From e0de8181d9d51cff079f9b54fd6fa276d6aeb094 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Thu, 1 Nov 2018 20:16:11 +0100 Subject: Protect main thread in-process access to WinCompositorWidget transparent surface. --- widget/windows/InProcessWinCompositorWidget.cpp | 25 +++++++++++++++++++++++++ widget/windows/InProcessWinCompositorWidget.h | 4 ++++ 2 files changed, 29 insertions(+) (limited to 'widget/windows') diff --git a/widget/windows/InProcessWinCompositorWidget.cpp b/widget/windows/InProcessWinCompositorWidget.cpp index 685eaf5ca..a11790b32 100644 --- a/widget/windows/InProcessWinCompositorWidget.cpp +++ b/widget/windows/InProcessWinCompositorWidget.cpp @@ -23,6 +23,31 @@ InProcessWinCompositorWidget::InProcessWinCompositorWidget(const CompositorWidge MOZ_ASSERT(mWindow); } +void +InProcessWinCompositorWidget::OnDestroyWindow() +{ + EnterPresentLock(); + WinCompositorWidget::OnDestroyWindow(); + LeavePresentLock(); +} + +void +InProcessWinCompositorWidget::UpdateTransparency(nsTransparencyMode aMode) +{ + EnterPresentLock(); + WinCompositorWidget::UpdateTransparency(aMode); + LeavePresentLock(); +} + +void +InProcessWinCompositorWidget::ClearTransparentWindow() +{ + EnterPresentLock(); + WinCompositorWidget::ClearTransparentWindow(); + LeavePresentLock(); +} + + nsIWidget* InProcessWinCompositorWidget::RealWidget() { diff --git a/widget/windows/InProcessWinCompositorWidget.h b/widget/windows/InProcessWinCompositorWidget.h index 2ce6ba0be..afe5a7f53 100644 --- a/widget/windows/InProcessWinCompositorWidget.h +++ b/widget/windows/InProcessWinCompositorWidget.h @@ -22,6 +22,10 @@ class InProcessWinCompositorWidget final : public WinCompositorWidget public: InProcessWinCompositorWidget(const CompositorWidgetInitData& aInitData, nsWindow* aWindow); + void OnDestroyWindow() override; + void UpdateTransparency(nsTransparencyMode aMode) override; + void ClearTransparentWindow() override; + void ObserveVsync(VsyncObserver* aObserver) override; nsIWidget* RealWidget() override; -- cgit v1.2.3 From 09fec033ec18a5c0eb29815924114016cee32a00 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Fri, 2 Nov 2018 08:33:16 +0100 Subject: Don't allocate PendingAction twice. --- widget/windows/TSFTextStore.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'widget/windows') diff --git a/widget/windows/TSFTextStore.cpp b/widget/windows/TSFTextStore.cpp index 7224126b8..c80de831c 100644 --- a/widget/windows/TSFTextStore.cpp +++ b/widget/windows/TSFTextStore.cpp @@ -4247,14 +4247,14 @@ TSFTextStore::InsertTextAtSelectionInternal(const nsAString& aInsertStr, TS_SELECTION_ACP oldSelection = contentForTSF.Selection().ACP(); if (!mComposition.IsComposing()) { // Use a temporary composition to contain the text - PendingAction* compositionStart = mPendingActions.AppendElement(); + PendingAction* compositionStart = mPendingActions.AppendElements(2); + PendingAction* compositionEnd = compositionStart + 1; compositionStart->mType = PendingAction::COMPOSITION_START; compositionStart->mSelectionStart = oldSelection.acpStart; compositionStart->mSelectionLength = oldSelection.acpEnd - oldSelection.acpStart; compositionStart->mAdjustSelection = false; - PendingAction* compositionEnd = mPendingActions.AppendElement(); compositionEnd->mType = PendingAction::COMPOSITION_END; compositionEnd->mData = aInsertStr; @@ -4455,10 +4455,12 @@ TSFTextStore::RecordCompositionEndAction() } // When only setting selection is necessary, we should append it. if (pendingAction.mAdjustSelection) { + LONG selectionStart = pendingAction.mSelectionStart; + LONG selectionLength = pendingAction.mSelectionLength; PendingAction* setSelection = mPendingActions.AppendElement(); setSelection->mType = PendingAction::SET_SELECTION; - setSelection->mSelectionStart = pendingAction.mSelectionStart; - setSelection->mSelectionLength = pendingAction.mSelectionLength; + setSelection->mSelectionStart = selectionStart; + setSelection->mSelectionLength = selectionLength; setSelection->mSelectionReversed = false; } // Remove the redundant pending composition. -- cgit v1.2.3