/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "HTMLWin32ObjectAccessible.h" #include "Role.h" #include "States.h" using namespace mozilla::a11y; //////////////////////////////////////////////////////////////////////////////// // HTMLWin32ObjectOwnerAccessible //////////////////////////////////////////////////////////////////////////////// HTMLWin32ObjectOwnerAccessible:: HTMLWin32ObjectOwnerAccessible(nsIContent* aContent, DocAccessible* aDoc, void* aHwnd) : AccessibleWrap(aContent, aDoc), mHwnd(aHwnd) { mStateFlags |= eNoKidsFromDOM; // Our only child is a HTMLWin32ObjectAccessible object. if (mHwnd) { mNativeAccessible = new HTMLWin32ObjectAccessible(mHwnd, aDoc); AppendChild(mNativeAccessible); } } //////////////////////////////////////////////////////////////////////////////// // HTMLWin32ObjectOwnerAccessible: Accessible implementation void HTMLWin32ObjectOwnerAccessible::Shutdown() { AccessibleWrap::Shutdown(); mNativeAccessible = nullptr; } role HTMLWin32ObjectOwnerAccessible::NativeRole() { return roles::EMBEDDED_OBJECT; } bool HTMLWin32ObjectOwnerAccessible::NativelyUnavailable() const { // XXX: No HWND means this is windowless plugin which is not accessible in // the meantime. return !mHwnd; } //////////////////////////////////////////////////////////////////////////////// // HTMLWin32ObjectAccessible //////////////////////////////////////////////////////////////////////////////// HTMLWin32ObjectAccessible::HTMLWin32ObjectAccessible(void* aHwnd, DocAccessible* aDoc) : DummyAccessible(aDoc) { mHwnd = aHwnd; if (mHwnd) { // The plugin is not windowless. In this situation we use // use its inner child owned by the plugin so that we don't get // in an infinite loop, where the WM_GETOBJECT's get forwarded // back to us and create another HTMLWin32ObjectAccessible mHwnd = ::GetWindow((HWND)aHwnd, GW_CHILD); } } void HTMLWin32ObjectAccessible::GetNativeInterface(void** aNativeAccessible) { if (mHwnd) { ::AccessibleObjectFromWindow(static_cast(mHwnd), OBJID_WINDOW, IID_IAccessible, aNativeAccessible); } }