // If the tab hasn't been restored yet, move it into the right bucket if (aTab.linkedBrowser.__SS_restoreState && aTab.linkedBrowser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) { TabRestoreQueue.visibleToHidden(aTab); } // Default delay of 2 seconds gives enough time to catch multiple TabHide // events. This used to be due to changing groups in 'tab groups'. We // might be able to get rid of this now? this.saveStateDelayed(aWindow); }, /** * Handler for the event that is fired when a crashes. * * @param aWindow * The window that the crashed browser belongs to. * @param aBrowser * The that is now in the crashed state. */ onBrowserCrashed: function(aBrowser) { NS_ASSERT(aBrowser.isRemoteBrowser, "Only remote browsers should be able to crash"); this.enterCrashedState(aBrowser); // The browser crashed so we might never receive flush responses. // Resolve all pending flush requests for the crashed browser. TabStateFlusher.resolveAll(aBrowser); }, /** * Called when a browser is showing or is about to show the tab * crashed page. This method causes SessionStore to ignore the * tab until it's restored. * * @param browser * The that is about to show the crashed page. */ enterCrashedState(browser) { this._crashedBrowsers.add(browser.permanentKey); let win = browser.ownerGlobal; // If we hadn't yet restored, or were still in the midst of // restoring this browser at the time of the crash, we need // to reset its state so that we can try to restore it again // when the user revives the tab from the crash. if (browser.__SS_restoreState) { let tab = win.gBrowser.getTabForBrowser(browser); this._resetLocalTabRestoringState(tab); } }, // Clean up data that has been closed a long time ago. // Do not reschedule a save. This will wait for the next regular // save. onIdleDaily: function() { // Remove old closed windows this._cleanupOldData([this._closedWindows]); // Remove closed tabs of closed windows this._cleanupOldData(this._closedWindows.map((winData) => winData._closedTabs)); // Remove closed tabs of open windows this._cleanupOldData(Object.keys(this._windows).map((key) => this._windows[key]._closedTabs)); }, // Remove "old" data from an array _cleanupOldData: function(targets) { const TIME_TO_LIVE = this._prefBranch.getIntPref("sessionstore.cleanup.forget_closed_after"); const now = Date.now(); for (let array of targets) { for (let i = array.length - 1; i >= 0; --i) { let data = array[i]; // Make sure that we have a timestamp to tell us when the target // has been closed. If we don't have a timestamp, default to a // safe timestamp: just now. data.closedAt = data.closedAt || now; if (now - data.closedAt > TIME_TO_LIVE) { array.splice(i, 1); } } } }, /* ........ nsISessionStore API .............. */ getBrowserState: function ssi_getBrowserState() { let state = this.getCurrentState(); // Don't include the last session state in getBrowserState(). delete state.lastSessionState; // Don't include any deferred initial state. delete state.deferredInitialState; return JSON.stringify(state); }, setBrowserState: function ssi_setBrowserState(aState) { this._handleClosedWindows(); try { var state = JSON.parse(aState); } catch (ex) { /* invalid state object - don't restore anything */ } if (!state) { throw Components.Exception("Invalid state string: not JSON", Cr.NS_ERROR_INVALID_ARG); } if (!state.windows) { throw Components.Exception("No windows", Cr.NS_ERROR_INVALID_ARG); } this._browserSetState = true; // Make sure the priority queue is emptied out this._resetRestoringState(); var window = this._getMostRecentBrowserWindow(); if (!window) { this._restoreCount = 1; this._openWindowWithState(state); return; } // close all other browser windows this._forEachBrowserWindow(function(aWindow) { if (aWindow != window) { aWindow.close(); this.onClose(aWindow); } }); // make sure closed window data isn't kept this._closedWindows = []; // determine how many windows are meant to be restored this._restoreCount = state.windows ? state.windows.length : 0; // global data must be restored before restoreWindow is called so that // it happens before observers are notified this._globalState.setFromState(state); // restore to the given state this.restoreWindows(window, state, {overwriteTabs: true}); }, getWindowState: function ssi_getWindowState(aWindow) { if ("__SSi" in aWindow) { return JSON.stringify(this._getWindowState(aWindow)); } if (DyingWindowCache.has(aWindow)) { let data = DyingWindowCache.get(aWindow); return JSON.stringify({ windows: [data] }); } throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); }, setWindowState: function ssi_setWindowState(aWindow, aState, aOverwrite) { if (!aWindow.__SSi) { throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); } this.restoreWindows(aWindow, aState, {overwriteTabs: aOverwrite}); }, getTabState: function ssi_getTabState(aTab) { if (!aTab.ownerGlobal.__SSi) { throw Components.Exception("Default view is not tracked", Cr.NS_ERROR_INVALID_ARG); } let tabState = TabState.collect(aTab); return JSON.stringify(tabState); }, setTabState(aTab, aState) { // Remove the tab state from the cache. // Note that we cannot simply replace the contents of the cache // as |aState| can be an incomplete state that will be completed // by |restoreTabs|. let tabState = JSON.parse(aState); if (!tabState) { throw Components.Exception("Invalid state string: not JSON", Cr.NS_ERROR_INVALID_ARG); } if (typeof tabState != "object") { throw Components.Exception("Not an object", Cr.NS_ERROR_INVALID_ARG); } if (!("entries" in tabState)) { throw Components.Exception("Invalid state object: no entries", Cr.NS_ERROR_INVALID_ARG); } let window = aTab.ownerGlobal; if (!("__SSi" in window)) { throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); } if (aTab.linkedBrowser.__SS_restoreState) { this._resetTabRestoringState(aTab); } this.restoreTab(aTab, tabState); }, duplicateTab: function ssi_duplicateTab(aWindow, aTab, aDelta = 0, aRestoreImmediately = true) { if (!aTab.ownerGlobal.__SSi) { throw Components.Exception("Default view is not tracked", Cr.NS_ERROR_INVALID_ARG); } if (!aWindow.gBrowser) { throw Components.Exception("Invalid window object: no gBrowser", Cr.NS_ERROR_INVALID_ARG); } // Create a new tab. let userContextId = aTab.getAttribute("usercontextid"); let newTab = aTab == aWindow.gBrowser.selectedTab ? aWindow.gBrowser.addTab(null, {relatedToCurrent: true, ownerTab: aTab, userContextId}) : aWindow.gBrowser.addTab(null, {userContextId}); // Set tab title to "Connecting..." and start the throbber to pretend we're // doing something while actually waiting for data from the frame script. aWindow.gBrowser.setTabTitleLoading(newTab); newTab.setAttribute("busy", "true"); // Collect state before flushing. let tabState = TabState.clone(aTab); // Flush to get the latest tab state to duplicate. let browser = aTab.linkedBrowser; TabStateFlusher.flush(browser).then(() => { // The new tab might have been closed in the meantime. if (newTab.closing || !newTab.linkedBrowser) { return; } let window = newTab.ownerGlobal; // The tab or its window might be gone. if (!window || !window.__SSi) { return; } // Update state with flushed data. We can't use TabState.clone() here as // the tab to duplicate may have already been closed. In that case we // only have access to the . let options = {includePrivateData: true}; TabState.copyFromCache(browser, tabState, options); tabState.index += aDelta; tabState.index = Math.max(1, Math.min(tabState.index, tabState.entries.length)); tabState.pinned = false; // Restore the state into the new tab. this.restoreTab(newTab, tabState, { restoreImmediately: aRestoreImmediately }); }); return newTab; }, getClosedTabCount: function ssi_getClosedTabCount(aWindow) { if ("__SSi" in aWindow) { return this._windows[aWindow.__SSi]._closedTabs.length; } if (!DyingWindowCache.has(aWindow)) { throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); } return DyingWindowCache.get(aWindow)._closedTabs.length; }, getClosedTabData: function ssi_getClosedTabData(aWindow, aAsString = true) { if ("__SSi" in aWindow) { return aAsString ? JSON.stringify(this._windows[aWindow.__SSi]._closedTabs) : Cu.cloneInto(this._windows[aWindow.__SSi]._closedTabs, {}); } if (!DyingWindowCache.has(aWindow)) { throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); } let data = DyingWindowCache.get(aWindow); return aAsString ? JSON.stringify(data._closedTabs) : Cu.cloneInto(data._closedTabs, {}); }, undoCloseTab: function ssi_undoCloseTab(aWindow, aIndex) { if (!aWindow.__SSi) { throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); } var closedTabs = this._windows[aWindow.__SSi]._closedTabs; // default to the most-recently closed tab aIndex = aIndex || 0; if (!(aIndex in closedTabs)) { throw Components.Exception("Invalid index: not in the closed tabs", Cr.NS_ERROR_INVALID_ARG); } // fetch the data of closed tab, while removing it from the array let {state, pos} = this.removeClosedTabData(closedTabs, aIndex); // create a new tab let tabbrowser = aWindow.gBrowser; let tab = tabbrowser.selectedTab = tabbrowser.addTab(null, state); // restore tab content this.restoreTab(tab, state); // restore the tab's position tabbrowser.moveTabTo(tab, pos); // focus the tab's content area (bug 342432) tab.linkedBrowser.focus(); return tab; }, forgetClosedTab: function ssi_forgetClosedTab(aWindow, aIndex) { if (!aWindow.__SSi) { throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); } var closedTabs = this._windows[aWindow.__SSi]._closedTabs; // default to the most-recently closed tab aIndex = aIndex || 0; if (!(aIndex in closedTabs)) { throw Components.Exception("Invalid index: not in the closed tabs", Cr.NS_ERROR_INVALID_ARG); } // remove closed tab from the array this.removeClosedTabData(closedTabs, aIndex); }, getClosedWindowCount: function ssi_getClosedWindowCount() { return this._closedWindows.length; }, getClosedWindowData: function ssi_getClosedWindowData(aAsString = true) { return aAsString ? JSON.stringify(this._closedWindows) : Cu.cloneInto(this._closedWindows, {}); }, undoCloseWindow: function ssi_undoCloseWindow(aIndex) { if (!(aIndex in this._closedWindows)) { throw Components.Exception("Invalid index: not in the closed windows", Cr.NS_ERROR_INVALID_ARG); } // reopen the window let state = { windows: this._closedWindows.splice(aIndex, 1) }; delete state.windows[0].closedAt; // Window is now open. let window = this._openWindowWithState(state); this.windowToFocus = window; return window; }, forgetClosedWindow: function ssi_forgetClosedWindow(aIndex) { // default to the most-recently closed window aIndex = aIndex || 0; if (!(aIndex in this._closedWindows)) { throw Components.Exception("Invalid index: not in the closed windows", Cr.NS_ERROR_INVALID_ARG); } // remove closed window from the array let winData = this._closedWindows[aIndex]; this._closedWindows.splice(aIndex, 1); this._saveableClosedWindowData.delete(winData); }, getWindowValue: function ssi_getWindowValue(aWindow, aKey) { if ("__SSi" in aWindow) { var data = this._windows[aWindow.__SSi].extData || {}; return data[aKey] || ""; } if (DyingWindowCache.has(aWindow)) { let data = DyingWindowCache.get(aWindow).extData || {}; return data[aKey] || ""; } throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); }, setWindowValue: function ssi_setWindowValue(aWindow, aKey, aStringValue) { if (typeof aStringValue != "string") { throw new TypeError("setWindowValue only accepts string values"); } if (!("__SSi" in aWindow)) { throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG); } if (!this._windows[aWindow.__SSi].extData) { this._windows[aWindow.__SSi].extData = {}; } this._windows[aWindow.__SSi].extData[aKey] = aStringValue; this.saveStateDelayed(aWindow); }, deleteWindowValue: function ssi_deleteWindowValue(aWindow, aKey) { if (aWindow.__SSi && this._windows[aWindow.__SSi].extData && this._windows[aWindow.__SSi].extData[aKey]) delete this._windows[aWindow.__SSi].extData[aKey]; this.saveStateDelayed(aWindow); }, getTabValue: function ssi_getTabValue(aTab, aKey) { return (aTab.__SS_extdata || {})[aKey] || ""; }, setTabValue: function ssi_setTabValue(aTab, aKey, aStringValue) { if (typeof aStringValue != "string") { throw new TypeError("setTabValue only accepts string values"); } // If the tab hasn't been restored, then set the data there, otherwise we // could lose newly added data. if (!aTab.__SS_extdata) { aTab.__SS_extdata = {}; } aTab.__SS_extdata[aKey] = aStringValue; this.saveStateDelayed(aTab.ownerGlobal); }, deleteTabValue: function ssi_deleteTabValue(aTab, aKey) { if (aTab.__SS_extdata && aKey in aTab.__SS_extdata) { delete aTab.__SS_extdata[aKey]; this.saveStateDelayed(aTab.ownerGlobal); } }, getGlobalValue: function ssi_getGlobalValue(aKey) { return this._globalState.get(aKey); }, setGlobalValue: function ssi_setGlobalValue(aKey, aStringValue) { if (typeof aStringValue != "string") { throw new TypeError("setGlobalValue only accepts string values"); } this._globalState.set(aKey, aStringValue); this.saveStateDelayed(); }, deleteGlobalValue: function ssi_deleteGlobalValue(aKey) { this._globalState.delete(aKey); this.saveStateDelayed(); }, persistTabAttribute: function ssi_persistTabAttribute(aName) { if (TabAttributes.persist(aName)) { this.saveStateDelayed(); } }, /** * Undoes the closing of a tab or window which corresponds * to the closedId passed in. * * @param aClosedId * The closedId of the tab or window * * @returns a tab or window object */ undoCloseById(aClosedId) { // Check for a window first. for (let i = 0, l = this._closedWindows.length; i < l; i++) { if (this._closedWindows[i].closedId == aClosedId) { return this.undoCloseWindow(i); } } // Check for a tab. let windowsEnum = Services.wm.getEnumerator("navigator:browser"); while (windowsEnum.hasMoreElements()) { let window = windowsEnum.getNext(); let windowState = this._windows[window.__SSi]; if (windowState) { for (let j = 0, l = windowState._closedTabs.length; j < l; j++) { if (windowState._closedTabs[j].closedId == aClosedId) { return this.undoCloseTab(window, j); } } } } // Neither a tab nor a window was found, return undefined and let the caller decide what to do about it. return undefined; }, /** * Restores the session state stored in LastSession. This will attempt * to merge data into the current session. If a window was opened at startup * with pinned tab(s), then the remaining data from the previous session for * that window will be opened into that window. Otherwise new windows will * be opened. */ restoreLastSession: function ssi_restoreLastSession() { // Use the public getter since it also checks PB mode if (!this.canRestoreLastSession) { throw Components.Exception("Last session can not be restored"); } Services.obs.notifyObservers(null, NOTIFY_INITIATING_MANUAL_RESTORE, ""); // First collect each window with its id... let windows = {}; this._forEachBrowserWindow(function(aWindow) { if (aWindow.__SS_lastSessionWindowID) windows[aWindow.__SS_lastSessionWindowID] = aWindow; }); let lastSessionState = LastSession.getState(); // This shouldn't ever be the case... if (!lastSessionState.windows.length) { throw Components.Exception("lastSessionState has no windows", Cr.NS_ERROR_UNEXPECTED); } // We're technically doing a restore, so set things up so we send the // notification when we're done. We want to send "sessionstore-browser-state-restored". this._restoreCount = lastSessionState.windows.length; this._browserSetState = true; // We want to re-use the last opened window instead of opening a new one in // the case where it's "empty" and not associated with a window in the session. // We will do more processing via _prepWindowToRestoreInto if we need to use // the lastWindow. let lastWindow = this._getMostRecentBrowserWindow(); let canUseLastWindow = lastWindow && !lastWindow.__SS_lastSessionWindowID; // global data must be restored before restoreWindow is called so that // it happens before observers are notified this._globalState.setFromState(lastSessionState); // Restore into windows or open new ones as needed. for (let i = 0; i < lastSessionState.windows.length; i++) { let winState = lastSessionState.windows[i]; let lastSessionWindowID = winState.__lastSessionWindowID; // delete lastSessionWindowID so we don't add that to the window again delete winState.__lastSessionWindowID; // See if we can use an open window. First try one that is associated with // the state we're trying to restore and then fallback to the last selected // window. let windowToUse = windows[lastSessionWindowID]; if (!windowToUse && canUseLastWindow) { windowToUse = lastWindow; canUseLastWindow = false; } let [canUseWindow, canOverwriteTabs] = this._prepWindowToRestoreInto(windowToUse); // If there's a window already open that we can restore into, use that if (canUseWindow) { // Since we're not overwriting existing tabs, we want to merge _closedTabs, // putting existing ones first. Then make sure we're respecting the max pref. if (winState._closedTabs && winState._closedTabs.length) { let curWinState = this._windows[windowToUse.__SSi]; curWinState._closedTabs = curWinState._closedTabs.concat(winState._closedTabs); curWinState._closedTabs.splice(this._max_tabs_undo, curWinState._closedTabs.length); } // Restore into that window - pretend it's a followup since we'll already // have a focused window. //XXXzpao This is going to merge extData together (taking what was in // winState over what is in the window already. let options = {overwriteTabs: canOverwriteTabs, isFollowUp: true}; this.restoreWindow(windowToUse, winState, options); } else { this._openWindowWithState({ windows: [winState] }); } } // Merge closed windows from this session with ones from last session if (lastSessionState._closedWindows) { this._closedWindows = this._closedWindows.concat(lastSessionState._closedWindows); this._capClosedWindows(); } // Scratchpad if (lastSessionState.scratchpads) { ScratchpadManager.restoreSession(lastSessionState.scratchpads); } // The Browser Console if (lastSessionState.browserConsole) { HUDService.restoreBrowserConsoleSession(); } // Set data that persists between sessions this._recentCrashes = lastSessionState.session && lastSessionState.session.recentCrashes || 0; // Update the session start time using the restored session state. this._updateSessionStartTime(lastSessionState); LastSession.clear(); }, /** * Revive a crashed tab and restore its state from before it crashed. * * @param aTab * A linked to a crashed browser. This is a no-op if the * browser hasn't actually crashed, or is not associated with a tab. * This function will also throw if the browser happens to be remote. */ reviveCrashedTab(aTab) { if (!aTab) { throw new Error("SessionStore.reviveCrashedTab expected a tab, but got null."); } let browser = aTab.linkedBrowser; if (!this._crashedBrowsers.has(browser.permanentKey)) { return; } // Sanity check - the browser to be revived should not be remote // at this point. if (browser.isRemoteBrowser) { throw new Error("SessionStore.reviveCrashedTab: " + "Somehow a crashed browser is still remote.") } // We put the browser at about:blank in case the user is // restoring tabs on demand. This way, the user won't see // a flash of the about:tabcrashed page after selecting // the revived tab. aTab.removeAttribute("crashed"); browser.loadURI("about:blank", null, null); let data = TabState.collect(aTab); this.restoreTab(aTab, data, { forceOnDemand: true, }); }, /** * Revive all crashed tabs and reset the crashed tabs count to 0. */ reviveAllCrashedTabs() { let windowsEnum = Services.wm.getEnumerator("navigator:browser"); while (windowsEnum.hasMoreElements()) { let window = windowsEnum.getNext(); for (let tab of window.gBrowser.tabs) { this.reviveCrashedTab(tab); } } }, /** * Navigate the given |tab| by first collecting its current state and then * either changing only the index of the currently shown history entry, * or restoring the exact same state again and passing the new URL to load * in |loadArguments|. Use this method to seamlessly switch between pages * loaded in the parent and pages loaded in the child process. * * This method might be called multiple times before it has finished * flushing the browser tab. If that occurs, the loadArguments from * the most recent call to navigateAndRestore will be used once the * flush has finished. */ navigateAndRestore(tab, loadArguments, historyIndex) { let window = tab.ownerGlobal; NS_ASSERT(window.__SSi, "tab's window must be tracked"); let browser = tab.linkedBrowser; // Were we already waiting for a flush from a previous call to // navigateAndRestore on this tab? let alreadyRestoring = this._remotenessChangingBrowsers.has(browser.permanentKey); // Stash the most recent loadArguments in this WeakMap so that // we know to use it when the TabStateFlusher.flush resolves. this._remotenessChangingBrowsers.set(browser.permanentKey, loadArguments); if (alreadyRestoring) { // This tab was already being restored to run in the // correct process. We're done here. return; } // Set tab title to "Connecting..." and start the throbber to pretend we're // doing something while actually waiting for data from the frame script. window.gBrowser.setTabTitleLoading(tab); tab.setAttribute("busy", "true"); // Flush to get the latest tab state. TabStateFlusher.flush(browser).then(() => { // loadArguments might have been overwritten by multiple calls // to navigateAndRestore while we waited for the tab to flush, // so we use the most recently stored one. let recentLoadArguments = this._remotenessChangingBrowsers.get(browser.permanentKey); this._remotenessChangingBrowsers.delete(browser.permanentKey); // The tab might have been closed/gone in the meantime. if (tab.closing || !tab.linkedBrowser) { return; } let window = tab.ownerGlobal; // The tab or its window might be gone. if (!window || !window.__SSi || window.closed) { return; } let tabState = TabState.clone(tab); let options = { restoreImmediately: true, // We want to make sure that this information is passed to restoreTab // whether or not a historyIndex is passed in. Thus, we extract it from // the loadArguments. reloadInFreshProcess: !!recentLoadArguments.reloadInFreshProcess, }; if (historyIndex >= 0) { tabState.index = historyIndex + 1; tabState.index = Math.max(1, Math.min(tabState.index, tabState.entries.length)); } else { options.loadArguments = recentLoadArguments; } // Need to reset restoring tabs. if (tab.linkedBrowser.__SS_restoreState) { this._resetLocalTabRestoringState(tab); } // Restore the state into the tab. this.restoreTab(tab, tabState, options); }); tab.linkedBrowser.__SS_restoreState = TAB_STATE_WILL_RESTORE; }, /** * Retrieves the latest session history information for a tab. The cached data * is returned immediately, but a callback may be provided that supplies * up-to-date data when or if it is available. The callback is passed a single * argument with data in the same format as the return value. * * @param tab tab to retrieve the session history for * @param updatedCallback function to call with updated data as the single argument * @returns a object containing 'index' specifying the current index, and an * array 'entries' containing an object for each history item. */ getSessionHistory(tab, updatedCallback) { if (updatedCallback) { TabStateFlusher.flush(tab.linkedBrowser).then(() => { let sessionHistory = this.getSessionHistory(tab); if (sessionHistory) { updatedCallback(sessionHistory); } }); } // Don't continue if the tab was closed before TabStateFlusher.flush resolves. if (tab.linkedBrowser) { let tabState = TabState.collect(tab); return { index: tabState.index - 1, entries: tabState.entries } } }, /** * See if aWindow is usable for use when restoring a previous session via * restoreLastSession. If usable, prepare it for use. * * @param aWindow * the window to inspect & prepare * @returns [canUseWindow, canOverwriteTabs] * canUseWindow: can the window be used to restore into * canOverwriteTabs: all of the current tabs are home pages and we * can overwrite them */ _prepWindowToRestoreInto: function ssi_prepWindowToRestoreInto(aWindow) { if (!aWindow) return [false, false]; // We might be able to overwrite the existing tabs instead of just adding // the previous session's tabs to the end. This will be set if possible. let canOverwriteTabs = false; // Look at the open tabs in comparison to home pages. If all the tabs are // home pages then we'll end up overwriting all of them. Otherwise we'll // just close the tabs that match home pages. Tabs with the about:blank // URI will always be overwritten. let homePages = ["about:blank"]; let removableTabs = []; let tabbrowser = aWindow.gBrowser; let normalTabsLen = tabbrowser.tabs.length - tabbrowser._numPinnedTabs; let startupPref = this._prefBranch.getIntPref("startup.page"); if (startupPref == 1) homePages = homePages.concat(aWindow.gHomeButton.getHomePage().split("|")); for (let i = tabbrowser._numPinnedTabs; i < tabbrowser.tabs.length; i++) { let tab = tabbrowser.tabs[i]; if (homePages.indexOf(tab.linkedBrowser.currentURI.spec) != -1) { removableTabs.push(tab); } } if (tabbrowser.tabs.length == removableTabs.length) { canOverwriteTabs = true; } else { // If we're not overwriting all of the tabs, then close the home tabs. for (let i = removableTabs.length - 1; i >= 0; i--) { tabbrowser.removeTab(removableTabs.pop(), { animate: false }); } } return [true, canOverwriteTabs]; }, /* ........ Saving Functionality .............. */ /** * Store window dimensions, visibility, sidebar * @param aWindow * Window reference */ _updateWindowFeatures: function ssi_updateWindowFeatures(aWindow) { var winData = this._windows[aWindow.__SSi]; WINDOW_ATTRIBUTES.forEach(function(aAttr) { winData[aAttr] = this._getWindowDimension(aWindow, aAttr); }, this); var hidden = WINDOW_HIDEABLE_FEATURES.filter(function(aItem) { return aWindow[aItem] && !aWindow[aItem].visible; }); if (hidden.length != 0) winData.hidden = hidden.join(","); else if (winData.hidden) delete winData.hidden; var sidebar = aWindow.document.getElementById("sidebar-box").getAttribute("sidebarcommand"); if (sidebar) winData.sidebar = sidebar; else if (winData.sidebar) delete winData.sidebar; }, /** * gather session data as object * @param aUpdateAll * Bool update all windows * @returns object */ getCurrentState: function (aUpdateAll) { this._handleClosedWindows(); var activeWindow = this._getMostRecentBrowserWindow(); if (RunState.isRunning) { // update the data for all windows with activities since the last save operation this._forEachBrowserWindow(function(aWindow) { if (!this._isWindowLoaded(aWindow)) // window data is still in _statesToRestore return; if (aUpdateAll || DirtyWindows.has(aWindow) || aWindow == activeWindow) { this._collectWindowData(aWindow); } else { // always update the window features (whose change alone never triggers a save operation) this._updateWindowFeatures(aWindow); } }); DirtyWindows.clear(); } // An array that at the end will hold all current window data. var total = []; // The ids of all windows contained in 'total' in the same order. var ids = []; // The number of window that are _not_ popups. var nonPopupCount = 0; var ix; // collect the data for all windows for (ix in this._windows) { if (this._windows[ix]._restoring) // window data is still in _statesToRestore continue; total.push(this._windows[ix]); ids.push(ix); if (!this._windows[ix].isPopup) nonPopupCount++; } SessionCookies.update(total); // collect the data for all windows yet to be restored for (ix in this._statesToRestore) { for (let winData of this._statesToRestore[ix].windows) { total.push(winData); if (!winData.isPopup) nonPopupCount++; } } // shallow copy this._closedWindows to preserve current state let lastClosedWindowsCopy = this._closedWindows.slice(); if (AppConstants.platform != "macosx") { // If no non-popup browser window remains open, return the state of the last // closed window(s). We only want to do this when we're actually "ending" // the session. //XXXzpao We should do this for _restoreLastWindow == true, but that has // its own check for popups. c.f. bug 597619 if (nonPopupCount == 0 && lastClosedWindowsCopy.length > 0 && RunState.isQuitting) { // prepend the last non-popup browser window, so that if the user loads more tabs // at startup we don't accidentally add them to a popup window do { total.unshift(lastClosedWindowsCopy.shift()) } while (total[0].isPopup && lastClosedWindowsCopy.length > 0) } } if (activeWindow) { this.activeWindowSSiCache = activeWindow.__SSi || ""; } ix = ids.indexOf(this.activeWindowSSiCache); // We don't want to restore focus to a minimized window or a window which had all its // tabs stripped out (doesn't exist). if (ix != -1 && total[ix] && total[ix].sizemode == "minimized") ix = -1; let session = { lastUpdate: Date.now(), startTime: this._sessionStartTime, recentCrashes: this._recentCrashes }; let state = { version: ["sessionrestore", FORMAT_VERSION], windows: total, selectedWindow: ix + 1, _closedWindows: lastClosedWindowsCopy, session: session, global: this._globalState.getState() }; // Scratchpad if (Cu.isModuleLoaded("resource://devtools/client/scratchpad/scratchpad-manager.jsm")) { // get open Scratchpad window states too let scratchpads = ScratchpadManager.getSessionState(); if (scratchpads && scratchpads.length) { state.scratchpads = scratchpads; } } // The Browser Console state.browserConsole = HUDService.getBrowserConsoleSessionState(); // Persist the last session if we deferred restoring it if (LastSession.canRestore) { state.lastSessionState = LastSession.getState(); } // If we were called by the SessionSaver and started with only a private // window we want to pass the deferred initial state to not lose the // previous session. if (this._deferredInitialState) { state.deferredInitialState = this._deferredInitialState; } return state; }, /** * serialize session data for a window * @param aWindow * Window reference * @returns string */ _getWindowState: function ssi_getWindowState(aWindow) { if (!this._isWindowLoaded(aWindow)) return this._statesToRestore[aWindow.__SS_restoreID]; if (RunState.isRunning) { this._collectWindowData(aWindow); } let windows = [this._windows[aWindow.__SSi]]; SessionCookies.update(windows); return { windows: windows }; }, /** * Gathers data about a window and its tabs, and updates its * entry in this._windows. * * @param aWindow * Window references. * @returns a Map mapping the browser tabs from aWindow to the tab * entry that was put into the window data in this._windows. */ _collectWindowData: function ssi_collectWindowData(aWindow) { let tabMap = new Map(); if (!this._isWindowLoaded(aWindow)) return tabMap; let tabbrowser = aWindow.gBrowser; let tabs = tabbrowser.tabs; let winData = this._windows[aWindow.__SSi]; let tabsData = winData.tabs = []; // update the internal state data for this window for (let tab of tabs) { let tabData = TabState.collect(tab); tabMap.set(tab, tabData); tabsData.push(tabData); } winData.selected = tabbrowser.mTabBox.selectedIndex + 1; this._updateWindowFeatures(aWindow); // Make sure we keep __SS_lastSessionWindowID around for cases like entering // or leaving PB mode. if (aWindow.__SS_lastSessionWindowID) this._windows[aWindow.__SSi].__lastSessionWindowID = aWindow.__SS_lastSessionWindowID; DirtyWindows.remove(aWindow); return tabMap; }, /* ........ Restoring Functionality .............. */ /** * restore features to a single window * @param aWindow * Window reference to the window to use for restoration * @param winData * JS object * @param aOptions * {overwriteTabs: true} to overwrite existing tabs w/ new ones * {isFollowUp: true} if this is not the restoration of the 1st window * {firstWindow: true} if this is the first non-private window we're * restoring in this session, that might open an * external link as well */ restoreWindow: function ssi_restoreWindow(aWindow, winData, aOptions = {}) { let overwriteTabs = aOptions && aOptions.overwriteTabs; let isFollowUp = aOptions && aOptions.isFollowUp; let firstWindow = aOptions && aOptions.firstWindow; if (isFollowUp) { this.windowToFocus = aWindow; } // initialize window if necessary if (aWindow && (!aWindow.__SSi || !this._windows[aWindow.__SSi])) this.onLoad(aWindow); // We're not returning from this before we end up calling restoreTabs // for this window, so make sure we send the SSWindowStateBusy event. this._setWindowStateBusy(aWindow); if (!winData.tabs) { winData.tabs = []; } // don't restore a single blank tab when we've had an external // URL passed in for loading at startup (cf. bug 357419) else if (firstWindow && !overwriteTabs && winData.tabs.length == 1 && (!winData.tabs[0].entries || winData.tabs[0].entries.length == 0)) { winData.tabs = []; } var tabbrowser = aWindow.gBrowser; var openTabCount = overwriteTabs ? tabbrowser.browsers.length : -1; var newTabCount = winData.tabs.length; var tabs = []; // disable smooth scrolling while adding, moving, removing and selecting tabs var tabstrip = tabbrowser.tabContainer.mTabstrip; var smoothScroll = tabstrip.smoothScroll; tabstrip.smoothScroll = false; // unpin all tabs to ensure they are not reordered in the next loop if (overwriteTabs) { for (let t = tabbrowser._numPinnedTabs - 1; t > -1; t--) tabbrowser.unpinTab(tabbrowser.tabs[t]); } // We need to keep track of the initially open tabs so that they // can be moved to the end of the restored tabs. let initialTabs = []; if (!overwriteTabs && firstWindow) { initialTabs = Array.slice(tabbrowser.tabs); } // make sure that the selected tab won't be closed in order to // prevent unnecessary flickering if (overwriteTabs && tabbrowser.selectedTab._tPos >= newTabCount) tabbrowser.moveTabTo(tabbrowser.selectedTab, newTabCount - 1); let numVisibleTabs = 0; for (var t = 0; t < newTabCount; t++) { // When trying to restore into existing tab, we also take the userContextId // into account if present. let userContextId = winData.tabs[t].userContextId; let reuseExisting = t < openTabCount && (tabbrowser.tabs[t].getAttribute("usercontextid") == (userContextId || "")); // If the tab is pinned, then we'll be loading it right away, and // there's no need to cause a remoteness flip by loading it initially // non-remote. let forceNotRemote = !winData.tabs[t].pinned; let tab = reuseExisting ? tabbrowser.tabs[t] : tabbrowser.addTab("about:blank", {skipAnimation: true, forceNotRemote, userContextId, skipBackgroundNotify: true}); // If we inserted a new tab because the userContextId didn't match with the // open tab, even though `t < openTabCount`, we need to remove that open tab // and put the newly added tab in its place. if (!reuseExisting && t < openTabCount) { tabbrowser.removeTab(tabbrowser.tabs[t]); tabbrowser.moveTabTo(tab, t); } tabs.push(tab); if (winData.tabs[t].pinned) tabbrowser.pinTab(tabs[t]); if (winData.tabs[t].hidden) { tabbrowser.hideTab(tabs[t]); } else { tabbrowser.showTab(tabs[t]); numVisibleTabs++; } if (!!winData.tabs[t].muted != tabs[t].linkedBrowser.audioMuted) { tabs[t].toggleMuteAudio(winData.tabs[t].muteReason); } } if (!overwriteTabs && firstWindow) { // Move the originally open tabs to the end let endPosition = tabbrowser.tabs.length - 1; for (let i = 0; i < initialTabs.length; i++) { tabbrowser.moveTabTo(initialTabs[i], endPosition); } } // if all tabs to be restored are hidden, make the first one visible if (!numVisibleTabs && winData.tabs.length) { winData.tabs[0].hidden = false; tabbrowser.showTab(tabs[0]); } // If overwriting tabs, we want to reset each tab's "restoring" state. Since // we're overwriting those tabs, they should no longer be restoring. The // tabs will be rebuilt and marked if they need to be restored after loading // state (in restoreTabs). if (overwriteTabs) { for (let i = 0; i < tabbrowser.tabs.length; i++) { let tab = tabbrowser.tabs[i]; if (tabbrowser.browsers[i].__SS_restoreState) this._resetTabRestoringState(tab); } } // We want to correlate the window with data from the last session, so // assign another id if we have one. Otherwise clear so we don't do // anything with it. delete aWindow.__SS_lastSessionWindowID; if (winData.__lastSessionWindowID) aWindow.__SS_lastSessionWindowID = winData.__lastSessionWindowID; // when overwriting tabs, remove all superflous ones if (overwriteTabs && newTabCount < openTabCount) { Array.slice(tabbrowser.tabs, newTabCount, openTabCount) .forEach(tabbrowser.removeTab, tabbrowser); } if (overwriteTabs) { this.restoreWindowFeatures(aWindow, winData); delete this._windows[aWindow.__SSi].extData; } if (winData.cookies) { SessionCookies.restore(winData.cookies); } if (winData.extData) { if (!this._windows[aWindow.__SSi].extData) { this._windows[aWindow.__SSi].extData = {}; } for (var key in winData.extData) { this._windows[aWindow.__SSi].extData[key] = winData.extData[key]; } } let newClosedTabsData = winData._closedTabs || []; if (overwriteTabs || firstWindow) { // Overwrite existing closed tabs data when overwriteTabs=true // or we're the first window to be restored. this._windows[aWindow.__SSi]._closedTabs = newClosedTabsData; } else if (this._max_tabs_undo > 0) { // If we merge tabs, we also want to merge closed tabs data. We'll assume // the restored tabs were closed more recently and append the current list // of closed tabs to the new one... newClosedTabsData = newClosedTabsData.concat(this._windows[aWindow.__SSi]._closedTabs); // ... and make sure that we don't exceed the max number of closed tabs // we can restore. this._windows[aWindow.__SSi]._closedTabs = newClosedTabsData.slice(0, this._max_tabs_undo); } // Restore tabs, if any. if (winData.tabs.length) { this.restoreTabs(aWindow, tabs, winData.tabs, (overwriteTabs ? (parseInt(winData.selected || "1")) : 0)); } // set smoothScroll back to the original value tabstrip.smoothScroll = smoothScroll; this._setWindowStateReady(aWindow); this._sendWindowRestoredNotification(aWindow); Services.obs.notifyObservers(aWindow, NOTIFY_SINGLE_WINDOW_RESTORED, ""); this._sendRestoreCompletedNotifications(); }, /** * Restore multiple windows using the provided state. * @param aWindow * Window reference to the first window to use for restoration. * Additionally required windows will be opened. * @param aState * JS object or JSON string * @param aOptions * {overwriteTabs: true} to overwrite existing tabs w/ new ones * {isFollowUp: true} if this is not the restoration of the 1st window * {firstWindow: true} if this is the first non-private window we're * restoring in this session, that might open an * external link as well */ restoreWindows: function ssi_restoreWindows(aWindow, aState, aOptions = {}) { let isFollowUp = aOptions && aOptions.isFollowUp; if (isFollowUp) { this.windowToFocus = aWindow; } // initialize window if necessary if (aWindow && (!aWindow.__SSi || !this._windows[aWindow.__SSi])) this.onLoad(aWindow); let root; try { root = (typeof aState == "string") ? JSON.parse(aState) : aState; } catch (ex) { // invalid state object - don't restore anything debug(ex); this._sendRestoreCompletedNotifications(); return; } // Restore closed windows if any. if (root._closedWindows) { this._closedWindows = root._closedWindows; } // We're done here if there are no windows. if (!root.windows || !root.windows.length) { this._sendRestoreCompletedNotifications(); return; } if (!root.selectedWindow || root.selectedWindow > root.windows.length) { root.selectedWindow = 0; } // open new windows for all further window entries of a multi-window session // (unless they don't contain any tab data) let winData; for (var w = 1; w < root.windows.length; w++) { winData = root.windows[w]; if (winData && winData.tabs && winData.tabs[0]) { var window = this._openWindowWithState({ windows: [winData] }); if (w == root.selectedWindow - 1) { this.windowToFocus = window; } } } this.restoreWindow(aWindow, root.windows[0], aOptions); // Scratchpad if (aState.scratchpads) { ScratchpadManager.restoreSession(aState.scratchpads); } // The Browser Console if (aState.browserConsole) { HUDService.restoreBrowserConsoleSession(); } }, /** * Manage history restoration for a window * @param aWindow * Window to restore the tabs into * @param aTabs * Array of tab references * @param aTabData * Array of tab data * @param aSelectTab * Index of the tab to select. This is a 1-based index where "1" * indicates the first tab should be selected, and "0" indicates that * the currently selected tab will not be changed. */ restoreTabs(aWindow, aTabs, aTabData, aSelectTab) { var tabbrowser = aWindow.gBrowser; if (!this._isWindowLoaded(aWindow)) { // from now on, the data will come from the actual window delete this._statesToRestore[aWindow.__SS_restoreID]; delete aWindow.__SS_restoreID; delete this._windows[aWindow.__SSi]._restoring; } let numTabsToRestore = aTabs.length; let numTabsInWindow = tabbrowser.tabs.length; let tabsDataArray = this._windows[aWindow.__SSi].tabs; // Update the window state in case we shut down without being notified. // Individual tab states will be taken care of by restoreTab() below. if (numTabsInWindow == numTabsToRestore) { // Remove all previous tab data. tabsDataArray.length = 0; } else { // Remove all previous tab data except tabs that should not be overriden. tabsDataArray.splice(numTabsInWindow - numTabsToRestore); } // Let the tab data array have the right number of slots. tabsDataArray.length = numTabsInWindow; // If provided, set the selected tab. if (aSelectTab > 0 && aSelectTab <= aTabs.length) { tabbrowser.selectedTab = aTabs[aSelectTab - 1]; // Update the window state in case we shut down without being notified. this._windows[aWindow.__SSi].selected = aSelectTab; } // Restore all tabs. for (let t = 0; t < aTabs.length; t++) { this.restoreTab(aTabs[t], aTabData[t]); } }, // Restores the given tab state for a given tab. restoreTab(tab, tabData, options = {}) { NS_ASSERT(!tab.linkedBrowser.__SS_restoreState, "must reset tab before calling restoreTab()"); let restoreImmediately = options.restoreImmediately; let loadArguments = options.loadArguments; let browser = tab.linkedBrowser; let window = tab.ownerGlobal; let tabbrowser = window.gBrowser; let forceOnDemand = options.forceOnDemand; let reloadInFreshProcess = options.reloadInFreshProcess; let willRestoreImmediately = restoreImmediately || tabbrowser.selectedBrowser == browser || loadArguments; if (!willRestoreImmediately && !forceOnDemand) { TabRestoreQueue.add(tab); } this._maybeUpdateBrowserRemoteness({ tabbrowser, tab, willRestoreImmediately }); // Increase the busy state counter before modifying the tab. this._setWindowStateBusy(window); // It's important to set the window state to dirty so that // we collect their data for the first time when saving state. DirtyWindows.add(window); // In case we didn't collect/receive data for any tabs yet we'll have to // fill the array with at least empty tabData objects until |_tPos| or // we'll end up with |null| entries. for (let otherTab of Array.slice(tabbrowser.tabs, 0, tab._tPos)) { let emptyState = {entries: [], lastAccessed: otherTab.lastAccessed}; this._windows[window.__SSi].tabs.push(emptyState); } // Update the tab state in case we shut down without being notified. this._windows[window.__SSi].tabs[tab._tPos] = tabData; // Prepare the tab so that it can be properly restored. We'll pin/unpin // and show/hide tabs as necessary. We'll also attach a copy of the tab's // data in case we close it before it's been restored. if (tabData.pinned) { tabbrowser.pinTab(tab); } else { tabbrowser.unpinTab(tab); } if (tabData.hidden) { tabbrowser.hideTab(tab); } else { tabbrowser.showTab(tab); } if (!!tabData.muted != browser.audioMuted) { tab.toggleMuteAudio(tabData.muteReason); } if (tabData.lastAccessed) { tab.updateLastAccessed(tabData.lastAccessed); } if ("attributes" in tabData) { // Ensure that we persist tab attributes restored from previous sessions. Object.keys(tabData.attributes).forEach(a => TabAttributes.persist(a)); } if (!tabData.entries) { tabData.entries = []; } if (tabData.extData) { tab.__SS_extdata = Cu.cloneInto(tabData.extData, {}); } else { delete tab.__SS_extdata; } // Tab is now open. delete tabData.closedAt; // Ensure the index is in bounds. let activeIndex = (tabData.index || tabData.entries.length) - 1; activeIndex = Math.min(activeIndex, tabData.entries.length - 1); activeIndex = Math.max(activeIndex, 0); // Save the index in case we updated it above. tabData.index = activeIndex + 1; // Start a new epoch to discard all frame script messages relating to a // previous epoch. All async messages that are still on their way to chrome // will be ignored and don't override any tab data set when restoring. let epoch = this.startNextEpoch(browser); // keep the data around to prevent dataloss in case // a tab gets closed before it's been properly restored browser.__SS_restoreState = TAB_STATE_NEEDS_RESTORE; browser.setAttribute("pending", "true"); tab.setAttribute("pending", "true"); // If we're restoring this tab, it certainly shouldn't be in // the ignored set anymore. this._crashedBrowsers.delete(browser.permanentKey); // Update the persistent tab state cache with |tabData| information. TabStateCache.update(browser, { history: {entries: tabData.entries, index: tabData.index}, scroll: tabData.scroll || null, storage: tabData.storage || null, formdata: tabData.formdata || null, disallow: tabData.disallow || null, pageStyle: tabData.pageStyle || null, // This information is only needed until the tab has finished restoring. // When that's done it will be removed from the cache and we always // collect it in TabState._collectBaseTabData(). image: tabData.image || "", iconLoadingPrincipal: tabData.iconLoadingPrincipal || null, userTypedValue: tabData.userTypedValue || "", userTypedClear: tabData.userTypedClear || 0 }); browser.messageManager.sendAsyncMessage("SessionStore:restoreHistory", {tabData: tabData, epoch: epoch, loadArguments}); // Restore tab attributes. if ("attributes" in tabData) { TabAttributes.set(tab, tabData.attributes); } // This could cause us to ignore MAX_CONCURRENT_TAB_RESTORES a bit, but // it ensures each window will have its selected tab loaded. if (willRestoreImmediately) { this.restoreTabContent(tab, loadArguments, reloadInFreshProcess); } else if (!forceOnDemand) { this.restoreNextTab(); } // Decrease the busy state counter after we're done. this._setWindowStateReady(window); }, /** * Kicks off restoring the given tab. * * @param aTab * the tab to restore * @param aLoadArguments * optional load arguments used for loadURI() * @param aReloadInFreshProcess * true if we want to reload into a fresh process */ restoreTabContent: function (aTab, aLoadArguments = null, aReloadInFreshProcess = false) { if (aTab.hasAttribute("customizemode") && !aLoadArguments) { return; } let browser = aTab.linkedBrowser; let window = aTab.ownerGlobal; let tabbrowser = window.gBrowser; let tabData = TabState.clone(aTab); let activeIndex = tabData.index - 1; let activePageData = tabData.entries[activeIndex] || null; let uri = activePageData ? activePageData.url || null : null; if (aLoadArguments) { uri = aLoadArguments.uri; if (aLoadArguments.userContextId) { browser.setAttribute("usercontextid", aLoadArguments.userContextId); } } // We have to mark this tab as restoring first, otherwise // the "pending" attribute will be applied to the linked // browser, which removes it from the display list. We cannot // flip the remoteness of any browser that is not being displayed. this.markTabAsRestoring(aTab); let isRemotenessUpdate = false; if (aReloadInFreshProcess) { isRemotenessUpdate = tabbrowser.switchBrowserIntoFreshProcess(browser); } else { isRemotenessUpdate = tabbrowser.updateBrowserRemotenessByURL(browser, uri); } if (isRemotenessUpdate) { // We updated the remoteness, so we need to send the history down again. // // Start a new epoch to discard all frame script messages relating to a // previous epoch. All async messages that are still on their way to chrome // will be ignored and don't override any tab data set when restoring. let epoch = this.startNextEpoch(browser); browser.messageManager.sendAsyncMessage("SessionStore:restoreHistory", { tabData: tabData, epoch: epoch, loadArguments: aLoadArguments, isRemotenessUpdate, }); } // If the restored browser wants to show view source content, start up a // view source browser that will load the required frame script. if (uri && ViewSourceBrowser.isViewSource(uri)) { new ViewSourceBrowser(browser); } browser.messageManager.sendAsyncMessage("SessionStore:restoreTabContent", {loadArguments: aLoadArguments, isRemotenessUpdate}); }, /** * Marks a given pending tab as restoring. * * @param aTab * the pending tab to mark as restoring */ markTabAsRestoring(aTab) { let browser = aTab.linkedBrowser; if (browser.__SS_restoreState != TAB_STATE_NEEDS_RESTORE) { throw new Error("Given tab is not pending."); } // Make sure that this tab is removed from the priority queue. TabRestoreQueue.remove(aTab); // Increase our internal count. this._tabsRestoringCount++; // Set this tab's state to restoring browser.__SS_restoreState = TAB_STATE_RESTORING; browser.removeAttribute("pending"); aTab.removeAttribute("pending"); }, /** * This _attempts_ to restore the next available tab. If the restore fails, * then we will attempt the next one. * There are conditions where this won't do anything: * if we're in the process of quitting * if there are no tabs to restore * if we have already reached the limit for number of tabs to restore */ restoreNextTab: function ssi_restoreNextTab() { // If we call in here while quitting, we don't actually want to do anything if (RunState.isQuitting) return; // Don't exceed the maximum number of concurrent tab restores. if (this._tabsRestoringCount >= MAX_CONCURRENT_TAB_RESTORES) return; let tab = TabRestoreQueue.shift(); if (tab) { this.restoreTabContent(tab); } }, /** * Restore visibility and dimension features to a window * @param aWindow * Window reference * @param aWinData * Object containing session data for the window */ restoreWindowFeatures: function ssi_restoreWindowFeatures(aWindow, aWinData) { var hidden = (aWinData.hidden)?aWinData.hidden.split(","):[]; WINDOW_HIDEABLE_FEATURES.forEach(function(aItem) { aWindow[aItem].visible = hidden.indexOf(aItem) == -1; }); if (aWinData.isPopup) { this._windows[aWindow.__SSi].isPopup = true; if (aWindow.gURLBar) { aWindow.gURLBar.readOnly = true; aWindow.gURLBar.setAttribute("enablehistory", "false"); } } else { delete this._windows[aWindow.__SSi].isPopup; if (aWindow.gURLBar) { aWindow.gURLBar.readOnly = false; aWindow.gURLBar.setAttribute("enablehistory", "true"); } } var _this = this; aWindow.setTimeout(function() { _this.restoreDimensions.apply(_this, [aWindow, +(aWinData.width || 0), +(aWinData.height || 0), "screenX" in aWinData ? +aWinData.screenX : NaN, "screenY" in aWinData ? +aWinData.screenY : NaN, aWinData.sizemode || "", aWinData.sidebar || ""]); }, 0); }, /** * Restore a window's dimensions * @param aWidth * Window width * @param aHeight * Window height * @param aLeft * Window left * @param aTop * Window top * @param aSizeMode * Window size mode (eg: maximized) * @param aSidebar * Sidebar command */ restoreDimensions: function ssi_restoreDimensions(aWindow, aWidth, aHeight, aLeft, aTop, aSizeMode, aSidebar) { var win = aWindow; var _this = this; function win_(aName) { return _this._getWindowDimension(win, aName); } // find available space on the screen where this window is being placed let screen = gScreenManager.screenForRect(aLeft, aTop, aWidth, aHeight); if (screen) { let screenLeft = {}, screenTop = {}, screenWidth = {}, screenHeight = {}; screen.GetAvailRectDisplayPix(screenLeft, screenTop, screenWidth, screenHeight); // screenX/Y are based on the origin of the screen's desktop-pixel coordinate space let screenLeftCss = screenLeft.value; let screenTopCss = screenTop.value; // convert screen's device pixel dimensions to CSS px dimensions screen.GetAvailRect(screenLeft, screenTop, screenWidth, screenHeight); let cssToDevScale = screen.defaultCSSScaleFactor; let screenRightCss = screenLeftCss + screenWidth.value / cssToDevScale; let screenBottomCss = screenTopCss + screenHeight.value / cssToDevScale; // Pull the window within the screen's bounds (allowing a little slop // for windows that may be deliberately placed with their border off-screen // as when Win10 "snaps" a window to the left/right edge -- bug 1276516). // First, ensure the left edge is large enough... if (aLeft < screenLeftCss - SCREEN_EDGE_SLOP) { aLeft = screenLeftCss; } // Then check the resulting right edge, and reduce it if necessary. let right = aLeft + aWidth; if (right > screenRightCss + SCREEN_EDGE_SLOP) { right = screenRightCss; // See if we can move the left edge leftwards to maintain width. if (aLeft > screenLeftCss) { aLeft = Math.max(right - aWidth, screenLeftCss); } } // Finally, update aWidth to account for the adjusted left and right edges. aWidth = right - aLeft; // And do the same in the vertical dimension. if (aTop < screenTopCss - SCREEN_EDGE_SLOP) { aTop = screenTopCss; } let bottom = aTop + aHeight; if (bottom > screenBottomCss + SCREEN_EDGE_SLOP) { bottom = screenBottomCss; if (aTop > screenTopCss) { aTop = Math.max(bottom - aHeight, screenTopCss); } } aHeight = bottom - aTop; } // only modify those aspects which aren't correct yet if (!isNaN(aLeft) && !isNaN(aTop) && (aLeft != win_("screenX") || aTop != win_("screenY"))) { aWindow.moveTo(aLeft, aTop); } if (aWidth && aHeight && (aWidth != win_("width") || aHeight != win_("height"))) { // Don't resize the window if it's currently maximized and we would // maximize it again shortly after. if (aSizeMode != "maximized" || win_("sizemode") != "maximized") { aWindow.resizeTo(aWidth, aHeight); } } if (aSizeMode && win_("sizemode") != aSizeMode) { switch (aSizeMode) { case "maximized": aWindow.maximize(); break; case "minimized": aWindow.minimize(); break; case "normal": aWindow.restore(); break; } } var sidebar = aWindow.document.getElementById("sidebar-box"); if (sidebar.getAttribute("sidebarcommand") != aSidebar) { aWindow.SidebarUI.show(aSidebar); } // since resizing/moving a window brings it to the foreground, // we might want to re-focus the last focused window if (this.windowToFocus) { this.windowToFocus.focus(); } }, /* ........ Disk Access .............. */ /** * Save the current session state to disk, after a delay. * * @param aWindow (optional) * Will mark the given window as dirty so that we will recollect its * data before we start writing. */ saveStateDelayed: function (aWindow = null) { if (aWindow) { DirtyWindows.add(aWindow); } SessionSaver.runDelayed(); }, /* ........ Auxiliary Functions .............. */ /** * Determines whether or not a tab that is being restored needs * to have its remoteness flipped first. * * @param (object) with the following properties: * * tabbrowser (): * The tabbrowser that the browser belongs to. * * tab (): * The tab being restored * * willRestoreImmediately (bool): * true if the tab is going to have its content * restored immediately by the caller. * */ _maybeUpdateBrowserRemoteness({ tabbrowser, tab, willRestoreImmediately }) { // If the browser we're attempting to restore happens to be // remote, we need to flip it back to non-remote if it's going // to go into the pending background tab state. This is to make // sure that a background tab can't crash if it hasn't yet // been restored. // // Normally, when a window is restored, the tabs that SessionStore // inserts are non-remote - but the initial browser is, by default, // remote, so this check and flip covers this case. The other case // is when window state is overwriting the state of an existing // window with some remote tabs. let browser = tab.linkedBrowser; // There are two ways that a tab might start restoring its content // very soon - either the caller is going to restore the content // immediately, or the TabRestoreQueue is set up so that the tab // content is going to be restored in the very near future. In // either case, we don't want to flip remoteness, since the browser // will soon be loading content. let willRestore = willRestoreImmediately || TabRestoreQueue.willRestoreSoon(tab); if (browser.isRemoteBrowser && !willRestore) { tabbrowser.updateBrowserRemoteness(browser, false); } }, /** * Update the session start time and send a telemetry measurement * for the number of days elapsed since the session was started. * * @param state * The session state. */ _updateSessionStartTime: function ssi_updateSessionStartTime(state) { // Attempt to load the session start time from the session state if (state.session && state.session.startTime) { this._sessionStartTime = state.session.startTime; } }, /** * call a callback for all currently opened browser windows * (might miss the most recent one) * @param aFunc * Callback each window is passed to */ _forEachBrowserWindow: function ssi_forEachBrowserWindow(aFunc) { var windowsEnum = Services.wm.getEnumerator("navigator:browser"); while (windowsEnum.hasMoreElements()) { var window = windowsEnum.getNext(); if (window.__SSi && !window.closed) { aFunc.call(this, window); } } }, /** * Returns most recent window * @returns Window reference */ _getMostRecentBrowserWindow: function ssi_getMostRecentBrowserWindow() { return RecentWindow.getMostRecentBrowserWindow({ allowPopups: true }); }, /** * Calls onClose for windows that are determined to be closed but aren't * destroyed yet, which would otherwise cause getBrowserState and * setBrowserState to treat them as open windows. */ _handleClosedWindows: function ssi_handleClosedWindows() { var windowsEnum = Services.wm.getEnumerator("navigator:browser"); while (windowsEnum.hasMoreElements()) { var window = windowsEnum.getNext(); if (window.closed) { this.onClose(window); } } }, /** * open a new browser window for a given session state * called when restoring a multi-window session * @param aState * Object containing session data */ _openWindowWithState: function ssi_openWindowWithState(aState) { var argString = Cc["@mozilla.org/supports-string;1"]. createInstance(Ci.nsISupportsString); argString.data = ""; // Build feature string let features = "chrome,dialog=no,macsuppressanimation,all"; let winState = aState.windows[0]; WINDOW_ATTRIBUTES.forEach(function(aFeature) { // Use !isNaN as an easy way to ignore sizemode and check for numbers if (aFeature in winState && !isNaN(winState[aFeature])) features += "," + aFeature + "=" + winState[aFeature]; }); if (winState.isPrivate) { features += ",private"; } var window = Services.ww.openWindow(null, this._prefBranch.getCharPref("chromeURL"), "_blank", features, argString); do { var ID = "window" + Math.random(); } while (ID in this._statesToRestore); this._statesToRestore[(window.__SS_restoreID = ID)] = aState; return window; }, /** * Whether or not to resume session, if not recovering from a crash. * @returns bool */ _doResumeSession: function ssi_doResumeSession() { return this._prefBranch.getIntPref("startup.page") == 3 || this._prefBranch.getBoolPref("sessionstore.resume_session_once"); }, /** * whether the user wants to load any other page at startup * (except the homepage) - needed for determining whether to overwrite the current tabs * C.f.: nsBrowserContentHandler's defaultArgs implementation. * @returns bool */ _isCmdLineEmpty: function ssi_isCmdLineEmpty(aWindow, aState) { var pinnedOnly = aState.windows && aState.windows.every(win => win.tabs.every(tab => tab.pinned)); let hasFirstArgument = aWindow.arguments && aWindow.arguments[0]; if (!pinnedOnly) { let defaultArgs = Cc["@mozilla.org/browser/clh;1"]. getService(Ci.nsIBrowserHandler).defaultArgs; if (aWindow.arguments && aWindow.arguments[0] && aWindow.arguments[0] == defaultArgs) hasFirstArgument = false; } return !hasFirstArgument; }, /** * on popup windows, the XULWindow's attributes seem not to be set correctly * we use thus JSDOMWindow attributes for sizemode and normal window attributes * (and hope for reasonable values when maximized/minimized - since then * outerWidth/outerHeight aren't the dimensions of the restored window) * @param aWindow * Window reference * @param aAttribute * String sizemode | width | height | other window attribute * @returns string */ _getWindowDimension: function ssi_getWindowDimension(aWindow, aAttribute) { if (aAttribute == "sizemode") { switch (aWindow.windowState) { case aWindow.STATE_FULLSCREEN: case aWindow.STATE_MAXIMIZED: return "maximized"; case aWindow.STATE_MINIMIZED: return "minimized"; default: return "normal"; } } var dimension; switch (aAttribute) { case "width": dimension = aWindow.outerWidth; break; case "height": dimension = aWindow.outerHeight; break; default: dimension = aAttribute in aWindow ? aWindow[aAttribute] : ""; break; } if (aWindow.windowState == aWindow.STATE_NORMAL) { return dimension; } return aWindow.document.documentElement.getAttribute(aAttribute) || dimension; }, /** * @param aState is a session state * @param aRecentCrashes is the number of consecutive crashes * @returns whether a restore page will be needed for the session state */ _needsRestorePage: function ssi_needsRestorePage(aState, aRecentCrashes) { const SIX_HOURS_IN_MS = 6 * 60 * 60 * 1000; // don't display the page when there's nothing to restore let winData = aState.windows || null; if (!winData || winData.length == 0) return false; // don't wrap a single about:sessionrestore page if (this._hasSingleTabWithURL(winData, "about:sessionrestore") || this._hasSingleTabWithURL(winData, "about:welcomeback")) { return false; } // don't automatically restore in Safe Mode if (Services.appinfo.inSafeMode) return true; let max_resumed_crashes = this._prefBranch.getIntPref("sessionstore.max_resumed_crashes"); let sessionAge = aState.session && aState.session.lastUpdate && (Date.now() - aState.session.lastUpdate); return max_resumed_crashes != -1 && (aRecentCrashes > max_resumed_crashes || sessionAge && sessionAge >= SIX_HOURS_IN_MS); }, /** * @param aWinData is the set of windows in session state * @param aURL is the single URL we're looking for * @returns whether the window data contains only the single URL passed */ _hasSingleTabWithURL: function(aWinData, aURL) { if (aWinData && aWinData.length == 1 && aWinData[0].tabs && aWinData[0].tabs.length == 1 && aWinData[0].tabs[0].entries && aWinData[0].tabs[0].entries.length == 1) { return aURL == aWinData[0].tabs[0].entries[0].url; } return false; }, /** * Determine if the tab state we're passed is something we should save. This * is used when closing a tab or closing a window with a single tab * * @param aTabState * The current tab state * @returns boolean */ _shouldSaveTabState: function ssi_shouldSaveTabState(aTabState) { // If the tab has only a transient about: history entry, no other // session history, and no userTypedValue, then we don't actually want to // store this tab's data. return aTabState.entries.length && !(aTabState.entries.length == 1 && (aTabState.entries[0].url == "about:blank" || aTabState.entries[0].url == "about:newtab" || aTabState.entries[0].url == "about:privatebrowsing") && !aTabState.userTypedValue); }, /** * This is going to take a state as provided at startup (via * nsISessionStartup.state) and split it into 2 parts. The first part * (defaultState) will be a state that should still be restored at startup, * while the second part (state) is a state that should be saved for later. * defaultState will be comprised of windows with only pinned tabs, extracted * from state. It will contain the cookies that go along with the history * entries in those tabs. It will also contain window position information. * * defaultState will be restored at startup. state will be passed into * LastSession and will be kept in case the user explicitly wants * to restore the previous session (publicly exposed as restoreLastSession). * * @param state * The state, presumably from nsISessionStartup.state * @returns [defaultState, state] */ _prepDataForDeferredRestore: function ssi_prepDataForDeferredRestore(state) { // Make sure that we don't modify the global state as provided by // nsSessionStartup.state. state = Cu.cloneInto(state, {}); let defaultState = { windows: [], selectedWindow: 1 }; state.selectedWindow = state.selectedWindow || 1; // Look at each window, remove pinned tabs, adjust selectedindex, // remove window if necessary. for (let wIndex = 0; wIndex < state.windows.length;) { let window = state.windows[wIndex]; window.selected = window.selected || 1; // We're going to put the state of the window into this object let pinnedWindowState = { tabs: [], cookies: []}; for (let tIndex = 0; tIndex < window.tabs.length;) { if (window.tabs[tIndex].pinned) { // Adjust window.selected if (tIndex + 1 < window.selected) window.selected -= 1; else if (tIndex + 1 == window.selected) pinnedWindowState.selected = pinnedWindowState.tabs.length + 2; // + 2 because the tab isn't actually in the array yet // Now add the pinned tab to our window pinnedWindowState.tabs = pinnedWindowState.tabs.concat(window.tabs.splice(tIndex, 1)); // We don't want to increment tIndex here. continue; } tIndex++; } // At this point the window in the state object has been modified (or not) // We want to build the rest of this new window object if we have pinnedTabs. if (pinnedWindowState.tabs.length) { // First get the other attributes off the window WINDOW_ATTRIBUTES.forEach(function(attr) { if (attr in window) { pinnedWindowState[attr] = window[attr]; delete window[attr]; } }); // We're just copying position data into the pinned window. // Not copying over: // - _closedTabs // - extData // - isPopup // - hidden // Assign a unique ID to correlate the window to be opened with the // remaining data window.__lastSessionWindowID = pinnedWindowState.__lastSessionWindowID = "" + Date.now() + Math.random(); // Extract the cookies that belong with each pinned tab this._splitCookiesFromWindow(window, pinnedWindowState); // Actually add this window to our defaultState defaultState.windows.push(pinnedWindowState); // Remove the window from the state if it doesn't have any tabs if (!window.tabs.length) { if (wIndex + 1 <= state.selectedWindow) state.selectedWindow -= 1; else if (wIndex + 1 == state.selectedWindow) defaultState.selectedIndex = defaultState.windows.length + 1; state.windows.splice(wIndex, 1); // We don't want to increment wIndex here. continue; } } wIndex++; } return [defaultState, state]; }, /** * Splits out the cookies from aWinState into aTargetWinState based on the * tabs that are in aTargetWinState. * This alters the state of aWinState and aTargetWinState. */ _splitCookiesFromWindow: function ssi_splitCookiesFromWindow(aWinState, aTargetWinState) { if (!aWinState.cookies || !aWinState.cookies.length) return; // Get the hosts for history entries in aTargetWinState let cookieHosts = SessionCookies.getHostsForWindow(aTargetWinState); // By creating a regex we reduce overhead and there is only one loop pass // through either array (cookieHosts and aWinState.cookies). let hosts = Object.keys(cookieHosts).join("|").replace(/\./g, "\\."); // If we don't actually have any hosts, then we don't want to do anything. if (!hosts.length) return; let cookieRegex = new RegExp(".*(" + hosts + ")"); for (let cIndex = 0; cIndex < aWinState.cookies.length;) { if (cookieRegex.test(aWinState.cookies[cIndex].host)) { aTargetWinState.cookies = aTargetWinState.cookies.concat(aWinState.cookies.splice(cIndex, 1)); continue; } cIndex++; } }, _sendRestoreCompletedNotifications: function ssi_sendRestoreCompletedNotifications() { // not all windows restored, yet if (this._restoreCount > 1) { this._restoreCount--; return; } // observers were already notified if (this._restoreCount == -1) return; // This was the last window restored at startup, notify observers. Services.obs.notifyObservers(null, this._browserSetState ? NOTIFY_BROWSER_STATE_RESTORED : NOTIFY_WINDOWS_RESTORED, ""); this._browserSetState = false; this._restoreCount = -1; }, /** * Set the given window's busy state * @param aWindow the window * @param aValue the window's busy state */ _setWindowStateBusyValue: function ssi_changeWindowStateBusyValue(aWindow, aValue) { this._windows[aWindow.__SSi].busy = aValue; // Keep the to-be-restored state in sync because that is returned by // getWindowState() as long as the window isn't loaded, yet. if (!this._isWindowLoaded(aWindow)) { let stateToRestore = this._statesToRestore[aWindow.__SS_restoreID].windows[0]; stateToRestore.busy = aValue; } }, /** * Set the given window's state to 'not busy'. * @param aWindow the window */ _setWindowStateReady: function ssi_setWindowStateReady(aWindow) { let newCount = (this._windowBusyStates.get(aWindow) || 0) - 1; if (newCount < 0) { throw new Error("Invalid window busy state (less than zero)."); } this._windowBusyStates.set(aWindow, newCount); if (newCount == 0) { this._setWindowStateBusyValue(aWindow, false); this._sendWindowStateEvent(aWindow, "Ready"); } }, /** * Set the given window's state to 'busy'. * @param aWindow the window */ _setWindowStateBusy: function ssi_setWindowStateBusy(aWindow) { let newCount = (this._windowBusyStates.get(aWindow) || 0) + 1; this._windowBusyStates.set(aWindow, newCount); if (newCount == 1) { this._setWindowStateBusyValue(aWindow, true); this._sendWindowStateEvent(aWindow, "Busy"); } }, /** * Dispatch an SSWindowState_____ event for the given window. * @param aWindow the window * @param aType the type of event, SSWindowState will be prepended to this string */ _sendWindowStateEvent: function ssi_sendWindowStateEvent(aWindow, aType) { let event = aWindow.document.createEvent("Events"); event.initEvent("SSWindowState" + aType, true, false); aWindow.dispatchEvent(event); }, /** * Dispatch the SSWindowRestored event for the given window. * @param aWindow * The window which has been restored */ _sendWindowRestoredNotification(aWindow) { let event = aWindow.document.createEvent("Events"); event.initEvent("SSWindowRestored", true, false); aWindow.dispatchEvent(event); }, /** * Dispatch the SSTabRestored event for the given tab. * @param aTab * The tab which has been restored * @param aIsRemotenessUpdate * True if this tab was restored due to flip from running from * out-of-main-process to in-main-process or vice-versa. */ _sendTabRestoredNotification(aTab, aIsRemotenessUpdate) { let event = aTab.ownerDocument.createEvent("CustomEvent"); event.initCustomEvent("SSTabRestored", true, false, { isRemotenessUpdate: aIsRemotenessUpdate, }); aTab.dispatchEvent(event); }, /** * @param aWindow * Window reference * @returns whether this window's data is still cached in _statesToRestore * because it's not fully loaded yet */ _isWindowLoaded: function ssi_isWindowLoaded(aWindow) { return !aWindow.__SS_restoreID; }, /** * Replace "Loading..." with the tab label (with minimal side-effects) * @param aString is the string the title is stored in * @param aTabbrowser is a tabbrowser object, containing aTab * @param aTab is the tab whose title we're updating & using * * @returns aString that has been updated with the new title */ _replaceLoadingTitle : function ssi_replaceLoadingTitle(aString, aTabbrowser, aTab) { if (aString == aTabbrowser.mStringBundle.getString("tabs.connecting")) { aTabbrowser.setTabTitle(aTab); [aString, aTab.label] = [aTab.label, aString]; } return aString; }, /** * Resize this._closedWindows to the value of the pref, except in the case * where we don't have any non-popup windows on Windows and Linux. Then we must * resize such that we have at least one non-popup window. */ _capClosedWindows : function ssi_capClosedWindows() { if (this._closedWindows.length <= this._max_windows_undo) return; let spliceTo = this._max_windows_undo; if (AppConstants.platform != "macosx") { let normalWindowIndex = 0; // try to find a non-popup window in this._closedWindows while (normalWindowIndex < this._closedWindows.length && !!this._closedWindows[normalWindowIndex].isPopup) normalWindowIndex++; if (normalWindowIndex >= this._max_windows_undo) spliceTo = normalWindowIndex + 1; } this._closedWindows.splice(spliceTo, this._closedWindows.length); }, /** * Clears the set of windows that are "resurrected" before writing to disk to * make closing windows one after the other until shutdown work as expected. * * This function should only be called when we are sure that there has been * a user action that indicates the browser is actively being used and all * windows that have been closed before are not part of a series of closing * windows. */ _clearRestoringWindows: function ssi_clearRestoringWindows() { for (let i = 0; i < this._closedWindows.length; i++) { delete this._closedWindows[i]._shouldRestore; } }, /** * Reset state to prepare for a new session state to be restored. */ _resetRestoringState: function ssi_initRestoringState() { TabRestoreQueue.reset(); this._tabsRestoringCount = 0; }, /** * Reset the restoring state for a particular tab. This will be called when * removing a tab or when a tab needs to be reset (it's being overwritten). * * @param aTab * The tab that will be "reset" */ _resetLocalTabRestoringState: function (aTab) { NS_ASSERT(aTab.linkedBrowser.__SS_restoreState, "given tab is not restoring"); let browser = aTab.linkedBrowser; // Keep the tab's previous state for later in this method let previousState = browser.__SS_restoreState; // The browser is no longer in any sort of restoring state. delete browser.__SS_restoreState; aTab.removeAttribute("pending"); browser.removeAttribute("pending"); if (previousState == TAB_STATE_RESTORING) { if (this._tabsRestoringCount) this._tabsRestoringCount--; } else if (previousState == TAB_STATE_NEEDS_RESTORE) { // Make sure that the tab is removed from the list of tabs to restore. // Again, this is normally done in restoreTabContent, but that isn't being called // for this tab. TabRestoreQueue.remove(aTab); } }, _resetTabRestoringState: function (tab) { NS_ASSERT(tab.linkedBrowser.__SS_restoreState, "given tab is not restoring"); let browser = tab.linkedBrowser; browser.messageManager.sendAsyncMessage("SessionStore:resetRestore", {}); this._resetLocalTabRestoringState(tab); }, /** * Each fresh tab starts out with epoch=0. This function can be used to * start a next epoch by incrementing the current value. It will enables us * to ignore stale messages sent from previous epochs. The function returns * the new epoch ID for the given |browser|. */ startNextEpoch(browser) { let next = this.getCurrentEpoch(browser) + 1; this._browserEpochs.set(browser.permanentKey, next); return next; }, /** * Returns the current epoch for the given . If we haven't assigned * a new epoch this will default to zero for new tabs. */ getCurrentEpoch(browser) { return this._browserEpochs.get(browser.permanentKey) || 0; }, /** * Each time a element is restored, we increment its "epoch". To * check if a message from content-sessionStore.js is out of date, we can * compare the epoch received with the message to the element's * epoch. This function does that, and returns true if |epoch| is up-to-date * with respect to |browser|. */ isCurrentEpoch: function (browser, epoch) { return this.getCurrentEpoch(browser) == epoch; }, /** * Resets the epoch for a given . We need to this every time we * receive a hint that a new docShell has been loaded into the browser as * the frame script starts out with epoch=0. */ resetEpoch(browser) { this._browserEpochs.delete(browser.permanentKey); }, /** * Handle an error report from a content process. */ reportInternalError(data) { // For the moment, we only report errors through Telemetry. if (data.telemetry) { for (let key of Object.keys(data.telemetry)) { let histogram = Telemetry.getHistogramById(key); histogram.add(data.telemetry[key]); } } }, /** * Countdown for a given duration, skipping beats if the computer is too busy, * sleeping or otherwise unavailable. * * @param {number} delay An approximate delay to wait in milliseconds (rounded * up to the closest second). * * @return Promise */ looseTimer(delay) { let DELAY_BEAT = 1000; let timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); let beats = Math.ceil(delay / DELAY_BEAT); let promise = new Promise(resolve => { timer.initWithCallback(function() { if (beats <= 0) { resolve(); } --beats; }, DELAY_BEAT, Ci.nsITimer.TYPE_REPEATING_PRECISE_CAN_SKIP); }); // Ensure that the timer is both canceled once we are done with it // and not garbage-collected until then. promise.then(() => timer.cancel(), () => timer.cancel()); return promise; } }; /** * Priority queue that keeps track of a list of tabs to restore and returns * the tab we should restore next, based on priority rules. We decide between * pinned, visible and hidden tabs in that and FIFO order. Hidden tabs are only * restored with restore_hidden_tabs=true. */ var TabRestoreQueue = { // The separate buckets used to store tabs. tabs: {priority: [], visible: [], hidden: []}, // Preferences used by the TabRestoreQueue to determine which tabs // are restored automatically and which tabs will be on-demand. prefs: { // Lazy getter that returns whether tabs are restored on demand. get restoreOnDemand() { let updateValue = () => { let value = Services.prefs.getBoolPref(PREF); let definition = {value: value, configurable: true}; Object.defineProperty(this, "restoreOnDemand", definition); return value; } const PREF = "browser.sessionstore.restore_on_demand"; Services.prefs.addObserver(PREF, updateValue, false); return updateValue(); }, // Lazy getter that returns whether pinned tabs are restored on demand. get restorePinnedTabsOnDemand() { let updateValue = () => { let value = Services.prefs.getBoolPref(PREF); let definition = {value: value, configurable: true}; Object.defineProperty(this, "restorePinnedTabsOnDemand", definition); return value; } const PREF = "browser.sessionstore.restore_pinned_tabs_on_demand"; Services.prefs.addObserver(PREF, updateValue, false); return updateValue(); }, // Lazy getter that returns whether we should restore hidden tabs. get restoreHiddenTabs() { let updateValue = () => { let value = Services.prefs.getBoolPref(PREF); let definition = {value: value, configurable: true}; Object.defineProperty(this, "restoreHiddenTabs", definition); return value; } const PREF = "browser.sessionstore.restore_hidden_tabs"; Services.prefs.addObserver(PREF, updateValue, false); return updateValue(); } }, // Resets the queue and removes all tabs. reset: function () { this.tabs = {priority: [], visible: [], hidden: []}; }, // Adds a tab to the queue and determines its priority bucket. add: function (tab) { let {priority, hidden, visible} = this.tabs; if (tab.pinned) { priority.push(tab); } else if (tab.hidden) { hidden.push(tab); } else { visible.push(tab); } }, // Removes a given tab from the queue, if it's in there. remove: function (tab) { let {priority, hidden, visible} = this.tabs; // We'll always check priority first since we don't // have an indicator if a tab will be there or not. let set = priority; let index = set.indexOf(tab); if (index == -1) { set = tab.hidden ? hidden : visible; index = set.indexOf(tab); } if (index > -1) { set.splice(index, 1); } }, // Returns and removes the tab with the highest priority. shift: function () { let set; let {priority, hidden, visible} = this.tabs; let {restoreOnDemand, restorePinnedTabsOnDemand} = this.prefs; let restorePinned = !(restoreOnDemand && restorePinnedTabsOnDemand); if (restorePinned && priority.length) { set = priority; } else if (!restoreOnDemand) { if (visible.length) { set = visible; } else if (this.prefs.restoreHiddenTabs && hidden.length) { set = hidden; } } return set && set.shift(); }, // Moves a given tab from the 'hidden' to the 'visible' bucket. hiddenToVisible: function (tab) { let {hidden, visible} = this.tabs; let index = hidden.indexOf(tab); if (index > -1) { hidden.splice(index, 1); visible.push(tab); } }, // Moves a given tab from the 'visible' to the 'hidden' bucket. visibleToHidden: function (tab) { let {visible, hidden} = this.tabs; let index = visible.indexOf(tab); if (index > -1) { visible.splice(index, 1); hidden.push(tab); } }, /** * Returns true if the passed tab is in one of the sets that we're * restoring content in automatically. * * @param tab () * The tab to check * @returns bool */ willRestoreSoon: function (tab) { let { priority, hidden, visible } = this.tabs; let { restoreOnDemand, restorePinnedTabsOnDemand, restoreHiddenTabs } = this.prefs; let restorePinned = !(restoreOnDemand && restorePinnedTabsOnDemand); let candidateSet = []; if (restorePinned && priority.length) candidateSet.push(...priority); if (!restoreOnDemand) { if (visible.length) candidateSet.push(...visible); if (restoreHiddenTabs && hidden.length) candidateSet.push(...hidden); } return candidateSet.indexOf(tab) > -1; }, }; // A map storing a closed window's state data until it goes aways (is GC'ed). // This ensures that API clients can still read (but not write) states of // windows they still hold a reference to but we don't. var DyingWindowCache = { _data: new WeakMap(), has: function (window) { return this._data.has(window); }, get: function (window) { return this._data.get(window); }, set: function (window, data) { this._data.set(window, data); }, remove: function (window) { this._data.delete(window); } }; // A weak set of dirty windows. We use it to determine which windows we need to // recollect data for when getCurrentState() is called. var DirtyWindows = { _data: new WeakMap(), has: function (window) { return this._data.has(window); }, add: function (window) { return this._data.set(window, true); }, remove: function (window) { this._data.delete(window); }, clear: function (window) { this._data = new WeakMap(); } }; // The state from the previous session (after restoring pinned tabs). This // state is persisted and passed through to the next session during an app // restart to make the third party add-on warning not trash the deferred // session var LastSession = { _state: null, get canRestore() { return !!this._state; }, getState: function () { return this._state; }, setState: function (state) { this._state = state; }, clear: function () { if (this._state) { this._state = null; Services.obs.notifyObservers(null, NOTIFY_LAST_SESSION_CLEARED, null); } } };